PDA

Просмотр полной версии : CMaNGOS Commits


Страницы : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26

  1. [12772] Fix crash when resurect a corpse.
  2. [12775] Fix area aura type raid check.
  3. [12774] Fix bug that cause AreaAura reaply because the code doesn't search the correct rank of it.
  4. [12773] Fix logic bug in SelectAuraRankForLevel
  5. [12776] Fix AreaAura bug when low level grouped with high level Player. Thank to @tarwyn for his pre
  6. [12777] Fix issue with afk playerin duel logout request from client after 30 mins. We can logout dur
  7. [12778] Fix skinning loot bug.
  8. [12779] Updated deprecated package name
  9. [12784] Implement CREATURE_FLAG_EXTRA_ACTIVE
  10. [12783] Create function to load active entities.
  11. [12782] Add new config setting LoadAllGridsOnMaps
  12. [12781] Move unused Map::LoadGrid function to function Map::ForceLoadGrid
  13. [12780] Allow creating Non-Instance Maps without player
  14. [12786] Mark the waypoint-behaviour fields as obsolete
  15. [12785] Add DB-Tools helper
  16. [12787] Add sanity check for unused quest start/ complete scripts
  17. [12788] Mark more columns that got replaced with condition system as obsolete
  18. [12789] Implement EVENT_T_ENERGY for EventAI
  19. [12792] CreatureLinking: Allow recursive CanSpawn checks
  20. [12791] CreatureLinking: Improve Startup efficency
  21. [12790] CreatureLinking: Add const correctness
  22. [12794] Fix a few more static code analysis warnings
  23. [12793] Fix static analysis repeated expression performance warning (1)
  24. [12795] DBScripts-Engine: Allow casting a random selected spell
  25. [12796] Fixup two recent commits
  26. Merge pull request #144 from Tafuna/master
  27. fix .npc factionid command after creature_template change
  28. Remove MANGOS_DLL_DECL and its use
  29. Merge pull request #145 from Ravie/master
  30. Rename fields according [12606]
  31. fix query
  32. Merge pull request #146 from Ravie/master
  33. Update dbc structure for pjDbcEditer
  34. [12797] Improve handling of SPELL_AURA_EMPATHY
  35. [12798] Implement SMSG_MOVE_SET_COLLISION_HGT to properly handle model height changes for mounted/un
  36. Merge branch 'master' of https://github.com/cmangos/mangos-wotlk
  37. Merge branch 'master' of https://github.com/cmangos/mangos-wotlk
  38. [12798] Implement SMSG_MOVE_SET_COLLISION_HGT to properly handle model height changes for mounted/un
  39. [12800] Fix broken white spaces from [12798]
  40. [12799] Implement movement wrappers for creatures and players
  41. [12801] Implement support for Hunter Talent "Ferocious Inspiration"; adds infrastructure to support
  42. [12802] Fix use of SpellBonusWithCoeffs
  43. [12803] Implement instance data call for OnCreatureDespawn
  44. [12805] DBScripts-Engine: Implement new commands
  45. [12804] Remove a magic number
  46. [12807] Improve Weather handling
  47. [12806] Fix C++11 use for std::map constant reverse iterator
  48. [12808] Hopefully fix finally *nix compile
  49. [12809] Fix .goname command
  50. [12810] Fix TARGET_SELF-TARGET_SCRIPT target combination
  51. [12814] Add "go" and "to_me" option to ".mmap path" command.
  52. [12813] Add a debug command to show all possible random point for selected creature.
  53. [12812] Make CanSwim and CanFly abstract method. Also precise UNIT_FLAG_UNK_15 possible use.
  54. [12811] Improve random movement generator.
  55. [12815] Allow GAMEOBJECT_TYPE_TRAP respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
  56. [12816] Rewrite Waypoint related commands
  57. [12820] Traditional include fix for gcc et al
  58. [12819] Blink improved.
