Просмотр полной версии : CMaNGOS Commits
- [12088] Fix a bad override, blame VC for this
- [12089] Make use of C++11's static_assert if possible.
- [12090] Implement some spells for AQ40
- [12091] Fix SQL file from last commit
- [12092] Add TargetLimitation for spell 52438
- [12093] Add some visual server side spells
- [12094] Apply CREATURE_FLAG_EXTRA_NO_TALKTO_CREDIT to all creatures
- [12095] Implement spell 64217
- [12096] Prevent unloading go before all players left capture point zone
- [12100] Finalize Outdoor PvP Implementation
- Implement Grizzly Hills - Venture Bay Outdoor PvP script
- Implement Nagrand - Halaa Outdoor PvP script
- Implement Terokkar Forest Outdoor PvP script
- Implement Zangarmarsh Outdoor PvP script
- Implement Hellfire Peninsula Outdoor PvP script
- Implement Eastern Plaguelands Outdoor PvP script
- Implement Silithus Outdoor PvP script
- [12099] Implement sending initial world states from Outdoor PvP scripts
- Add Outdoor PvP handlers to various files
- Use OutdoorPvPMgr to save/load capture point data when grid unloads
- [12098] Add OutdoorPvPMgr class
- Add OutdoorPvP class
- [12097] Add Outdoor PvP placeholders and string texts
- [12101] Implement spell 36677
- [12102] Implement ACTION_T_CHANCED_TEXT
- [12103] Add config options to enable/ disable Outdoor PvP zones
- [12104] Fix some bugs, thanks to LordPsyan for pointing
- [12106] Add a TransportInfo class to WorldObjects
- [12105] Implement abstract classes for transporter
- [12108] Add RemoveSpellsCausingAura to remove auras of type and caster
- [12107] Add some unknown vehicle seat flags.
- Unify changing movement style for Units
- [12109] Add file to handle vehicle related opcodes
- Merge pull request #85 from Reamer/patch-1
- Update src/game/Spell.cpp
- [12110] Keep equipment when transforming by spell
- [12111] Add Unit::KnockBackWithAngle function
- [12126] Add a missing break
- [12125] Remove useless casting and use SIZEFMTD instead in strings. Close #6
- [12124] Improve support for game/ subdirectories
- [12123] Fix more warnings. close #5
- [12122] Improve a little thing from last commit. Thanks to Reamer for pointing
- [12121] Fix more warnings - close #4
- [12120] Add some placeholders for missing target types
- [12119] Add wrapper to access spell locations
- [12118] Implement SPELL_EFFECT_KNOCKBACK_FROM_POSITION (144)
- [12117] Fix some warnings
- [12116] Improve error output for Pets without proper faction
- Revert some changes to VC90 file that should have stayed locally..
- Fixup last commit (why didn't it ammend..
- [12115] Move BattleGround code to separate BattleGround directory. Also some corrects to unload BG's
- [12114] Improve EventAI documentation file
- [12113] Implement some server side summons spells
- [12112] Add support for server-side npc summon spells
- Initial Commit for C(ontinued)-MaNGOS
- [12128] Add new condition CONDITION_COMPLETED_ENCOUNTER
- [12127] Change behaviour of text selection for gossip menus
- [12129] Implement spell 30769
- [12131] Improve BattleGroundAB::IsAllNodesControlledByTeam
- [12130] Fix a bg achievement due to a missing change of [12067]
- [12138] Fix MSG_BATTLEGROUND_PLAYER_POSITIONS in BG - Eye of the Storm
- [12137] Merge Player::CanUseOutdoorCapturePoint into Player::CanUseCapturePoint
- [12136] Improve BG - Eye of the Storm
- [12135] Prevent saving/loading/init capture points in instances
- [12134] Add HandleEvent and HandleGameObjectCreate to battleground class
- [12133] Remove unneeded InBattleGround() as it is already checked by GetBattleGround()
- [12132] Remove unused argument from OutdoorPvP::HandlePlayerKillInsideArea
- [12139] Related bg cleanups of EY cleanup
- [12140] Fix honor / reputation gains in AB and EY
- [12141] Move opvpmgr based capture point saving / loading to opvp class
- [12142] Fix possible memory leaks in Outdoor PvP
- [12143] Fix some problems detected by static code analysis
- [12144] Add support to link summoned npcs with following
- [12145] Refactor code around SMSG_PLAY_SPELL_VISUAL, drop dead code from Spell
- Fixup script_command documentation. Thanks to crackm for pointing
- [12146] Implement some spells used in the Shade of Aran encounter
- [12147] Implement spell 30835
- [12148] Improve AreaTrigger teleport requirement checks
- [12149] Fix spell 57397. Thanks to koksneo for spotting the error
- [12153] Implement some spells used in the Jan'alai encounter
- [12152] Implement spell 42621
- [12151] Improve EffectTeleUnitsFaceCaster and target-selection for position targets
- [12150] Improve target selection for TARGET_DUELVSPLAYER
- [12155] Rewrite Checks required when entering a map
- [12154] Let GetMapEntranceTrigger and GetGoBackTrigger work in a better defined order
- [12156] Improve the RepopAtGraveyard handling of last commit. Thx to rsa for pointing
