Просмотр полной версии : CMaNGOS Commits
- Implement SPELL_ATTR_EX2_CANT_TARGET_TAPPED
- Implement SPELL_ATTR_EX4_UNAUTOCASTABLE
- Implement SPELL_ATTR_EX2_CAN_TARGET_DEAD
- Implement SPELL_ATTR_CASTABLE_WHILE_DEAD
- Implement SPELL_ATTR_EX5_HASTE_AFFECT_DURATION
- Add spell attribute name from QSW
- Yet another nix fix build
- Remove old hackfix
- Cleaning up PetHandler
- More flags
- Do TODO
- Remove the last of of these calls
- More hackfix removal
- Remove db error again
- Game_event linkedTo addition
- Allow to precast postive spells on isolated targets (Banish / Cyclone)
- Don't split damage to targets that are immune
- Don't proc SPELL_AURA_DAMAGE_SHIELD auras if damage was immune
- Swiftmend now heals the correct amount
- Fix feral talent tree corruption
- Move Guardian stuff out of PetAI
- AI flag work
- Code style
- Hotfix for crash on item destroy
- Our spells data are still in dbc
- Revert invalid change in damage absorb computation
- Remove forgeted debug code.
- Rmove core effect script for Arcane Prisoner Rescue
- Fix Mana Tap instantly rewarding mana
- Partial spell crit revamp
- Revert "AI flag work"
- Fix linux build.
- Rectify SPELL_ATTR_EX_UNAUTOCASTABLE impl
- Hotfix self-stuns
- Fix generate_canonical seem not working for vs2013
- Crowd Control handling improvements
- Do not energize for 0 power when draining power
- Further makeover for Power Drain handler
- Implement proper leveling scaling for Aura effects
- Implement usage of gtNPCManaCostScaler.dbc
- Aura stacking rewrite: Stage 1 (Positive/Negative effects)
- Let questgiver cast rewardspell
- Fix tracking spells specific
- Fix trigger effects sometimes selecting wrong target
- fix logical typo in IsFacingTargetsfront
- Add target selection NEAREST_BY
- Don't return map error on Guardians
- Fix selecting nearest target
- Clean up a bit in spell checkcast and spelleffect dummies
- RollMeleeOutcomeAgainst shakeup
- [12942] Fix Primal Fury and similar talent issues
- Fix Combustion exploit
- Detect positive and negative triggered spells
- Reset movement generator on CC update
- Fix summon targeting destination
- EffectMultipleValue need to be investigated more
- Fix bad return value fir Field.GetUint32()
- Remove debug output.
- Ignore more visual studio specific files
- remove npc_injured_draenei from SD2
- Some fixup for previous commit
- Fix binary spell calculation
- Remove MeetsSelectAttackingRequirement omission by no SelectFlags
- Fix NPC visibility for dead players in dungeons
- Reflect on reflect limitation should result in "Immune"
- Silently fail some spells instead of sending evade
- hotfix for fall damage on ended taxi ride
- Fix combo point related self-triggers
- Evaluate positivity based on EffectMask for Trigger
- Core side support for missing quest
- Find appropriate caster for RewardSpell
- Call JustDied after SetDeathState to prevent issues
- Fix custom triggered spells rolling hit chance 2x
- Implement power refund for melee spells
- Yet again.
- small clean-up
- Clean up messy simplification
- Fix ready check in battlegrounds
- Fix ready check icons persisting in custom unit frames
- [12943] Flametongue corrections
- Fix group member online state update
- Revert "Call JustDied after SetDeathState to prevent issues"
- Fix meeting stones not being usable in different raid subgroups
- Fix no stats for group members out of visility range on log in
- Correct issue on changing equipment on changed creature entry
- Implement experience multiplier
- Binary spell Calculation fix #2
- Simplify Seal of Vengeance bonus proc
- Simplify condition
- Fix glow effect for invisibility aura Fix mover check in AuraModInvis…
- Implement proper non-binary resistance calculation
- Implement fully blizzlike partial spell resist distribution
- Proper spell resistance calculations for binary spells
- Implement binary spells detection
- Fixed cmake compile
- Fix memory leak in WorldSocket.cpp
- Made script library link statically, thereby eliminating DLL export r…
- Removed lingering MANGOS_DLL_SPEC reference
- Transfer ownership of WorldSession instance from WorldSocket to World…
- Added missing header
- Magic Resistance hotfix 2: fix binary and partial interactions
- Magic resistance hotfix: don't add bonus mitigation to physical attacks
- Fix refund logic
- Fix cmake build
- Revert "Made script library link statically, thereby eliminating DLL …
- Fix prematurely transfering leadership on zoning out
- Implement offline leader transfer feature
- Add minimum group members getter
- Implement logic for selecting a new group leader
- Add TARGET_T_SUMMONER to EAI
- Fix engineering transporters
- Correct Glancing
- Fix and cleanup RollMeleeOutcomeAgainst
- Use git for revision instead of genrevision magic
- Enabled incremental linking (thereby enabling edit and continue) for …
- Fixed compile warnings
- Packets should be passed by reference, not with pointers
- Removed redundant cmake dependency on revision.h
- Correct typo in shared project Visual Studio filters file
- Added include guard for new revision header
- Fix some active spells learned by talents disappearing from spellbook
- Add safety check when removing a spell
- Spellbook stacking: Simplify class forms detection
- Fix stock unit frames displaying group members as offline after teleport
- Implement group member status display
- Fixed Visual Studio 2013 compile
- Some caching in ghost handler
- Switch usage of guid to pointer
- Updated zlib from 1.2.3 to 1.2.8
- Remove Acherus Deathcharger AI - handled by DB
- Fix previous commit
- Improve quest 7631
- Combat Rolls Overhaul: Abilities, Spells, Crit, Weapon skill
- Put helpers scripts in prebuild extractors
- Change VMAP/MMAP version.
