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Просмотр полной версии : CMaNGOS Commits


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  1. Implement SPELL_ATTR_EX2_CANT_TARGET_TAPPED
  2. Implement SPELL_ATTR_EX4_UNAUTOCASTABLE
  3. Implement SPELL_ATTR_EX2_CAN_TARGET_DEAD
  4. Implement SPELL_ATTR_CASTABLE_WHILE_DEAD
  5. Implement SPELL_ATTR_EX5_HASTE_AFFECT_DURATION
  6. Add spell attribute name from QSW
  7. Yet another nix fix build
  8. Remove old hackfix
  9. Cleaning up PetHandler
  10. More flags
  11. Do TODO
  12. Remove the last of of these calls
  13. More hackfix removal
  14. Remove db error again
  15. Game_event linkedTo addition
  16. Allow to precast postive spells on isolated targets (Banish / Cyclone)
  17. Don't split damage to targets that are immune
  18. Don't proc SPELL_AURA_DAMAGE_SHIELD auras if damage was immune
  19. Swiftmend now heals the correct amount
  20. Fix feral talent tree corruption
  21. Move Guardian stuff out of PetAI
  22. AI flag work
  23. Code style
  24. Hotfix for crash on item destroy
  25. Our spells data are still in dbc
  26. Revert invalid change in damage absorb computation
  27. Remove forgeted debug code.
  28. Rmove core effect script for Arcane Prisoner Rescue
  29. Fix Mana Tap instantly rewarding mana
  30. Partial spell crit revamp
  31. Revert "AI flag work"
  32. Fix linux build.
  33. Rectify SPELL_ATTR_EX_UNAUTOCASTABLE impl
  34. Hotfix self-stuns
  35. Fix generate_canonical seem not working for vs2013
  36. Crowd Control handling improvements
  37. Do not energize for 0 power when draining power
  38. Further makeover for Power Drain handler
  39. Implement proper leveling scaling for Aura effects
  40. Implement usage of gtNPCManaCostScaler.dbc
  41. Aura stacking rewrite: Stage 1 (Positive/Negative effects)
  42. Let questgiver cast rewardspell
  43. Fix tracking spells specific
  44. Fix trigger effects sometimes selecting wrong target
  45. fix logical typo in IsFacingTargetsfront
  46. Add target selection NEAREST_BY
  47. Don't return map error on Guardians
  48. Fix selecting nearest target
  49. Clean up a bit in spell checkcast and spelleffect dummies
  50. RollMeleeOutcomeAgainst shakeup
  51. [12942] Fix Primal Fury and similar talent issues
  52. Fix Combustion exploit
  53. Detect positive and negative triggered spells
  54. Reset movement generator on CC update
  55. Fix summon targeting destination
  56. EffectMultipleValue need to be investigated more
  57. Fix bad return value fir Field.GetUint32()
  58. Remove debug output.
  59. Ignore more visual studio specific files
  60. remove npc_injured_draenei from SD2
  61. Some fixup for previous commit
  62. Fix binary spell calculation
  63. Remove MeetsSelectAttackingRequirement omission by no SelectFlags
  64. Fix NPC visibility for dead players in dungeons
  65. Reflect on reflect limitation should result in "Immune"
  66. Silently fail some spells instead of sending evade
  67. hotfix for fall damage on ended taxi ride
  68. Fix combo point related self-triggers
  69. Evaluate positivity based on EffectMask for Trigger
  70. Core side support for missing quest
  71. Find appropriate caster for RewardSpell
  72. Call JustDied after SetDeathState to prevent issues
  73. Fix custom triggered spells rolling hit chance 2x
  74. Implement power refund for melee spells
  75. Yet again.
  76. small clean-up
  77. Clean up messy simplification
  78. Fix ready check in battlegrounds
  79. Fix ready check icons persisting in custom unit frames