- [12157] Improve ObjectMgr::GetGoBackTrigger to get back to a trigger that actually ports into the ma
- [12158] Fixup problems with recent teleportation changes
- [12159] Add exception to unneeded check for spell 30009
- [12164] Implement interface for Vehicles
- [12163] Improve Initialisation of COMMAND_ATTACK field
- [12162] Add generic stackign exception to vehicle control and linkedAura auras
- [12161] Add abstract Board/Unboard Passenger functions to TransportBase
- [12160] Allow SplineMovement flags for vehicles
- [12166] Prevent circular boarding
- [12165] Implement support to track aura targets more genericly
- [12167] Add Vehicle related opcodes
- [12168] Add spell casting check for CONTROL_VEHICLE auras. Original author zergtmn
- [12169] Implement ApplySeat mods (vehicle controlling, spells and such)
- [12170] Implement Remove Seat mods (vehicle controlling, spells and such)
- [12171] Implement Vehicle Unboarding. Patch based on work of a long history
- [12172] Implement Vehicle Seat Switching. Patch based on work of a long history
- [12173] Implement Vehicle Boarding. Patch based on work of a long history
- Overcome some problems with MOTransport And SplineMovement implementation
- [12174] Finalize first part of Vehicle Implementation
- [12175] Add target limitation for spell 52449
- [12176] Fix typo
- Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
- Update src/game/CreatureEventAI.h
- [12177] Implement spell 37431 and related auras
- Update src/game/SpellAuras.cpp
- [12178] Add target exceptions for some SSC spells
- Merge pull request #19 from evil-at-wow/quick_fixes
- Fix build on Linux/GCC: hash_map's 'erase' member takes an iterator, so passing it a const_iterator
- [12179] Improve Spell::CheckCast for Vehicles
- [12180] Implement Player-Vehicles
- [12182] Implement SQLHashStorage
- [12181] SQLStorage cleanup and rewrite. Introduce new abstract class SQLStorageBase
- [12183] Ignore MechanicImmuneMask(from database) for self-cast spells
- [12184] Drop old condition system in core
- [12185] Ensure EVENT_T_GENERIC_TIMER is proper initialized on create. Thanks to Reamer for spotting
- [12187] Add SQLMultiStorage to store SQL tables with multi-index accessing
- [12186] Add data iterator for SQLStorage to directly iterate over the data
- [12188] Add table `vehicle_accessory`
- [12190] Fix a bug for FT_NA* fields in source string
- [12189] Add new table `creature_template_spells` to store a creature's spells
- [12191] Re-Order processing on kill in Unit::DealDamage
- [12192] Fix loot problems introduced with recent commit. Thanks to Jethro for pointing
- [12193] Improve pathfinding for swimming mobs, also consider dynamic flying as flying
- [12194] Implement a basic version for vehicle accessory
- Forgoten change from last commit
- [12195] Fix a typo in the DBScriptsEngine
- [12197] Update the SET_FIELD, FLAG_SET and FLAG_REMOVE commands
- [12196] Fix another type in DBScriptsEngine. Also improve COMMAND_PLAY_SOUND
- [12199] Fix a typo
- [12198] Implement Faction Bonus for Reputation Tabards
- [12200] Do some Coding Style Cleanups
- [12201] Fix No_PCH and allow TARGET_AREAEFFECT_GO_AROUND_SOURCE to be added to spell_script_target t
- [12204] Remove some not required things
- [12203] Implement SUMMON_PROP_GROUP_VEHICLE
- [12202] Some Vehicle related little things
- [12206] Fix another bug of[12191] Related to arena end counting
- [12205] Rename vmaps extractor folder and project name
- [12207] Implement some spell effects and target limitation for Magtheridon
- [12208] Fix engrish, thanks to Danycm for pointing. Also change some alignment
- [12209] Fix a typo
- [12210] Add some target limitations and exception for some spells used in BT and SWP
- [12212] Implement sending of vehicle actionbar spells
- [12211] Fix some stacking and checks related to vehicles
- [12214] distinguish between updateDestination and speedChanged
- [12213] Remove some code from pathfinding
- [12216] Add InCombat check for targets of SPELL_EFFECT_DISTRACT
- [12215] Fix Spell::CheckCast for Disengage
- [12217] Vehicle spell casting related fixes
- [12219] Make check for Disengange like spells of [12215] more generic
- [12218] Hotfix aura stacking for non-passive spells
- [12221] Fix combination of fleeing and rooted behaviour
- [12220] Implement UNIT_STAT_RUNNING to mark default running behaviour. Clone #17
- [12223] Implement aura 296 as SPELL_AURA_SET_VEHICLE_ID
- [12222] Implement TARGETS 96 - 103
- [12224] Assign PlayerMovement log to LogFilter_PlayerMoves
- [12225] Replace SMSG_FOCE_MOVE_[UN]ROOT with SetRoot wrapper
- [12226] Improve spell target checks for targets with pre-filling target type
- [12227] Add taxi-path exception to EbonHold(map0) for alliance