- Ignore any future executable in extractor folder
- Removing more executable
- Fix typo in VMap BIH generation
- Let appveyor build also extractors
- Update revision_sql.h
- [12947] Update game_event table structure to use better time format
- To Legion Hold
- Add support for quest 3602
- Combat Rolls Overhaul: Abilities, Avoidance
- [12946] Fix forgetted serverside spell flags and add 2 missings spells
- Fix clang compilation
- MoveMapGenerator: improvements and fix
- MoveMapGenerator: some clears and show more info (map id, tile X, Y, …
- vmapExtractor: fix -l option (precise vector data)
- vmapExtractor some clears
- Fix sql update workflow
- Fix typo
- Small udpates to two raid bosses
- Handle dummy aura for spell 17189
- Separate original data and cmangos fixes for dbc data.
- [12948] Fix database update workflow
- Implement quest_template condition_id
- Implement areatrigger_teleport condition_id
- Implement npc_trainer/_template condition_id
- Implement proc system flags
- Fix special case of restarting fly path too soon on load
- Fix showing proper quest giver marks
- Minimum speed rate is 0.01f
- Interrupt cast at looting
- We can now extract mmap on 8 cpus
- Fix memleak
- Fix unload order.
- Fix scriptdev crash at exit
- Fix crash at shutdown
- Show quest icons at flightmaster npcs
- cmake -i -> cmake . since cmake -i is not longer supported
- Combat Rolls Overhaul: Spell hit, resist, deflect, totems
- Combat Rolls Overhaul: Hotfix auras and new unit fields interaction
- Fix condition for Improved Mana Shield from set Incanters Regalia
- Magic resistance distribution generator update
- [12949] Cleanup mangle ranks and reset talents for druids
- Fix power refund
- Fix typo in escort_ai.cpp
- Expiremental combat dice implementation
- Set base armor instead of total armor
- Fix sheep moving
- Fix pets losing hp on levelup/load
- Make guardians which have cooldown cathegory and duration respawn on …
- Fix calling JustSummoned twice
- Fix calculation of mana and stamina bonuses
- Fix updating all stats for pets in all summoning scenarios
- Implement Tamed pet passives usage
- Fix wrongly loading temporary pets on login
- Fix wrong variable usage causing crash
- Fix resummoning of pet if player was mounted on login
- Fix condition blocking flying mount pet resummoning
- Fix unstabling issues
- Fix permanent shadowfiend exploit
- Fix not being able to dismiss warlock/priest/mage pets.
- Only use follow generator for in world creature.
- Correctly load pet from db if corpse is removed from world.
- Fix crash when summoning dead pet at player loading.
- Triggered spell should pass cooldown check
- remove redundant check
- Fix level +1 for guardian
- Add serverside spell
- Fix build on some system
- [12951] Fix ITEM_EXTRA_NON_CONSUMABLE relique that cause startup error
- We should not delay teleporting while logout.
- Refactor duplicate code.
- Fix TARGET_RANDOM_UNIT_CHAIN_IN_AREA
- Keep track of positive and negative aura timer
- Revert part of "only save correct auras on pet::SavePetToDB"
- Try to fix health at pet invocation.
- Fix skill upgrade for herbalism/mining/skinning
- Revert "Implement Flametongue Totem handling"
- Combat Rolls Overhaul: Utilize polymorphism for new APIs
- Combat Rolls Overhaul: Cleanup and new crit API
- Update taunt and threat
- Script item 12300 for UBRS key
- Fix target bug, volume 2.
- Fix Warlock pet abandon exploit
- Fix copy-paste/mergetool errors
- Fixed Hunters pets dismiss/abandon issues
- Quest 5441 - Fix peon behaviour
- Fix "Fix skill upgrade for herbalism/mining/skinning" crash
- Combat Rolls Overhaul: API changes (reflect, crit, random)
- Rename local variable
- Fix allowing to equip Fist Weapons without learned skill
- Fix miss chance not working in dice implementation
- Weapon skill should level on crit/miss/dodge/parry/block
- Fix to Emerald Dragons encounter
- Update Azuregos encounter
- remove npc_berthold from SD2
- Cancel global cooldown in all spell state before SPELL_STATE_PREPARING
- SPELL_FAILED_TRY_AGAIN should be reported after finish casting
- Fix resurrect dead pet in all case.
- Dead pet should not be saved as "current"
- DungeonEncounters from dbc to db.
- Pet Action Bar is missing after reloading UI clientside
- Fixed death bug when a player died while affected by Last Stance
- TARGET_FLAG_DEST_LOCATION should check for LOS
- Ignore line of sight for objects with MOD_M2 flag
- Merge pull request #218 from boxa/master
- PathFinder: optimize calculated path points and fix points Z
- PathFinder: some cosmetics and fix config file symbols
- Extend SelectAttackingTarget(). Add SELECT_FLAG_HAS_AURA and SELECT_F…
- fix typo2
- fix typo
- SelectAttackingTarget(): not need check spell range for SELECT_FLAG_x…
- Fix search for TARGET_SCRIPT if searcher DYN/GAMEOBJ
- Removed workaround in search for TARGET_SCRIPT
- Show to player the correct error message when target found on TARGET_…
- Fix typo2
- Fix typo
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