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Просмотр полной версии : CMaNGOS Commits


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  1. [11226] More strict checks for insatance data load.
  2. [11227] Fixed item search by guid in bank item slots.
  3. [11228] Correct constant in CalculateRewardHonor
  4. [11229] Avoid access to Pet in pre-Create relocation
  5. [11230] Add dummy effect of spell 42793
  6. [11232] Proper check for loot recipient.
  7. [11231] Add dummy aura effect for spell 43969
  8. [11233] Better way to get caster GUID of dynamic object
  9. [11234] Fixed typo in .debug spellcoefs help string.
  10. [11235] Fixed typo in mangosd.conf comment
  11. [11236] Add dummy effect of spell 49859
  12. [11237] Implement conditional check in EffectQuestComplete
  13. [11238] Add IsActive check in PointMovementGenerator, as with similar waypointmovement
  14. [11239] Comment out crap added in [11237] and bonk the author for creating it.
  15. [11240] Drop dead code from vmap extractor
  16. [11241] Fix some renglish/denglish -> english in config files
  17. [11242] Fix line endings for Visual Studio Solution Files (they need to be CRLF, not LF)
  18. [11243] Allow riding training from other team factions when exalted
  19. [11244] Collect in CreatureCreatePos data for delayed pos setup into Creature::Create.
  20. [11245] Clarify and provide more details for errors related to table spell_script_target
  21. [11246] Provide mail template items for offline players
  22. [11247] Prevent attemps save npc data without static spawns
  23. [11248] Clarify and check DBC/SQL storage format field types.
  24. [11249] Lost summon point set for critter
  25. [11250] Fix create position for summoned creatures.
  26. [11251] Add some base code for GAMEOBJECT_TYPE_CAPTURE_POINT
  27. [11252] One missing case for save non-static spawned creatures.
  28. [11253] Drop unused define GAMEOBJECT_FISHINGNODE_ENTRY
  29. [11254] Really load item text at login.
  30. [11255] Fixed receive BoA item from deleted character by mail.
  31. [11257] Fix overwrite spells 33649 and 20572, other cases with same icon.
  32. [11256] Restore broken in [7207] Creature::SaveToDB overwriting.
  33. [11258] Typo in ObjectMgr::LoadItemConverts()
  34. [11259] Move scheduled scripts counter to ScriptMgr
  35. [11260] Add wrapper for creature vistual item set.
  36. [11261] Get rid of two const_casts by storing const char* instead of char*
  37. [11261] Check gaps in quest RewChoiceItem* data.
  38. [11262] Revert "[11261] Check gaps in quest RewChoiceItem* data."
  39. [11263] Revert "[11262] Revert "[11261] Check gaps in quest RewChoiceItem* data.""
  40. [11264] Add script effect of spell 44364
  41. [11265] Properly take reagents for triggered spell of 44364 (ref previous commit)
  42. [11266] Fixed work glyph 41108 (typo in spell id)
  43. [11267] Restore itemset 647 4p bonus affect work.
  44. [11268] Add dummy effect of spell 43014
  45. * Mark the functions deterministic to avoid issues with MySQL binary logging.
  46. [11269] Apply to lootPlayerNonQuestNonFFAConditionalItems same loot rules as to notmal shared loot.
  47. [11270] Let GM (.gm on) always see gossip options regardless of conditions set.
  48. [11271] Add missing copyright to some files in contrib/
  49. [11272] Update previously commit copyright notices. We are in 2011, not in 2010
  50. [11275] Add missing script call JustSummoned for guardian and critter pet
  51. [11274] Updated some more copyrights which were outdated
  52. [11273] Fix the ".gm setview" command
  53. [11276] In dest. point slection must used in world casting object (not owner of cast affects)
  54. [11277] Add dummy effect of spell 48046
  55. [11278] Fixed auras stack size check at loading.
  56. [11279] Remove aura 53031 at 53039 aura removal.
  57. [11280] Drop obsolete code
  58. [11281] Code cleanup in Player::CastItemCombatSpell
  59. [11282] Use uint32 datatype for aura charges and stacks
  60. [11283] Drop the no longer used Visual Leak Detector (VLD)
  61. [11284] Implement prepared statements for INSERT+DELETE+UPDATE SQL requests. Should improve player s
  62. [11286] Use .gitattributes file in order to set the Visual Studio Files to CRLF line endings.
