Просмотр полной версии : CMaNGOS Commits
- [10000] Redundent empty line.
- [10001] Rename current version sql updates (0.16/root dir) to 5 digits format rev.
- [10003] Fixed unix* install.
- [10002] Fixed map loading .map build checks.
- [10005] Add script effect of spell 41055 and 45206.
- [10004] Add script effect of spell 43365, 50217, 50218 and 50238.
- [10006] Fixed typo in mangos.sql
- [10007] Fix wrongly initialized value
- [10008] Fix sqls
- [10009] Fix realmd to accept more than 64 connections on windows.
- [10010] Use schoolmask enum in struct SpellNonMeleeDamage, some indents fix.
- [10011] Check redundent procFlags value in `spell_proc_event`.
- [10012] Fix charges taking for 16246
- [10013] Implement CONDITION_QUESTTARGET
- [10014] Revert "[10013] Implement CONDITION_QUESTTARGET"
- [10015] More redundant data check in `spell_proc_event`
- [10016] Remove unused RewardSinglePlayerAtKill result.
- [10017] Make spell_proc_event.SchoolMask unsigned.
- [10018] Add 16246 proc to mangos.sql
- [10019] Implement glyph 45623.
- [10020] Drop unused member in VisibleNotifier structure and related functions
- [10021] Move item disenchanting static req. checks to server start.
- [10022] Fix damage for 14278 and 16511 and ranks when dagger is equipped
- [10023] Change HandleLearnAllMySpellsCommand to learn only player's spells
- [10024] New LogFilter_DbStrictedCheck filter for DB devs
- [10025] Fixed unexpected C++ code parsing with *FILTER_LOG in 'if'
- [10026] PDump code fixes and cleanups
- [10027] SPELL_AURA_ADD_TARGET_TRIGGER long time not use spellmod for work.
- [10028] Reward group for shareable quests at cast event to creature/go.
- [10029] Clarify client dependence for some MeleeHitOutcome values
- [10030] Add aura remove modes for expire and absorb shield break cases and use GetTarget()/GetSpellP
- [10031] Replace hard coded quest dialog status value with enum value
- [10032] Remove not needed local declaration of dialog status and rename some to clarify.
- [10033] Use sometime stored in spell data triggred spell info for dummy auras.
- [10035] Additinal reqs for spell 49219/51459 and ranks triggering.
- [10034] In case unknown triggered spell output more known info for location problem.
- [10036] Fixed health restore and triggering cooldown for talent 30881 and ranks.
- [10037] Fixed poison consume by spell 32645 and ranks.
- [10038] Prevent double triggering heal from 63534 and ranks.
- [10041] Use for spell 49145 and ranks for decrease SPELL_DIRECT_DAMAGE damage.
- [10040] Expected RAP bonus to damage for spell 1510 and ranks.
- [10039] Partly revert [10033] for spell 44394 and ranks related code.
- [10042] Implement CONDITION_QUESTAVAILABLE.
- [10043] Fixed share quest in case completed objectives.
- [10044] Generate talent related spell_chain data instead storing its in table.
- [10045] Frop unexpected custom rank data for 26016.
- [10046] Store guids instead slot data for trade items.
- [10047] Fixed show wrapped gifts in trade windows.
- [10048] Move trade data to dynamic created structure.
- [10049] Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value
- [10050] Implement apply non-trade slot item enchanting at trade complete.
- [10051] Fixed talent 58426 broken after 3.3.3 switch.
- [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
- [10052] Camera System
- [10054] Fix crash when not saved action buttons are removed during spec switch
- [10055] Use creature equipment from normal _template when id is not set for difficulty
- [10056] Re-add spell proc sql data from [7879].
- [10057] Type in UNIT_STAT_CONTROLLED
- [10058] Add to mangos.sql data from 09720_01_mangos_spell_proc_event.sql
- [10059] Cleanup in Player::m_mover uses
- [10060] Drop unused ACE_Stack_Trace in Error.h
- Implement 49220 and ranks
- [10062] Removed wrong method const.
