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Просмотр полной версии : CMaNGOS Commits


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  1. [10235] Cleanup in pet stable handlers
  2. [10241] Fix expired spell interrupt
  3. [10242] Rewrite internal work chat command system.
  4. [10243] Traditional crash fix :/
  5. [10244] Implement .stable gm command for open pet stable anywhere.
  6. [10245] Allow have custom starting area team/personal rating.
  7. [10246] Restore work killCredit and kill achievements in regular difficulty instances.
  8. [10247] Prevent lost items at problems with auction loading.
  9. [10248] Implement applying proper penalty spell when making use of talent 46917.
  10. [10249] Don't interrupt area effects for channeled spells from target side
  11. [10250] Select auction store by house id only.
  12. [10251] Clarify error message for one from redundent `commamd` data case.
  13. [10252] Implement reputation_reward_rate for quests and creatures
  14. [10253] Small cleanup in Unit::HasAura() to prevent redundant upper_bound calls.
  15. [10254] Remove dependence auction data from auctioneer guid.
  16. [10255] Fix aura remove in Unit:: _UpdateSpells
  17. [10256] New `auction` command with subcommands for look different auction stores from anywhere.
  18. [10257] Fixed typo in "alliance" in recent commit changes.
  19. [10258] Correct old typo in GetReputationOnKillEntry function name
  20. [10259] Fix some iterator in Aura::HandleAuraModShapeshift
  21. [10263] Not allow listing pool elements in more one pool.
  22. [10262] Fixed table `auction` name in characters.sql
  23. [10261] Revert [10259] -_-
  24. [10260] Move pre-0.16 release sql updates to subdir
  25. [10264] Fixed build at Unix after auction changes.
  26. [10265] Add comments for fields in struct FactionEntry, related to rep spillover
  27. [10267] Fixed typo in comment.
  28. [10266] Implement CONDITION_ACHIEVEMENT and CONDITION_ACHIEVEMENT_REALM
  29. [10268] If schoolMask present for proc, ignore SpellFamilyFlags check
  30. [10269] Fixed typo in CONDITION_QUESTAVAILABLE fail case.
  31. [10270] Implement basic system for reputation spillover
  32. [10271] Include ObjectMgr.h to reputationMgr, helping *nix compilers to know what to do
  33. [10272] Add option for search distance to getHeight() functions and make Creature::FallGround() use
  34. [10273] Avoid some redundent and recursive calls to SpellMgr singleton.
  35. [10274] Make gcc happy after last commits. Restore Unix build.
  36. [10275] Fix initialization of DoSpellBonuses
  37. [10276] Use more appropriate vector container instead of list as container for CreatureEventAI holde
  38. [10277] Use typedef CreatureEventAIList, some other code style cleanups in EventAI code.
  39. [10278] Reserve space for EventAIHolder container
  40. [10279] Unused function declarations after aura holders.
  41. [10280] Implement glyph 43425
  42. [10281] Send proper account amount in guild in SMSG_GUILD_INFO packet.
  43. [10282] Fixed typo in function name
  44. [10283] Fix some typo in mangosd config file
  45. [10284] Fixed memory leaks at guild unload/disband
  46. Clarify related table in error message for unknown mangos string entries
  47. [10285] Use lazy computition for Guild::GetAccountsNumber
  48. [10286] Use unsigned type for `creature_addon`.`guid`
  49. [10288] Unsummon pet if pet direct control spell expire out of visibility range from owner.
  50. [10287] Fixed crash in result double deleting auras in some cases.
  51. [10289] Adjust creature models system
  52. [10290] Simplify startup check for creature models
  53. [10291] Use new fast/safe way for access aura in drink item spells.
  54. [10293] Correct a not exitan...non-existin... a word that is often spelled wrong
  55. [10292] Fixed typo in mangosd.conf comment.
  56. [10294] Add dummy aura effect of spell 47190 (part w/ buff(transform))
  57. [10295] Add dummy effect of spell 24930
  58. [10296] Move ChooseDisplayId to Creature class for access from script side
  59. [10297] Drop CMSG_SET_FACTION_CHEAT support.
  60. [10298] Clear tavern rest when leaving building and prevent forced unmount when in GM mode.