  63. [11285] Revert "[11242] Fix line endings for Visual Studio Solution Files (they need to be CRLF, not
  64. Edited DBCStructure.h via github.
  65. [11287] Add dummy effect of spell 62105 and dummy aura effect of 62248
  66. [11288] Check IsPositiveEffect in IsPositiveSpell only for existed effects.
  67. [11289] Partially revert [11287] and try to do it properly this time.
  68. [11290] Add dummy aura effect of spell 62109
  69. Edited src/game/CalendarHandler.cpp via GitHub
  70. Edited src/game/DBCStructure.h via GitHub
  71. [11291] And just when we thought that we'd have updated all copyrights in all files...
  72. [11292] Strip trailing whitespace after [11284]
  73. [11293] Cleanups in spell target lists
  74. [11294] corspe -> corpse typos fix.
  75. [11295] Load achievment system state before laoding other character data.
  76. [11296] Load and check GAMEOBJECT_TYPE_CAPTURE_POINT event id's
  77. [11297] Comment fix
  78. [11298] NearUsedPosDo searcher should add only units with correct coordinates. Possibly can help wit
  79. [11299] Handle aura durations in SpellAuraHolder
  80. [11300] Fix compile in GCC
  81. [11301] Implement SPELL_EFFECT_CANCEL_AURA
  82. [11303] Fix crash in HandleTrainerBuySpellOpcode
  83. [11302] Fix false error at LoadTrainerTemplates
  84. [11304] Restore school check for weapon in SPELL_AURA_MOD_DAMAGE_*DONE
  85. [11305] more safe code in vmaps and Field class
  86. [11306] Fix problem in WmoLiquid::GetLiquidHeight() properly instead of ignoring case.
  87. [11307] Add dummy aura effect of spell 6606
  88. [11308] Add dummy effect of spell 43209
  89. [11309] Extend SCRIPT_COMMAND_EMOTE, allow search for nearby creature to do the emote
  90. [11310] Make .npc add/.gobject add commands work safe.
  91. [11311] Add SCRIPT_COMMAND_ATTACK_START to initiate attack by creature.
  92. [11312] Better wording.
  93. [11313] Add m_ prefix for a few values in Creature class
  94. [11314] Fix typo in file name for generated PDB file
  95. [11315] Fix typos in recent commit
  96. [11316] Implement a basic system to restore default faction for creatures after changes
  97. [11317] More SQL requests to use prepared statements.
  98. [11318] Check for NaN values in IsValidMapCoord() functions.
  99. [11319] Revert "[11318] Check for NaN values in IsValidMapCoord() functions." Function finite(X) alw
  100. [11320] Check if Creature::GetRespawnCoord() function returns valid map coordinates. Invalid data mi
  101. [11321] Fixed client crash at wrong quest shift-link structure.
  102. [11322] Get rid of redundant CalculateSpellDuration calls, calculate once in Spell::prepare
  103. [11323] Avoid explicit use HIGHGUID_UNIT as creature high guid in guids or creature creating.
  104. [11324] TARGET_RANDOM_NEARBY_DEST expected targeting any random target point in radius.
  105. [11325] Made recently added coordinates check only for debug build mode.
  106. [11326] Script effect of spell 47097 had reversed area condition according to latest spell_target_po
  107. [11327] Restore hunter's pet call after desmiss work.
  108. As of patch 3.3.0:
  109. [11328] Move dummy effect code for spell 38194 to proper spell family case.
  110. [11329] Fix crash in ChatHandler::HandleNpcDeleteCommand() - correctly despawn TemporarySummon objec
  111. [11332] Avoid use direct mechanic names in loop bounds for version portability.
  112. [11331] Fixed equipment set save.
  113. [11330] Use ObjectGuid to store Totem guids instead of uint64 and fix related rare crash.
  114. [11333] Reserve 9 bytes for PackedGuid buffer instead of 4096 to save RAM.
  115. [11334] Add dummy aura effect of spell 50141
  116. [11335] Let npc info command display more information.
  117. [11336] Use movgen Finilize for code applied at normal movegen expire
  118. [11337] Better wording. v1.01
  119. [11338] Remove trailing spaces.
  120. [11339] Set correct summon coordinates for creature pet, created in Spell::EffectSummonPet(). Should
  121. [11340] Type in Spell::DoSummon error message
  122. [11341] Add dummy effect of spell 32146
  123. [11342] Use Position struct to hold object coordinates - minor code refactoring.