- [10061] Revision increase.
- Added missing return statement.
- [10063] Cleanup recent added code.
- [10064] Fixed recently show up crash in Unit::StopMoving.
- [10065] Some return values fixes.
- [10066] Some tuning in consts.
- [10067] Allow item INVTYPE_RELIC to be equipped by npc from creature_equip_template
- [10070] Remove old, commented code no longer needed in SendMonsterMove
- [10069] Really do "Avoid assign random move to player owned creatures as default movegen."
- [10068] Fixes in pet movments
- [10071] Not need add new cases inline for in-class function definition.
- [10072] More methods for access/modify ObjectGuid update fields.
- [10073] Make object active at applying view on it
- [10074] Add IsPassive(SpellEntry*) function and use in cases wjern entry already known.
- [10075] Attempt use more expected by result buffs downranking algo.
- [10076] Fixed crash at remove from world pet under SPELL_AURA_MOD_POSSESS_PET
- [10077] Add delayed far teleports for opcode handlers
- [10078] Use const referecne to opcode handle.
- [10079] Don't allow cancel passive spells
- [10080] Fixed ghost teleport and cleanup code.
- [10081] Use ACE config library instead dotconfpp
- [10082] Drop now unused dotconfpp lib code.
- [10083] Made some Spell.h dependences more explicit.
- [10084] Resync. opcode names in Opcodes.cpp/.h
- [10085] Allow loot roll value 100
- [10086] Implement use .go command with shiftlinks or player name.
- [10087] Move table in more expected mangos.sql part
- [10088] Restore work of 1120 and ranks. (Revert of [9962])
- [10089] Change in event system work with pool system.
- [10091] Use ACE for command line options parse.
- [10090] Really output log level at ".server log level" command.
- [10092] Correct 3 more auras to check AURA_REMOVE_BY_EXPIRE mode after change in 10030
- [10093] Sort functions and cleanup InstanceSave delete code.
- [10094] Extract instance reset scheduler from InstanceSaveMgr
- [10095] Fixed typo in function name.
- [10096] Allow negative X coordinate in .go command
- [10097] Update G3D up to v8.0b4
- [10098] Re-apply to ACE hack for support utf8 config files
- [10099] Prevent retunr mails to not existed characters.
- [10100] Fixed some cases assign low guid to full guid update field.
- [10101] List G3D update in NEWS
- [10102] Rename loginDatabase for consistence with other global db object names
- [10103] More cleanups in InstanceSave
- [10104] Cleaned up WorldObject::HasInArc
- [10105] Condition CONDITION_ZONEID (4) extanded way work.
- [10106] More modes for .go commands
- [10107] Pool/event info in .npc info and .gobject target commands
- [10108] Prevent access to out of range [0] element of empty string at utf8 convertion.
- [10109] Add and use actual bounding_radius/combat_reach per model for characters.
- [10113] Some cleanups in Instance loading code.
- [10112] Rename GetObjectSize function to GetObjectBoundingRadius
- [10111] Move code for initialize player model data and scale to same function, InitDisplayIds
- [10110] Add function Get/SetObjectScale and update code where scale is set.
- [10114] Store associated InstanceSave for dungeon map in Map object
- [10115] Add function to update model_info at changes to scale or model.
- [10116] Remove some wrongly initialized fields for dynamic object.
- [10117] New config option set min size of auction deposit fee.
- [10118] Check gameobject scale at loading (strict DB error filter)
- [10120] Check expected `creature_model_info` data for player races
- [10119] Add model data for undead player that got lost for rev 10109
- [10121] Add a few comments about DYNAMICOBJECT_BYTES + fix typo in one.
- [10122] Avoid use EquippedItemInventoryTypeMask mask for not item targeted spells check.
- [10123] Fixed recent problem with enter to dungeons in group.
- [10124] Fixed typo in mangos.conf.in comment.
