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Просмотр полной версии : CMaNGOS Commits


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  1. [12088] Fix a bad override, blame VC for this
  2. [12089] Make use of C++11's static_assert if possible.
  3. [12090] Implement some spells for AQ40
  4. [12091] Fix SQL file from last commit
  5. [12092] Add TargetLimitation for spell 52438
  6. [12093] Add some visual server side spells
  7. [12094] Apply CREATURE_FLAG_EXTRA_NO_TALKTO_CREDIT to all creatures
  8. [12095] Implement spell 64217
  9. [12096] Prevent unloading go before all players left capture point zone
  10. [12100] Finalize Outdoor PvP Implementation
  11. Implement Grizzly Hills - Venture Bay Outdoor PvP script
  12. Implement Nagrand - Halaa Outdoor PvP script
  13. Implement Terokkar Forest Outdoor PvP script
  14. Implement Zangarmarsh Outdoor PvP script
  15. Implement Hellfire Peninsula Outdoor PvP script
  16. Implement Eastern Plaguelands Outdoor PvP script
  17. Implement Silithus Outdoor PvP script
  18. [12099] Implement sending initial world states from Outdoor PvP scripts
  19. Add Outdoor PvP handlers to various files
  20. Use OutdoorPvPMgr to save/load capture point data when grid unloads
  21. [12098] Add OutdoorPvPMgr class
  22. Add OutdoorPvP class
  23. [12097] Add Outdoor PvP placeholders and string texts
  24. [12101] Implement spell 36677
  25. [12102] Implement ACTION_T_CHANCED_TEXT
  26. [12103] Add config options to enable/ disable Outdoor PvP zones
  27. [12104] Fix some bugs, thanks to LordPsyan for pointing
  28. [12106] Add a TransportInfo class to WorldObjects
  29. [12105] Implement abstract classes for transporter
  30. [12108] Add RemoveSpellsCausingAura to remove auras of type and caster
  31. [12107] Add some unknown vehicle seat flags.
  32. Unify changing movement style for Units
  33. [12109] Add file to handle vehicle related opcodes
  34. Merge pull request #85 from Reamer/patch-1
  35. Update src/game/Spell.cpp
  36. [12110] Keep equipment when transforming by spell
  37. [12111] Add Unit::KnockBackWithAngle function
  38. [12126] Add a missing break
  39. [12125] Remove useless casting and use SIZEFMTD instead in strings. Close #6
  40. [12124] Improve support for game/ subdirectories
  41. [12123] Fix more warnings. close #5
  42. [12122] Improve a little thing from last commit. Thanks to Reamer for pointing
  43. [12121] Fix more warnings - close #4
  44. [12120] Add some placeholders for missing target types
  45. [12119] Add wrapper to access spell locations
  46. [12118] Implement SPELL_EFFECT_KNOCKBACK_FROM_POSITION (144)