  61. [10299] Add new script call ProcessEventId
  62. [10300] Fixed some strange GetAura arg values.
  63. [10301] Init guild create date at create in same value in memory and DB.
  64. [10302] Add dummy aura effect of spell 31606
  65. [10303] Clarify bool used for script call ProcessEventId
  66. [10304] Use loop instead repeating code in models check.
  67. [10305] Add additional AddMenuItem function for GossipMenu
  68. [10306] Restore spell boosts apply.
  69. [10307] Rename two tables to prefix scripted_, making the tables have consistent names
  70. [10308] Fixed mangos.sql after recent changes.
  71. [10309] Make AreaTriggerEntry passed in script call const.
  72. [10311] Prevent lost sql update content at git_id -s use in some cases.
  73. [10310] Clarify argument in emote related functions, expecting emote id
  74. [10312] Allow store in DB same spell auras from different casters.
  75. [10313] Drop now unused Aura::m_deleted.
  76. [10314] Implement commands for work with areatriggers in game.
  77. [10315] Make AuraHolder::IsDeleted() really work.
  78. [10316] Make gcc happy once more...
  79. [10317] Rogue's energy rate in mangos.conf
  80. [10318] Gender field in SMSG_WHO packet.
  81. [10319] Prevent double remove aura holder at stacking limit.
  82. [10320] Reserve mangos string ranges for old client specific strings.
  83. [10321] Share some code for faction related commands.
  84. [10322] In chat command handlers use char* arg instead "const char*"
  85. [10323] Implement achivement view commands.
  86. [10324] Implement new basic functions for chat command parsing.
  87. [10325] Improve process for Use() of GAMEOBJECT_TYPE_SUMMONING_RITUAL
  88. [10326] Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's
  89. [10327] Implement reputation rates and aura effects for Spell::EffectReputation().
  90. [10328] Avoid explcit client max level use for selction bg/arena bracket.
  91. [10329] Improve target selection for spell_script_target creature targets
  92. [10330] Add dummy aura effect of spell 10255 and dummy effect of 10254
  93. [10331] More basic chat command parsing functions and its uses.
  94. [10333] Traditional post-commit typo fix :(
  95. [10332] Save cast item guid for auras also.
  96. [10337] Correctly handle auras with infinite duration in code added by [10335]...
  97. [10336] Server side checks for casting non-combat spells in combat.
  98. [10335] Make sure DynamicObjectUpdater::VisitHelper does not overwrite existing PersistentAreaAura a
  99. [10334] Update shift-link related functions for chat command parsing.
  100. [10338] Create Map version for GetPlayer/GetUnit fucntions
  101. [10339] Restore lines ends in Player.cpp :/
  102. [10341] Fixed typo in .ticket code
  103. [10340] Some fixes for recent chat code changes.
  104. [10342] Cleanup achievement code and add new commands.
  105. [10343] Correct order of spell id's in dummy aura effect
  106. [10344] Fixed typo in LANG_COMMAND_ACHIEVEMENT_CRITERIA.
  107. [10345] Fix passive spells that are active without shapeshift and certain shapeshift forms only.
  108. [10346] Fixed crash in .send items
  109. [10347] Fixed wrong ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION (46) check.
  110. [10348] Add missing Player check in unapply part of [10345]
  111. [10349] Implement work item 50351 and 50706.
  112. [10350] Fixed some typos.
  113. [10351] For item 50351 and 50706 fixed work in case no offhand weapon.
  114. [10352] Implement support explcitly started timed achievements.
  115. [10353] Avoid access to DB at view GM tickets by chat commands.
  116. [10354] Use time constants instead of hard coded values for STOP_TIME_FOR_PLAYER
  117. [10355] Correctly clearUnitState at Interrupt of WaypointMovementGenerator for creature
  118. [10356] Drop unneeded groupFlag and rename it properly
  119. [10357] PacketLog.* not used in core some time already so drop it.
  120. [10358] A small spoon of changes and cleanup for WaypointMovementGenerator
  121. [10359] Implement spell 45449.
  122. [10360] Restore triggered auras cleanup at main aura expire after auraholders adding.