- [10125] Add pool/event ids to diff creature/gameobject list output commands.
- [10126] Code style cleanup in Level2&3.cpp
- [10127] Double damage reduction as expected in 3.3.x
- [10128] Since 3.3 pets receive 100% of master's resilience
- [10130] Proper stacking 30108/348 anr ranks from 3.2.x
- [10129] Add cooldown marker for talent 56342 and ranks triggering spell.
- [10131] Fix spellpower bonus received by 54181
- [10132] Cleanup code for Group::_homebindIfInstance
- [10133] Fix targetmap of spell 53434 and 70893
- [10135] Bump for 0.17.0 development.
- [10134] MaNGOS 0.16 release.
- Update build checks for mangosd/realmd.
- Creature typeflags research.
- SpellRange.dbc struct update.
- Hmm, something was wrong here...
- Merge remote branch 'origin/master' into 335
- [10136] Switch to support client 3.3.5a (build 12340)
- [10137] Fixed item/go checks for active raid quests.
- [10138] Include openssl libpath in MANGOS_LIBS for later proper lib search
- [10140] Reuse GiveQuestSourceItem code for check case
- [10139] Fix camera iteration in CameraCall function also dropped not needed for now viewpoint's memb
- [10141] Fixed commented part of SpellRangeEntry structure
- [10142] Read/write time as uint64 in [character_]account_data
- [10144] Fix movement impairing effects remove for 65547
- [10143] Set correct real caster for 48181 and ranks
- [10147] Dynamic objects not have interactive size.
- [10146] Implement SCRIPT_COMMAND_PLAY_MOVIE (19)
- [10145] Use better (but still hack) way for gameobject size calculation
- [10148] Improve .gm ingame command
- [10149] Build tbb on linux/unix
- [10150] Disableand exclude code use for gui promt from G3D
- [10151] Prevent autostoring not empty bags
- [10152] Useless use 'std::string' for temporary store 'char const*'
- [10153] Add GOSSIP_ICON_* for id 11 to 20
- [10154] Fixed crash at loot item and etc after recent check add.
- [10155] Add script effect of spell 66744
- [10156] Add shared object for auras of same spell and move spell proc code to its own file, also spr
- [10157] Fix makefile and make gcc happy.
- [10158] Fixed 2 format args errors in debug output.
- [10159] clean-up after recent changes
- [10160] Fix sql for character_aura and pet_aura
- [10164] Update vmap_assembler to upcoming new implementation
- [10162] Added libmpq to dep/
- [10161] Add bzip2
- [10163] Update vmap_extractor to support new vmap implementation.
- [10166] Romve now unused Stormlib, it also included a redundant copy of zlib.
- [10165] New collission system (vmap) implementation
- [10167] Bump vmap extractor version to 3.00
- [10168] Add dummy aura effect of spell 32045, 32051 and 32052.
- [10169] New config option Quests.IgnoreRaid
- [10170] Fixed typo in prev commit :/
- [10171] Clarify acoount password/lock command errors.
- [10172] Make git and users happy with contrib/vmap_extract_assembler_bin/make vmaps.bat
- [10173] Fix infinity loop in 31884 spell code
- [10174] Fix special targeting for spells 812/9347.
- [10175] Fix incorrectly blocked line of sight in certain locations.
- [10176] Use std::isnan in the hope more non-MS platforms provide it.
- [10177] Add custom code for triggered part of spell 39105
- [10178] Clean up some comments and align/indent as done for similar spell code.
- [10179] Add "missing" spells in commented form for Aura::TriggerSpell()
- [10180] Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support.
- [10181] Fix spell 55681. Thanks Danstahr.
- [10182] Allow stacking some tracking bufs, and prevent stacking some other.
- [10183] Better tracking stack checks with include one not catched non-stacking case.
- [10184] And tradition typos :(
- [10185] fix auras adding to previously added holder
- Fixed SMSG_BATTLEFIELD_STATUS packet.