  124. [11343] Check creature*_addon.auras duplicates at loading.
  125. [11344] Make .npc delete safe for instances and complete no static creatures code cases.
  126. [11345] More informative message for nonexisten pettition.
  127. [11346] Use DELETE/INSERT in 11335_02_mangos_mangos_string.sql
  128. [11347] More accurate calculation of next movement update time in RandomMovementGenerator::_setRando
  129. [11348] Ignore spell power for item spell 43733.
  130. [11349] Instead group online players use arena team full list for claculate avg. personal rating.
  131. Updated some structs and enums.
  132. Some lost changes.
  133. [11351] Calculate avg. personal rating in more correct way.
  134. [11350] Revert "[11349] Instead group online players use arena team full list for claculate avg. per
  135. [11352] Send SMSG_NEW_WORLD after teleport destination set.
  136. [11353] Implement spell 46939
  137. This one is SMSG actually, not my fault anyway. You know who to blame.
  138. [11354] Resolve porblems with Pet regeneration timer conflict with Creature version.
  139. [11355] Use ArenaType enum instead raw values
  140. [11357] Replace some 0-values with UNIT_DYNFLAG_NONE
  141. [11356] Some cleanup of JUST_ALIVED for creature and add comments.
  142. [11358] Add script effect of spell 45713
  143. [11359] Fixed typo in recent arenatype enum related changes comment.
  144. [11360] Reapply persistent aura at return to affected range.
  145. [11362] Really reset UNIT_DYNAMIC_FLAGS at player death
  146. [11361] Add and use max arena team size function instead direct code.
  147. [11363] Small fix for SpellRadiusEntry after recent dbc structure cleanups.
  148. [11364] One more ArenaTeam::GetMaxMembersSize use case.
  149. [11367] Check for SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE when checking school immunity
  150. [11366] Fix wrong faction-based targeting of DynamicObject's auras
  151. [11365] Implement SPELL_ATTR_EX3_CANT_MISS attribute. Should fix alot of 'too-often-missing' spells
  152. [11368] small code refactoring: use container typedefs instead of direct container declarations to s
  153. [11369] Restore visuals for infinitely channeled spells
  154. [11370] Implement CONDITION_LEARNABLE_ABILITY, check by spell and optionally item
  155. [11371] Drop not needed MAX_CONDITION define
  156. [11372] Convert tabs to 4 spaces
  157. [11373] Clarify Spell::GetAffectiveCaster result and add comment for recent added call case.
  158. [11374] Another fix for Spell::EffectPersistentAA
  159. More DBC struct fixes.
  160. [11375] Move holder-wide code from effect loop in immune cast checks.
  161. [11376] Allow fallback to creature_template_addon of base entry
  162. Dropped old code.
  163. Test code, disabled.
  164. [11377] Some additional comments in relation to spell 45713
  165. GCC sucks.
  166. [11378] Add script effect of spell 26004
  167. [11379] Add script effect of spell 24714 and improve related 24751
  168. [11380] Research dynamicobject types, added DynamicObjectType enum
  169. [11381] Add methods GetDisplayId/SetDisplayId for gameobjects
  170. [11382] Fix no-pch compile
  171. Updated to OpenSSL 1.0.0d 8 Feb 2011
  172. [11384] Use SPLINEFLAG_FLYING for flying creatures, SPLINEFLAG_UNKNOWN7 is never used. Simplify Map:
  173. [11385] Add support for static vehicle spawns
  174. [11386] Revert small unexpected change -_-
  175. [11387] Add dummy and script effect of spell 45958 and dummy aura of spell 45963
  176. [11388] Don't add MOVEFLAG_ROOT in case creature has no moving state
  177. [11389] Fix mangos.sql after [11385]
  178. [11390] Fully fix equipment set save...hopefully.
  179. Use enum InventoryResult as return type for few functions.
  180. [11391] Auction: multi sell, sale pending list and other fixes.
  181. SQL fix.
  182. [11392] implement spell 38358 which casts 38353
  183. [11395] minor code cleanup for spell 26275
  184. [11394] the spell ids 26275 and 38358 were out of order in the switch(). moved them to the correct p
  185. [11393] add whitespace rules to .gitattributes
  186. [11396] Auction: server side sorting and get all auctions feature.
  187. [11397] Prevent happens one from cases "alive ghost" state.
