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Просмотр полной версии : CMaNGOS Commits


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  1. Switch from ACE to C++11 mutexes and locks. Drop use of ACE singletons.
  2. Switch from ACE to C++11 atomic types
  3. Fixed Visual Studio 2013 compilation
  4. Fixed crash in auction house update code
  5. Merge pull request #166 from namreeb/master
  6. Fixed crash in instance resetting code
  7. Remove some trailing debug code and renaming constant to fit this core.
  8. Make socket out buffer mutex protection lock rather than error. This should fix the random client d
  9. Fix for branching within exclusiveGroup questline
  10. Remove trailing debug string.
  11. Script for quest 11881
  12. Fix reading negative value for update fields from DB.
  13. Fix gossip for creature 6669
  14. Fix quest 9410
  15. Fix typo in CONTRIBUTING.md
  16. Merge pull request #168 from DasBlub/fix-travis-clang-build
  17. Travis: use new (faster) infrastructure
  18. Fix clang build
  19. Fix travis clang build
  20. BRD Grim Guzzler rework part 5 (final)
  21. BRD - Improve Emperor Thaurissan encounter
  22. BRD - Improve Iron Hall encounter
  23. BRD Grim Guzzler rework part 4
  24. BRD Grim Guzzler rework part 3
  25. BRD - Various fixes and improvements from previous commits
  26. BRD Grim Guzzler rework part 2
  27. BRD Grim Guzzler rework part 1
  28. Implement bridge event in Blackrock Depths
  29. Fixed output error in .mmap path
  30. Add a few small fixes to the previous BRD commits
  31. Remove script for quest 9537
  32. Implement script for burster worms in Outland
  33. Implemente SPELL_ATTR_EX_CANT_TARGET_SELF
  34. Fix missing AI init for quest 9303
  35. Merge pull request #169 from Tobschinski/missing_spells
  36. Fix Freya looping aggro text on hard mode
  37. MC & Naxxramas - Missing Spells
  38. Implement script for creature 10498
  39. Implement script for spell 30469
  40. Don't interrupt certain channeled spells
  41. Use more defined macro to attribute or not longcall
  42. Fix for some Mac OSX but can broke other APPLE config.
  43. Fix a bunch of individual warnings
  44. Remove UnorderedMapSet.h file as now std::unordered_map and std::unordered_set are supported by GCC,
  45. Disable warnings for dependencies folder
  46. Set min required version of cmake to 2.8.12.
  47. Implement SCRIPT_COMMAND_SET_EQUIPMENT_SLOTS (42)
  48. Implement SCRIPT_COMMAND_RESET_GO (43)
  49. Add some prerequisite code for HoR intro script
  50. Merge pull request #176 from namreeb/boost.cmake
  51. Added boost support to cmake
  52. Fix compile after https://github.com/cmangos/mangos-wotlk/commit/4a6a6be57eed48b98b0511e248157f753e7
  53. Fix VS2013 compil.
  54. Implement script for first two encounters in Halls of Reflection
  55. Fixed double fclose() in genrevision
  56. Fix spawn coords for Moroes helpers
  57. Implement script for mini-boss event in Halls of Reflection
  58. Added missing include for std::system_error
  59. Cleanup incoming world session queue on world destruction
  60. Replaced ACE queue with std::mutex/std::queue/std::deque. Note that the database code is still usin
  61. Split the look-up portion of FindEquipSlot into a second function ViableEquipSlots.
  62. Fix missing loot for Shells.
  63. Happy New Year!
  64. Implement script support for Servants' Quarters rare boss spawn - Karazhan
  65. Add target exception for spell 30768 - Karazhan
  66. Merge pull request #170 from harlynx/fix_skeram_earth_shock
  67. Fix spells 48979 and 49483
  68. Improve previous commit
  69. Implement ACTION_T_DYNAMIC_MOVEMENT
  70. Update and fix quest 9528
  71. Partially fix quest 5321
  72. Implement Lich King escape event in Halls of Reflection
  73. Fix Achievement Check spells radius
  74. Scripte event for for quests 24480 and 24561 - Halls of Reflection
  75. Add new file for Icecrown Citadel
  76. Implement effect for dummy aura 70733
  77. Implement GAMEOBJECT_TYPE_TRAP stealth
  78. ACE to boost::asio. thanks to shiro for the buffer design.
  79. Added libboost-system-dev to travis
  80. Removed pointless heap allocation
  81. Switched travis to use boost 1.55
  82. Fixed warning and unnecessary double-not operator
  83. Added boost root to shared include folder in VS2013 and VS2015 projects
  84. Added boost root to game include folder in VS2013 and VS2015 projects
  85. Merge pull request #178 from namreeb/openssl
  86. Work around for VS2013 bug with std::atomic_bool