  47. [12117] Fix some warnings
  48. [12116] Improve error output for Pets without proper faction
  49. Revert some changes to VC90 file that should have stayed locally..
  50. Fixup last commit (why didn't it ammend..
  51. [12115] Move BattleGround code to separate BattleGround directory. Also some corrects to unload BG's
  52. [12114] Improve EventAI documentation file
  53. [12113] Implement some server side summons spells
  54. [12112] Add support for server-side npc summon spells
  55. Initial Commit for C(ontinued)-MaNGOS
  56. [12128] Add new condition CONDITION_COMPLETED_ENCOUNTER
  57. [12127] Change behaviour of text selection for gossip menus
  58. [12129] Implement spell 30769
  59. [12131] Improve BattleGroundAB::IsAllNodesControlledByTeam
  60. [12130] Fix a bg achievement due to a missing change of [12067]
  61. [12138] Fix MSG_BATTLEGROUND_PLAYER_POSITIONS in BG - Eye of the Storm
  62. [12137] Merge Player::CanUseOutdoorCapturePoint into Player::CanUseCapturePoint
  63. [12136] Improve BG - Eye of the Storm
  64. [12135] Prevent saving/loading/init capture points in instances
  65. [12134] Add HandleEvent and HandleGameObjectCreate to battleground class
  66. [12133] Remove unneeded InBattleGround() as it is already checked by GetBattleGround()
  67. [12132] Remove unused argument from OutdoorPvP::HandlePlayerKillInsideArea
  68. [12139] Related bg cleanups of EY cleanup
  69. [12140] Fix honor / reputation gains in AB and EY
  70. [12141] Move opvpmgr based capture point saving / loading to opvp class
  71. [12142] Fix possible memory leaks in Outdoor PvP
  72. [12143] Fix some problems detected by static code analysis
  73. [12144] Add support to link summoned npcs with following
  74. [12145] Refactor code around SMSG_PLAY_SPELL_VISUAL, drop dead code from Spell
  75. Fixup script_command documentation. Thanks to crackm for pointing
  76. [12146] Implement some spells used in the Shade of Aran encounter
  77. [12147] Implement spell 30835
  78. [12148] Improve AreaTrigger teleport requirement checks
  79. [12149] Fix spell 57397. Thanks to koksneo for spotting the error
  80. [12153] Implement some spells used in the Jan'alai encounter
  81. [12152] Implement spell 42621
  82. [12151] Improve EffectTeleUnitsFaceCaster and target-selection for position targets
  83. [12150] Improve target selection for TARGET_DUELVSPLAYER
  84. [12155] Rewrite Checks required when entering a map
  85. [12154] Let GetMapEntranceTrigger and GetGoBackTrigger work in a better defined order
  86. [12156] Improve the RepopAtGraveyard handling of last commit. Thx to rsa for pointing
  87. [12157] Improve ObjectMgr::GetGoBackTrigger to get back to a trigger that actually ports into the ma
  88. [12158] Fixup problems with recent teleportation changes
  89. [12159] Add exception to unneeded check for spell 30009
  90. [12164] Implement interface for Vehicles
  91. [12163] Improve Initialisation of COMMAND_ATTACK field
  92. [12162] Add generic stackign exception to vehicle control and linkedAura auras
  93. [12161] Add abstract Board/Unboard Passenger functions to TransportBase
  94. [12160] Allow SplineMovement flags for vehicles
  95. [12166] Prevent circular boarding
  96. [12165] Implement support to track aura targets more genericly
  97. [12167] Add Vehicle related opcodes
  98. [12168] Add spell casting check for CONTROL_VEHICLE auras. Original author zergtmn
  99. [12169] Implement ApplySeat mods (vehicle controlling, spells and such)
  100. [12170] Implement Remove Seat mods (vehicle controlling, spells and such)
  101. [12171] Implement Vehicle Unboarding. Patch based on work of a long history
  102. [12172] Implement Vehicle Seat Switching. Patch based on work of a long history
  103. [12173] Implement Vehicle Boarding. Patch based on work of a long history
  104. Overcome some problems with MOTransport And SplineMovement implementation
  105. [12174] Finalize first part of Vehicle Implementation
  106. [12175] Add target limitation for spell 52449
  107. [12176] Fix typo
  108. Add EVENT_T_TIMER to EventAI. This is a generic timer that ticks out of combat and in combat
  109. Update src/game/CreatureEventAI.h
  110. [12177] Implement spell 37431 and related auras
  111. Update src/game/SpellAuras.cpp
  112. [12178] Add target exceptions for some SSC spells
  113. Merge pull request #19 from evil-at-wow/quick_fixes
  114. Fix build on Linux/GCC: hash_map's 'erase' member takes an iterator, so passing it a const_iterator
  115. [12179] Improve Spell::CheckCast for Vehicles
  116. [12180] Implement Player-Vehicles
  117. [12182] Implement SQLHashStorage
  118. [12181] SQLStorage cleanup and rewrite. Introduce new abstract class SQLStorageBase
  119. [12183] Ignore MechanicImmuneMask(from database) for self-cast spells
  120. [12184] Drop old condition system in core
  121. [12185] Ensure EVENT_T_GENERIC_TIMER is proper initialized on create. Thanks to Reamer for spotting
  122. [12187] Add SQLMultiStorage to store SQL tables with multi-index accessing
  123. [12186] Add data iterator for SQLStorage to directly iterate over the data
  124. [12188] Add table `vehicle_accessory`
  125. [12190] Fix a bug for FT_NA* fields in source string
  126. [12189] Add new table `creature_template_spells` to store a creature's spells
  127. [12191] Re-Order processing on kill in Unit::DealDamage
  128. [12192] Fix loot problems introduced with recent commit. Thanks to Jethro for pointing
  129. [12193] Improve pathfinding for swimming mobs, also consider dynamic flying as flying
  130. [12194] Implement a basic version for vehicle accessory
  131. Forgoten change from last commit
  132. [12195] Fix a typo in the DBScriptsEngine
  133. [12197] Update the SET_FIELD, FLAG_SET and FLAG_REMOVE commands
  134. [12196] Fix another type in DBScriptsEngine. Also improve COMMAND_PLAY_SOUND
  135. [12199] Fix a typo
  136. [12198] Implement Faction Bonus for Reputation Tabards
  137. [12200] Do some Coding Style Cleanups
  138. [12201] Fix No_PCH and allow TARGET_AREAEFFECT_GO_AROUND_SOURCE to be added to spell_script_target t
  139. [12204] Remove some not required things
  140. [12203] Implement SUMMON_PROP_GROUP_VEHICLE
  141. [12202] Some Vehicle related little things
  142. [12206] Fix another bug of[12191] Related to arena end counting
  143. [12205] Rename vmaps extractor folder and project name
  144. [12207] Implement some spell effects and target limitation for Magtheridon
  145. [12208] Fix engrish, thanks to Danycm for pointing. Also change some alignment
  146. [12209] Fix a typo
  147. [12210] Add some target limitations and exception for some spells used in BT and SWP
  148. [12212] Implement sending of vehicle actionbar spells
  149. [12211] Fix some stacking and checks related to vehicles
  150. [12214] distinguish between updateDestination and speedChanged
  151. [12213] Remove some code from pathfinding
  152. [12216] Add InCombat check for targets of SPELL_EFFECT_DISTRACT
  153. [12215] Fix Spell::CheckCast for Disengage
  154. [12217] Vehicle spell casting related fixes
  155. [12219] Make check for Disengange like spells of [12215] more generic
  156. [12218] Hotfix aura stacking for non-passive spells
  157. [12221] Fix combination of fleeing and rooted behaviour
  158. [12220] Implement UNIT_STAT_RUNNING to mark default running behaviour. Clone #17
  159. [12223] Implement aura 296 as SPELL_AURA_SET_VEHICLE_ID
  160. [12222] Implement TARGETS 96 - 103
  161. [12224] Assign PlayerMovement log to LogFilter_PlayerMoves
  162. [12225] Replace SMSG_FOCE_MOVE_[UN]ROOT with SetRoot wrapper
  163. [12226] Improve spell target checks for targets with pre-filling target type
  164. [12227] Add taxi-path exception to EbonHold(map0) for alliance
  165. Improve error output for SpineInitArgs check
  166. Fix typo
  167. [12228] Implement some spells used by Illidan Stormrage
  168. [12234] Increase MapVersionMagic and update binaries for extracting
  169. [12232] Correctly extract liquid data
  170. [12231] Clarify code related to Wmo Liquids
  171. [12230] Update VMaps assembler to use gameobject models
  172. [12229] Improve VMap extraction. Also extract gameobject models
  173. Cleanup in contrib related to data extraction
  174. [12233] Use new liquid extraction
  175. [12241] Use dynamic collision in main collision methods on Map level
  176. [12240] Create DynTree in map and store gameobject collision modells in it
  177. [12239] Store Gameobject Model info with Gameobject class
  178. [12238] Dynamic Vmaps framework
  179. [12237] Add box-information from GameObjectDisplayInfo DBC storage
  180. [12236] Terrain::GetHeight to GetHeightStatic
  181. [12235] Add GO status info to gameobject target command
  182. [12242] Use Pool system for BG buff
  183. [12243] Fix Extracting for cmake. Close #27
  184. [12244] Add positive exception for spell 18153
  185. [12246] Refactor code to check for scripted events
  186. [12245] Change gameobject_template storage to SQLHashStorage
  187. [12247] Add coding style cleanup tools
  188. [12249] Let triggered spells inherit their speed
  189. [12248] Forward more information to spell-triggered spells
  190. [12254] Add event support for gotype 33
  191. [12253] Implement GO type 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
  192. [12252] Load DestructibleModelDataStore
  193. [12251] Fix AoE targetfilling for quest- or killcredit spells
  194. [12250] StartEvents_Event wrapper to start events
  195. [12255] Fix a recent crash with Go-Type 33 of health 0
  196. [12256] Fix problems that caused client freezes. Close #23
  197. [12257] Improve error output for invalid waypoint texts
  198. [12258] Avoid crash and .pool command
  199. [12259] Add more checks to creature_addon auras field
  200. [12260] Fix hidden memleak with waypoints
  201. Losen up last introduced checks
  202. [12261] Start Movement only when can move
  203. Update G3D to 8.0.1
  204. [12267] Repick [10150] Disableand exclude code use for gui promt from G3D
  205. [12266] File path correction for VC90 build file
  206. [12265] Compile fixes for CMake corrections.
  207. [12264] Compile fixes for Windows specific corrections.
  208. [12263] Compile fixes software/hardware code exclusions.
  209. [12262] Replace existing G3D files (.cpp/.h), with 8.01 distribution
  210. Improve cleanup helper script
  211. [12269] Drop outdated condition columns from various tables
  212. [12268] Rename DB Script Engine tables to dbscripts_on_*
  213. [12270] Continued MaNGOS 0.17 Release
  214. [12271] Fix creature spline relocation with ForceDespawn command
  215. [12272] Fix crash with Destructible GO of MaxHealth
  216. [12273] Rewrite GetHeight functions to return a reasonable height if possible
  217. [12274] Implement spells 51904, 52694 for eye of acherus
  218. Fix a typo
  219. [12275] Implement spells 52479, 52555
  220. [12277] Implement SPELL_ATTR_EX2_IGNORE_LOS and SPELL_ATTR_EX_CANT_REFLECTED
  221. [12276] Implement SPELL_ATTR_EX3_TARGET_ONLY_PLAYER (0x100)
  222. Improve recent commit, Thanks to Zergtmn for the idea
  223. [12278] Drop no more used creature_template.spellX fields
  224. [12279] Drop temp CREATURE_FLAG_EXTRA_NO_TALKTO_CREDIT
  225. [12280] Add support for an own error file for scripting library
  226. [12281] Use SpellFocus check for all Spells
  227. [12282] Implement spells 63820, 64425 64620
  228. [12283] Don't calculate fall damage while a player is on an elevator
  229. [12284] Fix initialisation for far away GOs
  230. [12285] Fix and improve last commit
  231. [12287] Implement target limitation for Soulstorm (FoS) Spells
  232. [12286] Let summoned traps trigger when there is any unfriendly unit nearby
  233. [12288] Implement target 108 as TARGET_GO_IN_FRONT_OF_CASTER_90
  234. [12289] Fix a possible crash for reputation rewarding while rewarded player is teleported out of the
  235. Improve readme
  236. [12293] Ensure that isAlive and isDead return expected results
  237. [12292] Add support to toggle UNIT_FLAGS with TemporaryFaction changes
  238. [12291] Fix max targets for spell 64620
  239. Improve recent crash fix with easier code
  240. [12290] Implement Aura 48 as SPELL_AURA_PERIODIC_TRIGGER_BY_CLIENT
  241. Update script_commands.txt documentation file. Thx to Grz3s for reminding
  242. [12294] Implement target limitations for spells 62166, 63981
  243. [12295] Fixup DBScriptEngine Doc file. Thx to NeatElves for pointing
  244. [12297] DBScriptsEngine - Prevent multi execution for same scripts for most cases
  245. [12296] Add new SCRIPT_COMMAND_TERMINATE_SCRIPT (31) command to DBScriptsEngine
  246. [12298] Add possibility to toggle WaypointMovement WaitTimer
  247. Fix possible glitch in recent commit. Thx to Grz3s for pointing
  248. [12300] Remove a few empty lines
  249. [12299] Add support to pause Waypoint Movement
  250. [12302] Unify Received opcode messages