  188. [11398] Get rid of 2 useless timers and drop a problematic diff in session update
  189. [11399] Make CMake a bit more usefull for Win/MSVC
  190. [11400] Add missing file to shared.vc*proj
  191. [11401] Correct bug with displaying reputation on new characters.
  192. [11402] More info about spell effect targets in debug output.
  193. [11403] Adjust dummy aura of spell 51329, apply/remove only expected flags.
  194. [11404] Revert [11403] Adjust dummy aura of spell 51329.
  195. [11405] Fixed trailing spaces in LfgJoinResult.
  196. [11406] Add dummy aura effect (removal) of spell 42454
  197. [11407] Add dummy effect of spell 17950
  198. [11408] Do not ignore SHEATH_STATE_UNARMED when 0 defined in database *_addon
  199. [11409] Fixed value typo in ITEM_FLAG_UNK30 define.
  200. [11410] Move class and some other field set to Pet::InitStatsForLevel
  201. [11411] More comment to more clear place after prev. commit.
  202. [11412] Add dummy effect of spell 52369 and 52371
  203. [11413] Extend dummy effect for spell 52369 and 52371
  204. [11414] Fixed auction expire mail subject.
  205. [11415] Better server side error reporting to player for bid adding cases
  206. [11416] Add dummy effect of spell 46171
  207. [11417] Add dummy effect of spell 45583
  208. [11418] Add CreatureAI call JustSummoned version for GameObject*
  209. [11419] Resolve some problems with auction sorting.
  210. [11420] Fixed non-PCH build.
  211. [11421] Minor adjustment of spell dummy effect for 46797
  212. [11422] Fix bug in spell dummy for 46485, looking up by wrong field
  213. [11423] Support localization into auction sorting.
  214. [11425] Remove duplicate SetSheath call for hunter pet.
  215. [11424] Cleanups and fixes in FillAreaTargets
  216. [11426] Call JustSummoned (gameobject case) also from EffectSummonObject
  217. [11427] Add dummy effect of spell 48790
  218. [11428] Small cleanup in LoadAuctions.
  219. [11429] Cleanup code for m_ClientBattleGroundIds.
  220. [11430] Introduce GuildMgr
  221. [11431] Make gcc happy again
  222. [11432] Provide access to some script data (names, count) for script DLL
  223. [11433] Remove remains 'internalItemHandler' as default in past item script name.
  224. [11434] Implemented diminishing returns (DR) for dodge and parry chances.
  225. [11435] Fixed IsPositiveEffect triggered spell case and some cleanups
  226. [11436] Really save/load item 5/6 objectives counters in quest status.
  227. [11437] Fixed cases where forgotten that bags have TYPEID_CONTAINER != TYPEID_ITEM
  228. [11439] Cleanup codestyle in Bag.cpp & Bag.h
  229. [11438] Clarify code for quest start/source/req items adding/remove at quest start.
  230. [11440] Restore itemset 650 4p bonus affect work
  231. [11441] Add positiveness detection for SPELL_AURA_MOD_RESISTANCE auras
  232. [11442] Cleanup codestyle in WorldSocketMgr.cpp & WorldSocketMgr.h
  233. [11443] Implement SPELL_AURA_MIRROR_IMAGE (247) and related receive/reply packets
  234. [11444] Replace some poo with good shit, improvements related to [11443]
  235. [11445] Correct a possible crash, if caster of aura has disconnected after aura applied
  236. [11446] Reimplement corpse enter to instance.
  237. [11448] Fixed typo as source for recent crashes at quest start.
  238. [11447] Make SPELL_AURA_MIRROR_IMAGE work also for TARGET_SCRIPT
  239. [11449] Correct script effect of spell 50218
  240. [11450] Aloow stacking some warlock DoTs
  241. [11451] Fixed proc talent 63156 and ranks from 6353 and ranks.
  242. [11452] Implement spell 14537 effects.
  243. [11453] Fixed tier 8 4p bonus affect work
  244. [11454] Use ObjectGuid in class Loot
  245. [11455] Use ObjectGuid in HashMapHolder
  246. [11457] Use ObjectGuid way work with PLAYER_DUEL_ARBITER.
  247. [11456] Some ObejctGuid uses in Pet code.
  248. [11458] Non-item related uint64 guids replaced by ObjectGUids in Player.h
  249. [11459] More ObjectGuid using in Aura/SpellAuraHolder code.
  250. [11460] Use ObjectGuids in last missing cases in AI classes.