  87. Updated to OpenSSL 1.0.2f
  88. Add new VS extension file to .gitignore
  89. Fix VisualStudio 2013 projects link for Microsoft users.props.
  90. Workaround to fix VisualStudio build with boost.
  91. Fix compil for x64.
  92. Fix x64 build about revision.h for dev sln.
  93. Merge pull request #179 from namreeb/config
  94. Rewrote config parser from scratch to remove ACE
  95. Added myself to AUTHORS.md
  96. Fixed compile warning
  97. Merge pull request #180 from namreeb/patch_handler
  98. Removed patch handler code from realmd
  99. Potential fix for crash reported on forums http://cmangos.net/thread-7364.html
  100. Merge pull request #181 from namreeb/program_options
  101. Use boost::program_options for command line arguments for mangsod and realmd
  102. Dropped dangerous reference on Config function. Thanks to @evil-at-wow.
  103. Merge pull request #182 from namreeb/ra_asio
  104. Ported RA to ASIO/C++11
  105. Adding Appveyor-CI.
  106. Drop script for quests 4001 and 4342
  107. Drop script for quest 4224
  108. Fixed Visual Studio 2013 build
  109. Merge pull request #183 from namreeb/soap_asio
  110. Ported SOAP to ASIO/C++11
  111. Merge pull request #184 from namreeb/db_remove_ace
  112. Ported database code to boost/C++11
  113. Fixed SOAP crash on shutdown
  114. Merge pull request #185 from namreeb/remove_ace
  115. Removed ACE \o/
  116. Removed some further ACE references
  117. Improve last boss encounter in LBRS
  118. Prebuild release for Win32 and Win64 are now available
  119. Adding appveyor build status to Readme.md
  120. Better release message.
  121. Fixed some compiler warnings uncovered following ACE removal
  122. Added missing include to SqlOperations.h to hopefully solve the compile issue mentioned here: http:/
  123. Fix nix PCH compil. Although more work is needed because no real speed gain using PCH.
  124. More ACE cleaning
  125. Fix VS project files incoherence and restore NO_PCH build
  126. Delete ACE from .gitignore
  127. Replace deprecated ROW_FORMAT=FIXED by ROW_FORMAT=DYNAMIC
  128. Zero constant can be replaced with nullptr
  129. Local variable is reassigned in all paths before being read
  130. Remove code redundancies
  131. Implement script for teleporters in Icecrown Citadel
  132. Function is not implemented
  133. Missing changes of last commit
  134. Declaration of variable hides previous local declaration
  135. Order of member initializers does not match the initialization order
  136. Polymorphic class has a non-virtual public destructor
  137. Member variable is not initialized in this constructor
  138. Local variable is never used
  139. Fix compile after recent changes
  140. Class needs a user-defined constructor because field is not initialized
  141. Local variable is only assigned but never accessed
  142. Non-virtual function 'void Creature::SaveToDB()' is hidden in derived class 'TemporarySummon'
  143. Remove unused include directives
  144. Merge pull request #186 from stfx/compile
  145. Fix compile after recent changes
  146. Fix possible problem with "allow two side interaction" and loot.
  147. Update appveyor build revision base number.
  148. Remove double check of conf file version.
  149. remove travis notification
  150. Add PCH and OSX to travis-ci matrix.
  151. Using cotire to automatize and improve PCH generation. We dont need now to manage manual PCH on nix
  152. Fix crash that occur only on VS2013
  153. Added main thread sleep to realmd to decrease CPU usage and database keepalive spam
  154. Update [12939] with the missing part
  155. Remove creature 17359 from webbed creature list in Bloodmyst Isle
  156. Implement scripted achievements for first 3 bosses in ICC
  157. [12939] Add server side spell 72827
  158. Areatrigger script for lower ICC - ids: 5611 and 5612
  159. Implement ICC blood wing door script
  160. Remove casts by using correct type
  161. Fix blood orbs in ICC
  162. Implement Prof. Putricide trap event - ICC
  163. Improve script for Festergut encounter - ICC
  164. More intelligent socket cleanup
  165. Fix CLANG compile
  166. More intelligent socket cleanup
  167. Removed old comment
  168. Removed some other ACE references
  169. Add partial support for quests 5821 & 5943
  170. Standardized boost compile settings in Visual Studio 2013 and 2015 projects.
  171. Standardized boost compile settings in Visual Studio 2013 and 2015 projects.
  172. Fixed FreeBSD compile
  173. Resolved thread deadlock in database code