  123. Remove trailing space.
  124. [10361] Send proper error message at password check fail.
  125. [10362] Implement creature_movement_template
  126. [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
  127. [10365] Implement ACTION_T_MOUNT_TO_ENTRY_OR_MODEL (43) for creature eventAI.
  128. [10364] Restore build with gcc and cleanup includes a bit.
  129. [10366] Add portable way for hash specialization adding.
  130. [10367] Making sure CreaturesAddon are re-loaded after creature evade
  131. [10368] Use AI function DoCastSpellIfCan for eventAI ACTION_T_CAST
  132. [10369] Implement UNORDERED_SET support.
  133. [10370] Rename UnorderedMap.h -> UnorderedMapSet.h
  134. [10371] More wide use ObjectGuid in group code.
  135. [10372] Implement EFLAG_RANDOM_ACTION
  136. [10373] Drop unused team-argument in ChooseDisplayId -function
  137. [10374] Fixes for EFLAG_RANDOM_ACTION
  138. [10375] Updated MySQL client libs to 5.1.49
  139. [10376] Fixed build at VS90 with TR1
  140. [10377] Simplify use Guild::BroadcastEvent
  141. [10378] Avoid double lookup member slot in guild operations.
  142. [10379] More wide use ObjectGuid in arena team code.
  143. [10380] Finaly drop MAKE_NEW_GUID.
  144. [10381] Implement generic system for racial model selection
  145. [10382] Add missing holiday idbattleground id definitions for AB
  146. [10383] Store guid instaed pointer for first user of GAMEOBJECT_TYPE_SUMMONING_RITUAL
  147. Traditional post-commit typo fix.
  148. [10384] Fixed reset time calculation for some cases.
  149. [10385] Remove Unit::GetUnit and update it callers.
  150. [10386] Correct creature entry selection for raid difficulties
  151. [10387] Fixed quote parsing after optional arg in chat commands.
  152. [10388] Make spawntime arg really optional as before for .gobject add
  153. [10390] Add several new script calls for InstanceData
  154. [10389] Typo fixes
  155. [10391] Restore build at Unix after Unit::GetUnit drop.
  156. [10392] Small correction in SetReputation to avoid confusion
  157. [10393] Add script call for InstanceData, OnPlayerDeath
  158. [10394] Remove redundant use of this-> in recent implemented script calls
  159. [10395] No debug log output when a certain ability is active
  160. [10396] Send GMTicket to SendGMTicketGetTicket instead text.
  161. [10397] Fixed wrong difficulty selection and possible crash.
  162. [10398] Fix mixed up FactionEntry to lookup in SetReputation
  163. [10399] Fixed typo in doc/EventAI.txt
  164. [10400] Fixed crash in .aura command for spell without auras.
  165. [10401] Some code style cleanups.
  166. [10402] Use ObjectGuid in packets and fix some uint32 guids cases.
  167. [10403] Stricted name check at chat command data loading from 'command' table.
  168. [10404] Additional checks for call assist.
  169. [10405] Restore remove spell affect 58427 after stealth fade.
  170. [10406] Fixed work .learn and other spell commands with unlearned talent shift-link.
  171. [10407] Add -o option to genrevision.
  172. [10408] Fix mistake in recent debug log output change (ref 10395)
  173. [10409] Restore work of 47230 and ranks
  174. [10410] Fix wrong sql
  175. [10411] fix broken sqls for spell_proc_event..
  176. [10412] add a BindIP warning to worldd/realmd config files
  177. [10413] Add some missing class/struct forward declarations and includes.
  178. [10414] Constantify some functions in InstanceSave.
  179. [10415] Sort triggered spell chains 44203 and 42231 in proper place `spell_chain` data.
  180. [10416] fix 71611 proc and remove check for family name if no spell_proc_event is defined
  181. [10417] Fix Battle/Guardian elixirs stacking
  182. [10418] Merge not-skill linked spell lists in `spell_chain`
  183. [10419] Check redundant single rank spell data in `spell_chain`.
  184. [10420] Avoid send stop packet in PointMovementGenerator when unit is not moving
  185. [10421] Correct typo in function name.