  59. [12818] Implement holes handling on map. Now GetHeight return correcly no height when a hole is dete
  60. [12817] Improve GetHeightInRange, now we handle the case of two near value of vmap and map height in
  61. [12822] Remove unneeded functions from WaypointManager
  62. [12821] Remove .npc addmove command to add a waypoint.
  63. [12823] Waypoint Commands: Improve export command, remove import command
  64. [12824] Restore build on Mac OS X
  65. [12826] Blink -> Check if we are near of liquid level before assigning previous Z to next Z. To avoi
  66. [12825] Remove uneeeded check in GetHeightInRange that can cause bad height choice.
  67. [12827] Waypoint-Commands: Prefer current path's movement for handling
  68. [12828] WaypointMovement: Allow External sources to load waypoints (with different path ids)
  69. [12829] Fix GO 190769 use animation
  70. [12830] Implement spells effects required for first encounter in Toc5
  71. [12835] Fix channeling spells for unit ( will not cast channeling spell when walking, attacking and
  72. [12834] Improve fleeing movement generator.
  73. [12833] Improve confused movement generator.
  74. [12832] Make sure player stop moving when confused aura is removed.
  75. [12831] Fix spell 19714 is buff instead of debuff. May fix also other spell that use same aura.
  76. [12836] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one
  77. [12837] Allow GAMEOBJECT_TYPE_BUTTON respawn using SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
  78. [12838] Hopfully fix Gouge, Sap, and Feeding Pet this time. Thank to @antiroot for his testing and f
  79. [12839] WaypointMovement: Add support to set the next waypoint
  80. [12841] EventAI: Fix EventType EVENT_T_FRIENDLY_IS_CC
  81. [12840] Ensure default mangos user can run the sql file of 12522
  82. [12842] Pool-System: Allow pooling non-lootable gameobjects
  83. [12843] DBScripts: Implement SCRIPT_COMMAND_SEND_MAIL
  84. [12845] DBScriptingEngine: Improve SCRIPT_COMMAND_MOVE_DYNAMIC
  85. [12844] Let .wp add command start with 1 as first waypoint
  86. [12846] Implement script effect for spell 66545
  87. [12847] Implement periodic dummy aura 66798
  88. [12848] Add missing achiev check spells for ToC5
  89. [12849] Implement script effect for spell 67751
  90. [12850] Start dbscripts_on_spell for SPELL_EFFECT_TRIGGER_MISSILE with missing spell id
  91. [12851] Implement periodic aura of 42919
  92. [12852] Implement spells required for Twin Jormungars in ToC25
  93. [12853] Implement script effect for spell 45313
  94. [12854] Update AccountMgr.cpp
  95. [12855] Remove unused function parameters
  96. [12856] Cleanup a few recent commits based on comments
  97. [12857] Clarify weather packet
  98. [12858] Fix running Astyle cleanup tool if no ScriptDev2 directory exists
  99. [12859] Fix possible crash due to null pointer dereference
  100. [12860] Fix SMSG_WHO show players matching given criteria
  101. [12861] Implement SPELL_ATTR_EX5_CAN_CHANNEL_WHEN_MOVING
  102. [12862] Move static data from header file to source file.
  103. [12863] Fix missing semicolon in sql update file
  104. [12864] Add server side spells 68523 and 68620
  105. [12865] Run automated code cleanup
  106. [12866] Revert an incorrect change in the last commit
  107. [12867] Fix "Unkown player" bug
  108. [12868] Implement spells required for quest 27347
  109. [12869] Implement dummy spell effects for the Faction Champions - ToC25
  110. [12871] Implement spell effects required for the Twin Val'kyrs encounter in ToC25
  111. [12870] Implement spell aura 300 as SPELL_AURA_SHARE_DAMAGE_PCT
  112. [12872] Make use of attribute SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
  113. [12874] Update spell effect for aura 30019
  114. [12873] Override spell range for script target spells when not provided
  115. [12875] Implement spell effects 34653 and 36920
  116. [12876] Implement some spell effects required for Saurfang - ICC
  117. [12877] Implement Bone Spike spells for Lord Marrowgar - ICC
  118. [12878] Fix stealthing animation for group members
  119. [12880] Implement CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
  120. [12879] Implement possibility to force enable/disable mmap-usage for specific creatures
  121. [12882] Skip item SPELLTRIGGER_ON_USE at form change
  122. [12881] This include is not nice. Better use a forward declaration.