  80. [12943] Flametongue corrections
  81. Fix group member online state update
  82. Revert "Call JustDied after SetDeathState to prevent issues"
  83. Fix meeting stones not being usable in different raid subgroups
  84. Fix no stats for group members out of visility range on log in
  85. Correct issue on changing equipment on changed creature entry
  86. Implement experience multiplier
  87. Binary spell Calculation fix #2
  88. Simplify Seal of Vengeance bonus proc
  89. Simplify condition
  90. Fix glow effect for invisibility aura Fix mover check in AuraModInvis…
  91. Implement proper non-binary resistance calculation
  92. Implement fully blizzlike partial spell resist distribution
  93. Proper spell resistance calculations for binary spells
  94. Implement binary spells detection
  95. Fixed cmake compile
  96. Fix memory leak in WorldSocket.cpp
  97. Made script library link statically, thereby eliminating DLL export r…
  98. Removed lingering MANGOS_DLL_SPEC reference
  99. Transfer ownership of WorldSession instance from WorldSocket to World…
  100. Added missing header
  101. Magic Resistance hotfix 2: fix binary and partial interactions
  102. Magic resistance hotfix: don't add bonus mitigation to physical attacks
  103. Fix refund logic
  104. Fix cmake build
  105. Revert "Made script library link statically, thereby eliminating DLL …
  106. Fix prematurely transfering leadership on zoning out
  107. Implement offline leader transfer feature
  108. Add minimum group members getter
  109. Implement logic for selecting a new group leader
  110. Add TARGET_T_SUMMONER to EAI
  111. Fix engineering transporters
  112. Correct Glancing
  113. Fix and cleanup RollMeleeOutcomeAgainst
  114. Use git for revision instead of genrevision magic
  115. Enabled incremental linking (thereby enabling edit and continue) for …
  116. Fixed compile warnings
  117. Packets should be passed by reference, not with pointers
  118. Removed redundant cmake dependency on revision.h
  119. Correct typo in shared project Visual Studio filters file
  120. Added include guard for new revision header
  121. Fix some active spells learned by talents disappearing from spellbook
  122. Add safety check when removing a spell
  123. Spellbook stacking: Simplify class forms detection
  124. Fix stock unit frames displaying group members as offline after teleport
  125. Implement group member status display
  126. Fixed Visual Studio 2013 compile
  127. Some caching in ghost handler
  128. Switch usage of guid to pointer
  129. Updated zlib from 1.2.3 to 1.2.8
  130. Remove Acherus Deathcharger AI - handled by DB
  131. Fix previous commit
  132. Improve quest 7631
  133. Combat Rolls Overhaul: Abilities, Spells, Crit, Weapon skill
  134. Put helpers scripts in prebuild extractors
  135. Change VMAP/MMAP version.
  136. Ignore any future executable in extractor folder
  137. Removing more executable
  138. Fix typo in VMap BIH generation
  139. Let appveyor build also extractors
  140. Update revision_sql.h
  141. [12947] Update game_event table structure to use better time format
  142. To Legion Hold
  143. Add support for quest 3602
  144. Combat Rolls Overhaul: Abilities, Avoidance
  145. [12946] Fix forgetted serverside spell flags and add 2 missings spells
  146. Fix clang compilation
  147. MoveMapGenerator: improvements and fix
  148. MoveMapGenerator: some clears and show more info (map id, tile X, Y, …
  149. vmapExtractor: fix -l option (precise vector data)