- Improve error output for SpineInitArgs check
- Fix typo
- [12228] Implement some spells used by Illidan Stormrage
- [12234] Increase MapVersionMagic and update binaries for extracting
- [12232] Correctly extract liquid data
- [12231] Clarify code related to Wmo Liquids
- [12230] Update VMaps assembler to use gameobject models
- [12229] Improve VMap extraction. Also extract gameobject models
- Cleanup in contrib related to data extraction
- [12233] Use new liquid extraction
- [12241] Use dynamic collision in main collision methods on Map level
- [12240] Create DynTree in map and store gameobject collision modells in it
- [12239] Store Gameobject Model info with Gameobject class
- [12238] Dynamic Vmaps framework
- [12237] Add box-information from GameObjectDisplayInfo DBC storage
- [12236] Terrain::GetHeight to GetHeightStatic
- [12235] Add GO status info to gameobject target command
- [12242] Use Pool system for BG buff
- [12243] Fix Extracting for cmake. Close #27
- [12244] Add positive exception for spell 18153
- [12246] Refactor code to check for scripted events
- [12245] Change gameobject_template storage to SQLHashStorage
- [12247] Add coding style cleanup tools
- [12249] Let triggered spells inherit their speed
- [12248] Forward more information to spell-triggered spells
- [12254] Add event support for gotype 33
- [12253] Implement GO type 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
- [12252] Load DestructibleModelDataStore
- [12251] Fix AoE targetfilling for quest- or killcredit spells
- [12250] StartEvents_Event wrapper to start events
- [12255] Fix a recent crash with Go-Type 33 of health 0
- [12256] Fix problems that caused client freezes. Close #23
- [12257] Improve error output for invalid waypoint texts
- [12258] Avoid crash and .pool command
- [12259] Add more checks to creature_addon auras field
- [12260] Fix hidden memleak with waypoints
- Losen up last introduced checks
- [12261] Start Movement only when can move
- Update G3D to 8.0.1
- [12267] Repick [10150] Disableand exclude code use for gui promt from G3D
- [12266] File path correction for VC90 build file
- [12265] Compile fixes for CMake corrections.
- [12264] Compile fixes for Windows specific corrections.
- [12263] Compile fixes software/hardware code exclusions.
- [12262] Replace existing G3D files (.cpp/.h), with 8.01 distribution
- Improve cleanup helper script
- [12269] Drop outdated condition columns from various tables
- [12268] Rename DB Script Engine tables to dbscripts_on_*
- [12270] Continued MaNGOS 0.17 Release
- [12271] Fix creature spline relocation with ForceDespawn command
- [12272] Fix crash with Destructible GO of MaxHealth
- [12273] Rewrite GetHeight functions to return a reasonable height if possible
- [12274] Implement spells 51904, 52694 for eye of acherus
- Fix a typo
- [12275] Implement spells 52479, 52555
- [12277] Implement SPELL_ATTR_EX2_IGNORE_LOS and SPELL_ATTR_EX_CANT_REFLECTED
- [12276] Implement SPELL_ATTR_EX3_TARGET_ONLY_PLAYER (0x100)
- Improve recent commit, Thanks to Zergtmn for the idea
- [12278] Drop no more used creature_template.spellX fields
- [12279] Drop temp CREATURE_FLAG_EXTRA_NO_TALKTO_CREDIT
- [12280] Add support for an own error file for scripting library
- [12281] Use SpellFocus check for all Spells
- [12282] Implement spells 63820, 64425 64620
- [12283] Don't calculate fall damage while a player is on an elevator
- [12284] Fix initialisation for far away GOs
- [12285] Fix and improve last commit
- [12287] Implement target limitation for Soulstorm (FoS) Spells
- [12286] Let summoned traps trigger when there is any unfriendly unit nearby
- [12288] Implement target 108 as TARGET_GO_IN_FRONT_OF_CASTER_90
- [12289] Fix a possible crash for reputation rewarding while rewarded player is teleported out of the
- Improve readme
- [12293] Ensure that isAlive and isDead return expected results
- [12292] Add support to toggle UNIT_FLAGS with TemporaryFaction changes
- [12291] Fix max targets for spell 64620
- Improve recent crash fix with easier code
- [12290] Implement Aura 48 as SPELL_AURA_PERIODIC_TRIGGER_BY_CLIENT
- Update script_commands.txt documentation file. Thx to Grz3s for reminding
- [12294] Implement target limitations for spells 62166, 63981
- [12295] Fixup DBScriptEngine Doc file. Thx to NeatElves for pointing
- [12297] DBScriptsEngine - Prevent multi execution for same scripts for most cases
- [12296] Add new SCRIPT_COMMAND_TERMINATE_SCRIPT (31) command to DBScriptsEngine
- [12298] Add possibility to toggle WaypointMovement WaitTimer
- Fix possible glitch in recent commit. Thx to Grz3s for pointing
- [12300] Remove a few empty lines
- [12299] Add support to pause Waypoint Movement
- [12302] Unify Received opcode messages
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