  123. [12884] Implement Inferno spell for Baron Geddon
  124. [12883] Use client provided time for movement info updates (fixes jitter) https://github.com/Trinity
  125. [12885] Fix Death Grip spell for DK and add jump movement for effects 41, 42 and 124
  126. [12886] Fix resource leaks in DBCFileLoader
  127. [12888] Minor code cleanup.
  128. [12887] Fix a crash. Using format specifiers without matching values is a no-go.
  129. [12889] GuidString already includes information like "Creature"
  130. [12891] Allow dying creatures to deal damage when casting spells
  131. [12890] Update [12885]
  132. [12892] Fix spells with the target combination (TARGET_SCRIPT, TARGET_SELF).
  133. [12893] Allow GAMEOBJECT_TYPE_GOOBER to start DBScripts on GO Use
  134. [12894] Add negative aura exception for spell 37695
  135. [12895] Fix logic for [12891]
  136. [12897] Implement script effect for spell 53110 - quest 12779
  137. [12896] Use pet level modifiers for SPELL_EFFECT_SUMMON_PET (56)
  138. [12898] Trigger spell 51655 for any "Weak Alcohol" spell cast
  139. [12899] Implement new script commands and script flags
  140. [12900] Fix white space
  141. [12901] Scripted creatures which are on transport shouldn't move to home position
  142. [12902] Allow the new custom eventAI events to be used
  143. [12903] Update vehicle faction as per the controller faction when required
  144. [12905] Allow spell effect 32 to trigger spells on unitTarget
  145. [12904] Set positive effect for spells 58533 and 58552
  146. [12906] Implement spell effect 153 - Create Tamed Pet for Hunters
  147. [12917] Add suggestions by @evil-at-wow regarding MSVC cmake
  148. Use faster distance check for recent commit
  149. [12916] Check player exiting waiting area while starting battleground
  150. [12915] Correctly determine premature winner for AB, AV, EY and WS
  151. Remove unnecessary argument from a function
  152. [12914] Add separate cmake file to show configuration options
  153. [12913] Add separate cmake files for gcc and clang
  154. [12912] Add separate cmake file for MSVC compile
  155. [12911] Add separate cmake file for unix platform
  156. [12910] Split cmake options into own file
  157. [12909] Cleanup code in FindPlatform.cmake
  158. [12908] Fix cmake CMP0026 policy error
  159. [12907] Workaround for Fel Reaver Ruins flag capture
  160. [12919] Wait proper time before arena/bg invitation window is removed
  161. [12918] Stop arena matches after 45 minutes and deduct 16 points from each team (blizzlike)
  162. [12920] Don't add compiler backend defines ourselves! Fixes 32-bit GCC builds.
  163. [12921] Check score instead of captured nodes for premature winner check in AB