  186. [10422] Fix 71642 proc conditions
  187. [10423] Load most spell chains data from SkillLineAbility.dbc
  188. [10424] Fix 50334 additional targets part
  189. [10426] Remove not needed checks from IsNoStackAuraDueToAura
  190. [10425] Add comment in Aura::CanProcFrom
  191. [10427] Drop redundant data from `spell_proc_event` after recent spell chain changes.
  192. [10428] Fix line ends :/
  193. [10429] some format string fixes
  194. [10430] Improve detection removed ranks for spell in `spell_chain`
  195. [10431] Correcting issues with flying creatures falling to ground at death.
  196. [10432] Rename ASSERT -> MANGOS_ASSERT and related fixes
  197. [10433] Implement EVENT_T_MISSING_BUFF for self buff check
  198. [10434] Add missing braces - should fix 51664 and ranks
  199. [9312] Implement DB storage of new quest_template field RewHonorMultiplier
  200. [10435] Fix recently added uint64 use for query in char deleted commands.
  201. [10436] Fix typos in invisibility aura handlers
  202. [10437] Fix engineering bonus for injectors
  203. [10438] Fix GetHeight() to return height within actual search distance only.
  204. [10439] Increase search distance at height search if we know expected limit.
  205. [10440] Implement spell 55680
  206. [10441] Fix 64962 bonus for 47541 and ranks
  207. [10442] Fix armor bonus part of talent 33853 and ranks
  208. [10443] Fixed expected packet size for SMSG_SET_PROFICIENCY
  209. [10444] Fixed scripted AI init for TemporarySummon/Totem summon code
  210. [10445] Re-implement in more safe way single cast spell targets system.
  211. [10446] Small fix for single target auras: remove caster only auras
  212. [10447] Certain compilers refuse to erase const_iterator...
  213. [10448] Use base run speed * 2 as fall speed.
  214. [10449] Typos in enum names and comments
  215. [10450] Skip wrong guid movement packets.
  216. [10451] Replace ASSERT by MANGOS_ASSERT
  217. [10452] Typo in World field.
  218. [10453] Fix disease consume part of 49020 and ranks
  219. [10455] Add missing break, thanks to nos4r2zod
  220. [10454] Fix 54821 proc
  221. [10457] Fix proc of 51692 and ranks
  222. [10456] Implement 60764
  223. [10458] Changes to corpse decay/respawn times for creatures
  224. [10459] Restore update area aura values at caster/around targets.
  225. [10460] Fixed unexpected area aura stacking from same caster at spellmods reapply.
  226. [10461] Fix error message in extractor tool
  227. [10462] Implement spell 6495
  228. [10463] Clean up the .gitignore files.
  229. [10464] Revert a part of [10463] and move them back to the .gitignore file in the sub-directory
  230. [10465] Implement SPELL_EFFECT_REDIRECT_THREAT
  231. [10466] Proper reset threat rediraction for existed spells.
  232. [10467] Implement proper triggering for spell 34477, 57934
  233. [10468] Typos in comments in recent patches.
  234. [10469] Rename some opcode handler to better follow used naming style
  235. [10471] Drop vmap_debugger.
  236. [10470] Fixed totem owner faction/level set for creature onwer case.
  237. [10472] Implement SPELL_AURA_MOD_PET_AOE_DAMAGE_AVOIDANCE (310)
  238. [10473] Fix structure SMSG_SPELLHEALLOG for 3.5.5
  239. [10474] Cleanup vmap_assembler
  240. [10475] Implement SPELL_AURA_HEAL_ABSORB (301)
  241. [10476] Fix 31228 and ranks
  242. [10477] Fixed heal amount for some cases heal absorb
  243. [10478] Implement item 49623 visual effects.
  244. [10479] Implement heak absorb for periodic heal
  245. [10480] Fix a bug causing creature dynamic flags to be removed at normal loot preparation.
  246. [10481] Use prefix m_ for member variable in motionMaster
  247. [10482] Add basic function MoveWaypoint() to manually start creature waypoint path
  248. [10483] Finally add README to vmap_assembler
  249. [10484] Use for auraholde/aura GetStackAmount uint32 result.
  250. [10485] Check school mask for SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE