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Просмотр полной версии : CMaNGOS Commits


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  1. [10486] Use casterGUID check for delaying holder since possible stacking same spell from different c
  2. [10488] Fix checking text id's for creature_movement_template
  3. [10487] Implement SCRIPT_COMMAND_MOVEMENT(20) to start/change movement
  4. [10489] Correct some typos in comments for SCRIPT_COMMAND*
  5. [10490] Arena ratings chnages is signed, fix debug string accordingly.
  6. [10491] Search player in player list in update fields data prepare is bad idea.
  7. [10492] Fixed crash in debug output for some data.
  8. [10493] Implement EVENT_T_TARGET_MISSING_BUFF
  9. [10494] Really allow proccesing buff events in EventAI.
  10. [10495] Clarify not working state for target buf events in EventAI
  11. [10496] Re-work struct ScriptInfo and use union for data fields.
  12. [10498] Arrange case SCRIPT_COMMAND_* so that they come in correct order.
  13. [10497] Add a crude documentation of script command processing
  14. [10499] Fixed typo at copy-paste in ArenaTeam::BroadcastEvent
  15. [10500] Extend SCRIPT_COMMAND_TALK to support random selected text
  16. [10502] Correct comment for ACTION_T_FORCE_DESPAWN, action do have param
  17. [10501] Correct wrong character in mangos.sql
  18. [10503] Move `*_respawn` tables to `characters` DB.
  19. [10504] Prevent damage player in sanctuary by pet or other controlled unit.
  20. [10505] Remove unused stuff
  21. [10506] Implement 5 new SCRIPT_COMMAND_*
  22. [10507] Extend SCRIPT_COMMAND_TALK with option to set language for text
  23. [10508] Arrange case SCRIPT_COMMAND_ in correct order, also in ObjectMgr
  24. [10509] Fix some "foo initialized after bar" gcc warnings and remove some unused variables.
  25. [10510] Reimplement aura stack checking EventAI events.
  26. [10511] Fixed SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge chance apply to auto-attacks result.
  27. [10512] Fixed cast item remove at trade enchanting in some cases
  28. [10513] Clear grid *Check/*Searcher clases use
  29. [10514] New option PetUnsummonAtMount
  30. [10515] Default value set line lost
  31. [10516] Fix small typo in class ExplodeCorpseObjectCheck
  32. [10517] Remove wrong comment, reputation rate for spell is implemented.
  33. [10518] Prevent emotes animation in feign death state.
  34. [10519] Fix delaying spell with 2 or more persistent area auras and store ObjectGuid instead of Unit
  35. [10520] Implement CONDITION_QUEST_NONE
  36. [10521] Fix iterator update, thanks to VladimirMangos
  37. [10522] Fix periodic procs - spells that require periodic healing to proc need to be defined in spel
  38. [10523] Fix proc from periodic crits
  39. [10524] Fix compilation for UNIX-likes
  40. [10525] Add missing () to expressing for proper prio.
  41. [10526] Implement server side global cooldown check.
  42. [10527] Disable CombatSpell check for triggered spells
  43. [10528] Run creature_movement_scripts also at first waypoint
  44. [10529] Water level in movement use fixes.
  45. [10530] Fixed client reject any login attempt after WOW_FAIL_INCORRECT_PASSWORD receive.
  46. [10531] Spells with SPELL_ATTR_EX6_NO_DMG_PERCENT_MODS must ignore all damage mods
  47. [10532] Aura SPELL_AURA_ALLOW_ONLY_ABILITY not prevent auto-attacks.
  48. [10533] Revert [10528], simply wrong (scriptId already called properly)
  49. [10534] Fixed second and later resets schedule for raid/heroic after server restart.
  50. [10535] Add optional argument to SummonCreature, summon as active object
  51. [10536] Extend SCRIPT_COMMAND_TEMP_SUMMON_CREATURE to set summoned as active object
  52. [10537] Fixe typo in command help text.
  53. [10538] Fixing some comments in mangos.sql
  54. [10539] Use more near for final point coordinates for Z calcualtion.
  55. [10541] Allow set afk/dnd message in afk/dnd state
  56. [10540] Fixed structure SMSG_RESYNC_RUNES
  57. [10542] Fixed ObjectGuid::IsUnit
  58. [10544] Output debug only note for known not implemented packets
  59. [10543] Fix handling of spell 14157 and 14189 so they really apply combo points after current spell
  60. [10545] Better way mark not implemented packets.