  164. Some minor code changes in preparation of C++11.
  165. [12922] Fix crash when loading invalid vmap data
  166. [12923] Fix an exploit where it was possible to use gameobjects from any distance
  167. [12927] Fix showing trade cancelled message twice as client checks it as well
  168. [12926] Add inspect hostile checks
  169. [12925] Add inspect distance checks
  170. [12924] Correct trade distance handling
  171. [12928] Replace SendNotification hacks with proper trade packets
  172. [12929] Prevent faking amount of gold put into the trade window
  173. [12930] Fix exploit related to unexplored taxi nodes
  174. [12931] Match client limits in the database
  175. [12932] Check if player is using proper NPC on talent reset
  176. [12933] Enable areatrigger teleports in battleground
  177. [12934] Second part of recent SendNotification trade packet improvement
  178. [12935] Adding Visual Studio 2015 support
  179. Use git_id for sql updates only
  180. Add two extra model fields to creature_template
  181. Improve backport tool:
  182. Add backport script to wotlk as well to backportport up and down from clients
  183. Extract Astyle config file to quickly run it with default settings
  184. Cleanup style in contrib using Astyle
  185. Improve backporting tool further:
  186. Fix backporting tool:
  187. Automatically get repository string in backporting tool
  188. Fix compile in VS2015 after recent git_id changes
  189. Do not include SystemConfig.h for building shared library in cmake
  190. [12936] Remove script library version check after git_id changes
  191. Continued MaNGOS 0.18 Release :tada:
  192. Fix small weather system bug #741
  193. Update gathering skill behavior to match WoW Live 3.1.0+
  194. Support sql update files separated by after database named directories
  195. Move some sql files into sub directories
  196. Move old sql updates to archive directory
  197. [12937] Fix PvPstats table to fit with its web app
  198. Fix gcc compil.
  199. Remove Visual studio 2010 and 2012 files
  200. Fix "revision.h" path generation
  201. Modified _MANGOSDCONFVERSION to 2015090801 to indicate change/expected configuration version aligned
  202. Modified SD2 config.h to include Mangos' SystemConfig.h in order to remove duplication and unify def
  203. Modified to support config changes, and added back in config file init.
  204. Add projects files to help devs reduce compile time for testing.
  205. Add little comment in code relating to the removal of revision check while loading script module
  206. Added ScriptDev2DatabaseInfo and SD2ErrorLogFile into mangosd.conf.dist.in.
  207. Fixed SD2 inclusion and paths in VS2012, VS2013, and VS2015 solutions (fixing all platforms). Remove
  208. Adding required sd2 tables in mangos.sql
  209. SD2 in core initial commit
  210. Fix various warnnigs messages.
  211. Remove no longer used MangosdRev.cpp file and fix gcc
  212. [12938] Add forgotten update file for mangos DB
  213. Introduce C++ 11. Start using nullptr and fixed width integer types.
  214. Let CMake projects use the common CMake files. Enable C++11 mode (GCC/clang).
  215. Update the travis file to use GCC 4.8 requiered for latest change.
  216. Remove script for GO 180794. This is now handled in DB
  217. Fix bad placement of my else, thank @evil-at-wow for pointing
  218. Fix cmake install error, thanks to @Beerfish for pointing
  219. Fix git_id sql update format issue
  220. Don't check for SD2 version anymore
  221. Add placeholder for Mana Tombs
  222. Update previous commit and fix SD2 file encoding
  223. Script for quest 10218
  224. Fix the type of a local variable.
  225. Replace finite() with the standard C++ equivalent std::isfinite().
  226. Fix missing loot when item of opposite faction is dropped.
  227. Message "You passed for item... " should not be sent twice.
  228. Remove unneded string output for not debug version
  229. Fix skinning, when the skinner release the corpse with still available item on it, it must be availa
  230. Fix chest are not closed after roll won.
  231. Fix some conditional item not show in loot windows.
  232. Fix issue where quest item was rolled even if no one had the quest.
  233. Fix player target that recieve the loot from masterloot.
  234. C++11 nullptr
  235. Fix compile
  236. Update corpse status for all clients when released item are still available to loot for others.
  237. Remove unused variable
  238. Now all group members are allowed to loot money.
  239. Remove unused method parameter
  240. Cleanup some flags to when all loot are removed or creature is skinned.
  241. Fix corpse still lootable after looting a creature with only gold on it.
  242. Use separate enum for internal loot type and sended to client loot type id.
  243. Fix a possible crash.
  244. Better handling for tapped flags.
  245. Fix bad check.
  246. Fix creature not moving in low depth water. This not resolve all problem but help a lot. Thank to Ne
  247. Force some creature to not swim in water. Some like crabs dont swim in water but can swim if pulled.
  248. Merge pull request #164 from namreeb/cpp11
  249. Switch from ACE to C++11 threading
  250. Finished removing ACE primitive types