- [10186] Fixed visibility constant refresh problem with pet direct control spells.
- [10187] 2 non-sense code lines cleanup.
- [10188] Add missing locales to vmap extractor.
- [10019] Update realmd opcode list.
- [10189] Fix display of Interrupted message and fix channelled spells interrupting
- [10190] Fix another numerical corner case...
- [10191] Update vmaps extractor/assembler binaries using vs2008.
- [10192] Small cleanups related target effectMask check.
- [10193] Use for Transport::Update arg uint32 type as for other world objects
- [10195] Some gender dependent spells
- [10194] Fix "Documentation" filter in ACE VC 10.0 project
- [10196] Use enum for instance reset event types, some related cleanup code.
- Fixed typo in enum value name.
- [10197] Add to `playercreateinfo` original player orientation field.
- [10198] Partly revert old changes in load instance reset time.
- [10199] Fix 33763 and ranks final heal and mana return on dispel and on expire
- [10200] Correct function call sequence in possess aura handlers
- [10201] Broadcast packets only if worldobject is in world
- [10202] Rename isInFlight() to IsTaxiFlying() and UNIT_STAT_IN_FLIGHT to UNIT_STAT_TAXI_FLIGHT.
- [10204] Add one more known value for item flags2.
- [10203] Rename `item_template`.Faction to Flags2 and define some values for it.
- [10205] Correctly implement flying mount restrictions in zone 4395 by use of special area flag.
- [10206] Implement ITEM_FLAGS2_HORDE_ONLY and ITEM_FLAGS2_ALLIANCE_ONLY
- [10207] Implement ITEM_FLAGS2_EXT_COST_REQUIRES_GOLD use instead sign of ExtendedCost field.
- [10208] Add proper data for character orientation at creating.
- [10209] Output leaned before disabled ranks at talent re-learn or spec swith in proper order.
- [10210] Do unmount at expire restricted flight zone debuf if still in restricted zone/etc.
- [10212] Fix iterator update in Unit::RemoveNotOwnSingleTargetAuras
- [10211] Fix aura procs for spells with auras that can't trigger
- [10213] Implement ITEM_FLAGS2_NEED_ROLL_DISABLED.
- [10214] Small final (as i think ;) ) fixes for restricted flight zone
- [10215] Implement ROLL_VOTE_DISENCHANT disable
- [10216] Re-implement ROLL_VOTE_DISENCHANT disable case
- [10217] Update playercreateinfo_action/playercreateinfo_spell
- [10218] Restore trinket procs when no specific spell is defined for proc
- [10219] Fix spell 36032 stacking and procs
- [10220] Fixed typos in mangos.sql
- [10221] Fixed visual bug that some deleted auras still show at client side
- [10223] Implement spell 44572 affect to permament stun immuned targets.
- [10222] Restore proc events at full miss/immune spells to target.
- [10224] Small code style cleanup.
- [10225] Propertly show empty vendor list for empty item list.
- [10226] Fixed GO_JUST_DEACTIVATED for despawned by default gameobject.
- [10227] Generate gameobject loot only at open spawned gameobject.
- [10228] Missing send packet in empty vendor item list case.
- [10229] Small cleanup in taxi related checks
- [10230] Avoid use enum valuse/define like naming style for enum type name.
- [10231] Use VMAP::VMAPLoadResult instead raw int loadMap result.
- [10232] Fix mechanic-related check, thanks to VladimirMangos
- [10233] Fixed check in SpellAuraHolder::HasMechanicMask
- [10234] Fix typo in IsNoStackAuraDueToAura() Signed-off-by: Lynx3d
- [10240] Fix some spells proc from spells that don't deal damage/heal
- [10239] Fix mangos.sql
- [10238] Set flag for offhand melee spells to allow proper triggering of weapon-specific effects.
- [10237] Implement additional damage proc on hit for Spell 8024 and ranks.
- [10236] Implement SPELL_AURA_OPEN_STABLE (292).
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