  61. [10546] Fixed EffectActivateRune activate only expected runes amount of some rune type.
  62. [10548] Implement missing part spell 47568 functionality.
  63. [10547] More correctly check delay time for spell with speed.
  64. [10549] At schedule second reset update real reset time.
  65. [10550] Fixed field types in mangos.sql in consistant with related sql updates.
  66. [10551] Fix 55880 proc
  67. [10553] Two more cases where AURA_REMOVE_BY_EXPIRE mode can be used
  68. [10552] Add some vehicle flags, thanks to zergtmn and community
  69. [10554] Fix wrong procs when spell hits with no damage
  70. [10555] Remove not existed function declaration.
  71. [10558] Fix spell "Spinning" (64385) for item "Unusual Compass" (45984)
  72. [10557] Add optionial arg to Unit::SetFacingTo which is passed to SendMessageToSet
  73. [10556] Add frand function for random floats with min/max, similar to urand
  74. [10559] Add world state id in comments for all hard coded state id's
  75. [10560] Remove reundenant spell store for temporary unsummoned pet.
  76. [10561] Avoid ask AI for direct controlled creature at attack.
  77. [10562] Cleanup WorldSession::HandlePetAction
  78. [10563] Implement CMSG_PET_STOP_ATTACK.
  79. [10564] Not allow charmed by player creatures have threat list.
  80. [10565] Fixed loaded DBC count.
  81. [10566] Implement SMSG_SPELLINSTAKILLLOG
  82. [10567] Revert VS90/game.vcproj changes in [10551]
  83. [10568] Drop unused column 'realmid' from the table 'character_tutorial'
  84. [10569] Don't save holders from channeled spells
  85. [10570] Store spell entry of triggering spell on triggered, original patch provided by insider42
  86. [10571] Properly remove dual-wield flag at spell unlearn.
  87. [10572] Drop unused Spell::m_triggeringContainer
  88. [10573] Add end file empty line to some files.
  89. [10574] Fixed non-weapon offhand equip after my recent commit.
  90. [10575] Fix world states related to arena season.
  91. [10576] Prevent diseases to be dispelled while 50536 is on target
  92. [10577] 'shuttingdown' -> 'shutting down' in log
  93. [10578] Use static call for IsBGWeekend in BattleGroundAV
  94. [10579] Better wording in log for shutdown cancelled case.
  95. [10580] TARGET_ALL_RAID_AROUND_CASTER include caster only for positive spells.
  96. [10581] Rename some local variables in random move generator for easier reading
  97. [10582] Add spell_proc_event data for some relic related spells.
  98. [10583] Remove dual ERROR in logs
  99. [10584] Prevent lost aura connection with item at Aura::ReapplyAffectedPassiveAuras
  100. [10585] Make GO type 10 become nice and shiny: sparkling animation and jingle bells
  101. [10586] Update taxi mask size for 3.3.5a
  102. [10587] Make GO type 5 sparkle at related quest active
  103. [10588] Make GO type 8 activate and sparkle at related quest active
  104. [10589] Always activate GO type 3 when quest id is defined (and active)
  105. [10590] Check if GO is requirement of quest to activate sparkle if it is
  106. [10591] Simplify LoadGameObjectForQuests for case GO type 3
  107. [10592] Make GO type 2 activate/deactivate
  108. [10593] Cleaning up code a bit, in related functions for recent commits
  109. [10594] Use equal_range instead of lower_bound/upper_bound pairs
  110. [10595] Add new functions to Set/RemoveShortFlag (uint16, lo and high part of uint32)
  111. [10596] Apply restrictions to vmap options.
  112. [10597] Enable by default vmap.enableHeight and vmap.enableLOS
  113. [10598] Create enum GameObjectDynamicLowFlags and use instead of hard coded
  114. [10599] Attempt fix data corruption for some localization structures with GCC use.
  115. [10600] Correct size of animprogress for GO Create()
  116. [10601] Amother attemp fix locale structures corruption.
  117. [10602] Add GO_DYNFLAG_LO_ACTIVATE to GAMEOBJECT_TYPE_GENERIC and merge similar cases.
  118. [10603] Replace one hard coded value w/enum name. Additional code style cleanup
  119. [10604] A couple more spell_proc_event entries for relics.
  120. [10605] Fixed infinity loop at grid loading
  121. [10606] Fix loot for victims being creature type critter
  122. [10607] Handle GAMEOBJECT_TYPE_GENERIC at Use() to trigger despawn of GO
  123. [10609] I consider it proven that all classes shall benefit from intellect for weapon skill increase
  124. [10608] Update melee miss chance calculations...finally.
  125. [10610] Renamed some functions from the Creature class
  126. [10612] Revert "[10611] Made some values const"
  127. [10611] Made some values const
  128. [10613] A bit of cleanup in ByteBuffer::hexlike
  129. [10614] Replace ACE_ASSERT with MANGOS_ASSERT
  130. [10615] Add script effect of spell 66741
  131. [10616] Simplified trade distance checks, GROUP_UPDATE_FLAG_POSITION flag handling moved out of Map
  132. [10617] Fixed array access in SCRIPT_COMMAND_TALK loading check.
  133. [10618] Properly update objects usable state at GM-mode on/off.
  134. [10619] Clarify premade groups mode config option.
  135. [10620] Fixed MSG_MOVE_HEARTBEAT structure.
  136. [10621] Add new field RequiredClasses for quest_template
  137. [10622] Set respawn delay for BG creatures before set dead state.
  138. [10623] Make .respawn work correctly with BG event spawns
  139. [10624] Fix quests w/QuestFlags QUEST_FLAGS_AUTO_REWARDED
  140. [10625] Implement SPELL_EFFECT_CLEAR_QUEST (139)
  141. [10465] Fix bad bandate check.
  142. [10626] Fix logic in FillRaidOrPartyManaPriorityTargets and FillRaidOrPartyHealthPriorityTargets
  143. [10627] Use ObjectGuid for player's selection and unit's target
  144. [10628] SQL update for prev. commit
  145. [10629] Drop function GuidHigh2TypeId
  146. [10630] Convert Set(Get)ChannelObjectGuid to ObjectGuid way.
  147. [10631] Small code style cleanup in quest related functions
  148. [10632] Small comment style fix in mangosd.conf
  149. [10633] Correct behavior for completion of quest objectives.
  150. [10634] Include non-percent mana cost in EffectDestroyAllTotems mana return.
  151. [10635] Convert many opcode handlers to ObjectGuid use.
  152. [10636] Ignore another map target for text emote.
  153. [10636] Implement server side check combo points req. for spell cast.
  154. [10637] Better totem summon cases selection.
  155. [10638] More appropriate for warrior spell fail result for combo point check fail.
  156. [10639] Making dummy effect of spell 54530 be positive effect.
  157. [10640] Implement instance guids with proper HIGHGUID_INSTANCE use.
  158. [10641] Fixed use item dynamic/item proto flags.
  159. [10642] Implement spell 56826
  160. [10643] Update the ACE part we use to 5.8.2
  161. [10644] Remove wrong check preventing lootable itesm have at-use spell casts.
  162. [10645] Use more make sense corpse expire check timer period.
  163. [10646] Preserve creature dynamic flags at UpdateEntry
  164. [10647] Show die animation at totem destroy.
  165. [10648] Typos in mangosd.conf.dist.in
  166. [10650] One more typo in mangosd.conf.dist.in
  167. [10649] Enchanted spell 8017 and ranks should apply to weapon by client auto selection
  168. [10651] Fixed combat log being bugged by pets without name
  169. [10652] Allow set pvp flags from creatures *_addon data
  170. [10653] Implemented MSG_MOVE_KNOCK_BACK opcode
  171. [10654] Allow creature to offer same quest for more than one game event
  172. [10655] Add support for monthly quests
  173. [10656] Rename quest function HasFlag to HasQuestFlag
  174. [10657] Separate quest_template.QuestFlags from SpecialFlags
  175. [10658] Add enum as argument for quest special/flags functions
  176. [10659] Fixed mistake in [10653] that causes player to fall from the transport at teleporting to ano
  177. [10660] Make quest for game event be independent of source
  178. [10661] Update VC10 filers for new ACE
  179. [10662] Implement partly item looting
  180. [10663] Fix totem animation at normal unsummon.
  181. [10664] Rename arena_team_stats fields for better fit to stored values.
  182. [10665] Allow use faction data for cases raceMask==0
  183. [10666] Implement ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_*_RATING
  184. [10667] Timed Achievements, Fail-Support and Opcodes
  185. [10668] Implement CONDITION_*ITEM_WITH_BANK conditions.
  186. [10669] Fixed mana amount for overheal case for talent 31785 and ranks.
  187. [10670] Restore build at real C++ compilers after recent timed achievements commit.