  174. Fixed UNIX compile of MoveMapGen binary. This fixes https://github.com/cmangos/issues/issues/902
  175. Fixed MoveMapGen build and updated binary
  176. Fixed player-causable crash reported by @Killerwife
  177. Adjusted Detour include path for cmake in game library
  178. Hopeful fix for VS2013 compile error reported here: http://cmangos.net/thread-7418.html
  179. Fix crash and codestyle for commit https://github.com/cmangos/mangos-wotlk/commit/f4c562e934355fcfde
  180. Update script commands doc for the recent commit
  181. Merge pull request #188 from killerwife/dbscriptUpdateTemplatev2
  182. Implement SCRIPT_COMMAND_UPDATE_TEMPLATE
  183. Merge pull request #189 from killerwife/fixdupe
  184. Fix dupe/crash V2
  185. Implement SetRun for summoned creatures
  186. Implement VEHICLE_FLAG_FIXED_POSITION
  187. Remove redundant result for .list aura GM command.
  188. Rewrite "UPDATETYPE_CREATE_OBJECT2" usage.
  189. Add ability to force a level in Creature::SelectLevel().
  190. Restore correct opcode sequence for spawning creatures.
  191. Fix for not consistant text in console due to multithread message.
  192. Fix for windows crash at starting.
  193. Add possibility to write cmangos command via a whisp.
  194. Do not send aura update all opcode if no aura to send.
  195. Fix compil...
  196. Revert "Do not send aura update all opcode if no aura to send."
  197. Fix problem that occur when the charm unit field is updated after the possess bar.
  198. Avoid possibility to charm more than one new creature for an unit.
  199. Do not force the creature to attack summoner in all case
  200. Fix stun when a creature is charmed
  201. Force PETAI only if the owner/charmer is alive.
  202. Ghouled players can have alive pet casting something.
  203. Implement TemporarySummon Linked aura to owner.
  204. Adding a variable to a new possible state (Ghoul) for a player.
  205. Little rewrite of resurect code to prepare ability ro resurrect a player to a ghoul form.
  206. Controllable summon max amount is 1
  207. Remove duplicate code.
  208. Improve and fix Eye of Acherus.
  209. Another way to select model id.
  210. Update charmed creature speed by using charmer speed.
  211. Fix charmed creature movement issues.
  212. Reseting possess control should not be done in Spell::SendChannelUpdate()
  213. Creature AI is possible for charmed creature like "Eye of Acherus"
  214. Implement a possibility to summon manualy a temporary creature.
  215. Little hack to remove possess aura.
  216. Added support for Stormspire to Shattrath teleporter during quest 10280
  217. fix lightwell gameobject not appearing after spell is cast
  218. backport nosttbc 404f4b1 fixes for spirit of redemption
  219. backport nost-tbc a8a5d84 allow mounting in stealth
  220. Improve Baron run in Stratholme
  221. Script Aurius' Reckoning event in Stratholme
  222. Remove debug code from previous commit
  223. Fix warnings added in previous commits
  224. Add Scholomance entrance room reset on Rattlegore's death
  225. Fix group kill credit for quest 9737
  226. Optimize previous Stratholme and Scholomance commits
  227. Implement script for escort quest 9759
  228. Improve Rotface script - Icecrown Citadel
  229. Fix possible crash due to Threat Manager
  230. Implement logic for Target 95 as TARGET_VEHICLE_DRIVER
  231. Set relative paths to the lib and etc folders to make server relocation possible.
  232. Split Spell::prepare method.
  233. Cleaning unneeded variable after
  234. Fixed instant 'Failed attempt' on gathering
  235. Use AURA_INTERRUPT_FLAG_UNK2 to remove some aura on cast
  236. Rename 2 Aura Interrupts flags on interactions
  237. Now npc/gameobject interaction will remove unauthorized aura
  238. Fix a big typo error
  239. Fix FFA items cannot be picked by all group members
  240. Fix looting animation when loot is empty.
  241. Fix some loot rules.
  242. Improve randomization for loot item.
  243. Reduce chance to get 2/3 times the same item in loot list
  244. AURA_STATE_HEALTHLESS_XX_PERCENT apply only on alive targets
  245. Fix credit for quest 8945
  246. Improve functionality for eventAI action 26 - ACTION_T_QUEST_EVENT_ALL
  247. Auto store the content of the loot windows when closing it in Prospecting/Milling case
  248. Create new loot each time prospecting/miling spell is casted.
  249. Reintroduce old Hack after 16f9d6a13d25484179260314a1cbdbebbae41f1b to fix Eye of Acherus model.
  250. Revert "Another way to select model id."