  150. vmapExtractor some clears
  151. Fix sql update workflow
  152. Fix typo
  153. Small udpates to two raid bosses
  154. Handle dummy aura for spell 17189
  155. Separate original data and cmangos fixes for dbc data.
  156. [12948] Fix database update workflow
  157. Implement quest_template condition_id
  158. Implement areatrigger_teleport condition_id
  159. Implement npc_trainer/_template condition_id
  160. Implement proc system flags
  161. Fix special case of restarting fly path too soon on load
  162. Fix showing proper quest giver marks
  163. Minimum speed rate is 0.01f
  164. Interrupt cast at looting
  165. We can now extract mmap on 8 cpus
  166. Fix memleak
  167. Fix unload order.
  168. Fix scriptdev crash at exit
  169. Fix crash at shutdown
  170. Show quest icons at flightmaster npcs
  171. cmake -i -> cmake . since cmake -i is not longer supported
  172. Combat Rolls Overhaul: Spell hit, resist, deflect, totems
  173. Combat Rolls Overhaul: Hotfix auras and new unit fields interaction
  174. Fix condition for Improved Mana Shield from set Incanters Regalia
  175. Magic resistance distribution generator update
  176. [12949] Cleanup mangle ranks and reset talents for druids
  177. Fix power refund
  178. Fix typo in escort_ai.cpp
  179. Expiremental combat dice implementation
  180. Set base armor instead of total armor
  181. Fix sheep moving
  182. Fix pets losing hp on levelup/load
  183. Make guardians which have cooldown cathegory and duration respawn on …
  184. Fix calling JustSummoned twice
  185. Fix calculation of mana and stamina bonuses
  186. Fix updating all stats for pets in all summoning scenarios
  187. Implement Tamed pet passives usage
  188. Fix wrongly loading temporary pets on login
  189. Fix wrong variable usage causing crash
  190. Fix resummoning of pet if player was mounted on login
  191. Fix condition blocking flying mount pet resummoning
  192. Fix unstabling issues
  193. Fix permanent shadowfiend exploit
  194. Fix not being able to dismiss warlock/priest/mage pets.
  195. Only use follow generator for in world creature.
  196. Correctly load pet from db if corpse is removed from world.
  197. Fix crash when summoning dead pet at player loading.
  198. Triggered spell should pass cooldown check
  199. remove redundant check
  200. Fix level +1 for guardian
  201. Add serverside spell
  202. Fix build on some system
  203. [12951] Fix ITEM_EXTRA_NON_CONSUMABLE relique that cause startup error
  204. We should not delay teleporting while logout.
  205. Refactor duplicate code.
  206. Fix TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  207. Keep track of positive and negative aura timer
  208. Revert part of "only save correct auras on pet::SavePetToDB"
  209. Try to fix health at pet invocation.
  210. Fix skill upgrade for herbalism/mining/skinning
  211. Revert "Implement Flametongue Totem handling"
  212. Combat Rolls Overhaul: Utilize polymorphism for new APIs
  213. Combat Rolls Overhaul: Cleanup and new crit API
  214. Update taunt and threat
  215. Script item 12300 for UBRS key
  216. Fix target bug, volume 2.
  217. Fix Warlock pet abandon exploit
  218. Fix copy-paste/mergetool errors
  219. Fixed Hunters pets dismiss/abandon issues
  220. Quest 5441 - Fix peon behaviour
  221. Fix "Fix skill upgrade for herbalism/mining/skinning" crash
  222. Combat Rolls Overhaul: API changes (reflect, crit, random)
  223. Rename local variable
  224. Fix allowing to equip Fist Weapons without learned skill
  225. Fix miss chance not working in dice implementation
  226. Weapon skill should level on crit/miss/dodge/parry/block
  227. Fix to Emerald Dragons encounter
  228. Update Azuregos encounter
  229. remove npc_berthold from SD2
  230. Cancel global cooldown in all spell state before SPELL_STATE_PREPARING
  231. SPELL_FAILED_TRY_AGAIN should be reported after finish casting
  232. Fix resurrect dead pet in all case.
  233. Dead pet should not be saved as "current"
  234. DungeonEncounters from dbc to db.
  235. Pet Action Bar is missing after reloading UI clientside
  236. Fixed death bug when a player died while affected by Last Stance
  237. TARGET_FLAG_DEST_LOCATION should check for LOS
  238. Ignore line of sight for objects with MOD_M2 flag
  239. Merge pull request #218 from boxa/master
  240. PathFinder: optimize calculated path points and fix points Z
  241. PathFinder: some cosmetics and fix config file symbols
  242. Extend SelectAttackingTarget(). Add SELECT_FLAG_HAS_AURA and SELECT_F…
  243. fix typo2
  244. fix typo
  245. SelectAttackingTarget(): not need check spell range for SELECT_FLAG_x…
  246. Fix search for TARGET_SCRIPT if searcher DYN/GAMEOBJ
  247. Removed workaround in search for TARGET_SCRIPT
  248. Show to player the correct error message when target found on TARGET_…
  249. Fix typo2
  250. Fix typo