  188. [10671] Convert some Unit owner/etc guids to ObjectGuid way.
  189. [10672] Allow damage own pet in sanctuary.
  190. [10673] Include `item_loot` into pdumps
  191. [10674] Show some SPELL_AURA_MOD_DODGE_PERCENT auras as debufs as expected.
  192. [10675] Ignore BOA items reputation requirements at use.
  193. [10676] Fix repeating looting for milling/prospecting.
  194. [10677] Send to creature/etc Update call real diff from last update and use it.
  195. [10678] Revert "[10675] Ignore BOA items reputation requirements at use."
  196. [10679] New table `npc_vendor_template` for comon item data for diff vendors.
  197. [10680] Update item buy code for new way vendor item lists work.
  198. [10681] Added new Cell::Visit* functions to visit grids with center in (x,y) coords
  199. [10682] New table 'item_convert' for convertion items.
  200. [10683] Revert "[10677] Send to creature/etc Update call real diff from last update and use it."
  201. [10684] Fixed mangos.sql `creature_template` default content after adding vendor_id
  202. [10685] Fixed creature_template loading after vendor changes.
  203. [10686] Update outdated comment
  204. [10687] UInt32 timer class copies instead using time_t timers for mstime cases.
  205. [10688] New version of patch for send real diff from last update.
  206. [10689] Restore some item checkes for temporary loot case.
  207. [10690] Fixed *nix build problem after recent commits.
  208. [10691] Add dummy effect of spell 53475, 53487 and 54015
  209. [10692] Fixed wrongly use %d for guids in DB queries.
  210. [10692] Fixed some GCC warnings and code errors.
  211. [10693] Update SpellEntry based on the work of TOM_RUS
  212. [10694] Use portable ACE way msecs time value calculation
  213. [10695] Cleanup some death state enums usage.
  214. [10698] Compute cell area bounds for active objects in the same way like it done for players
  215. [10697] Less strict check for update at war state for factions
  216. [10696] Avoid selection despawned creatures as spell autoselected targets.
  217. [10699] Add debug note for not implemented summon property group
  218. [10700] Remove unused structure GridUpdater.
  219. [10701] Correct check percent spell costs in AI::CanCast
  220. [10702] Fixed loading mails broken after [10692]
  221. [10703] Check SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK for special attacks.
  222. [10704] Add the option to close gossip window in gossip system
  223. [10705] Simplify CellArea calculation
  224. [10706] Implement talent 30326 for spell 5138.
  225. [10708] Update ACHIEVEMENT_CRITERIA_TYPE_LOOT_* with group roll.
  226. [10707] Move Glancing Blow early in melee outcome results.
  227. [10709] Prevent wrongly use transport guid as unittarget in spell targets
  228. [10710] Fixed typos in my previous commit
  229. [10711] Check localization data for existance main table entres.
  230. [10712] Startup checks for `gossip_menu` and `gosip_menu_option` table data.
  231. [10714] Avoid unexpected error at action_menu_id < 0 after recent loading checks adding.
  232. [10713] player/group instance binding fixes.
  233. [10715] Fixed move in inventory items with ItemLimitCategory.
  234. [10716] Typo show commit before revet all realddiff one more time.
  235. [10717] Revert "[10716][10688] New version of patch for send real diff from last update."
  236. [10718] Partly revert "[10687] UInt32 timer class copies instead using time_t timers for mstime case
  237. [10719] Implement proper calculation quest honor reward.
  238. [10720] Implement check `gossip_menu_option`.`npc_option_npcflag`.
  239. [10721] Use required_quest instead of _heroic for non_instance areatrigger teleport
  240. [10722] Fill target map for TARGET_RANDOM_NEARBY_DEST(b) cases.
  241. Backports from 400 branch.
  242. [10723] Add dummy aura effect of 51405 and dummy effect of 51420
  243. [10724] Fix TARGET_AREAEFFECT_CUSTOM, need to obey type when DB target entry exist
  244. Fixed wrong error message for quest related areatriggers.
  245. [10725] Add a few comments for SUMMON_PROP_TYPE_CRITTER
  246. [10726] Correct one SQL in tools, table was renamed.
  247. [10727] Map system re-engineered. Special thanks to Blueboy for tests.
  248. [10728] Fix Deathly Stare spell
  249. [10729] Add dummy aura effect of spell 47178 and dummy effect of 47176
  250. [10730] Check if Pet's target is a valid target (isTargetableForAttack)