- G++ warning cleanup in Playerbot: [-Wdangling-else]
- G++ warning cleanup in Playerbot: [-Wtautological-constant-out-of-ran…
- Playerbot: Fix crash when accessing content after map reset
- Playerbot: Remove core ChatHandler mod and handle chat packets like a…
- Playerbot: Change SMSG_LOOT_RESPONSE case to respond with packets
- Playerbot: Update docs
- Playerbot: add option for Travis build
- Playerbot: Implement optional build of Playerbot via cmake
- Playerbot: add cmake option for Playerbot build
- Playerbot: update licence and authors
- Playerbot: Simplify code
- Playerbot: Update tree structure
- Playerbot: tag playerbot code
- Playerbot: code cleanup
- Playerbot in core: initial commit
- Playerbot: Fix SMSG_MESSAGECHAT
- Add default remote used by github client to git_id
- Armor and DoT damage sources
- Combat Rolls Overhaul: Refactor glancing blow damage calculation
- Mortal Wound now stacks correctly to 10
- Make Songflower Serenade not work above level 63
- Add Celebras the redeemed script spell from classic
- Fix LOS checking of spells that search around DynGo
- Fix shaman totems targeting neutral units
- Rework Totem of Spirits AI and spells
- Fix Cipher of Damnation script attack initiation
- Only resave pet on reagants save
- Trigger trap procs for trap triggerer in case of non-damage traps
- Make gather skill stuff that starts at 1 end at 105 and not 101
- Mark Holder as ready on AREA_AURA addition
- Dont send item loot window if lockpicking for someone in trade
- Fix SPELL_EFFECT_RESURRECT not working on corpses
- Never seem to send this on smsg_spell_start
- Implement SpellEntry MaxTargetLevel
- Implement Paralytic Poison
- Fix targeting for spell - Position
- Adjust charge timer
- Add missing passive spell to Kargath
- Fix NEXT_SWING spells not proccing stuff white-damage should
- Fix Chaos Blast dummy cast flags
- More core support for knock backs with scripted threat reduction
- Refactor UNIT_FLAG_PASSIVE into UNIT_FLAG_IMMUNE_TO_NPC
- Refactor UNIT_FLAG_OOC_NOT_ATTACKABLE into UNIT_FLAG_IMMUNE_TO_PLAYER
- Move spell cast to reset to account for Creature Evade
- Add const to Unit::GetVehicleInfo()
- Fix typo avoiding travis to build playerbot
- Fix playerbot build and fix playerbot taxi express.
- Fix column number in sql update.
- Fix autoshot cannot attack a neutral target.
- Bring Arena timer more in line with blizzlike logic
- Add missing serverside spells
- SchoolMask default value is 1
- Fix unknow gossip option without BOT
- Fix crash when using gossipmenu to invoke playerbot.
- Add FindRootVehicle method for Unit class
- Implemented unified PVP Sanctuary API
- Implemented unified PVP Free For All API
- Fix skill point at gathering.
- [13960] Change db_script_string into dbscript_string and add conditio…
- Fix EAI targeting error
- Possibly fix EAI dynamic movement
- Do not resume combat movement if incapacitated
- Remove respective incapacitate states on movegen finalize
- Add selecting custom invoker in ACTION_T_THROW_AI_EVENT through param3
- Implement ACTION_T_DESPAWN_GUARDIANS
- Implement ACTION_T_ATTACK_START
- [13959] Implement dbscript_random_templates and drop dbscript_string_…
- Generalize dbscript_string_template logic so its easier to use anywhere
- [13958] Implement dbscripts_on_relay
- Fix git_id not iterating over all remotes
- Fix SendPaquet thread safe issue
- Fix minor typo in SharedDefines.h
- Fix and rewrite SpellLogExecute feature.
- Table name typo fix
- Fix dependency misuse: zlib
- CMake: move out delivered Windows includes under designated subfolder
- Update Windows delivered OpenSSL to 1.1.0f
- Transitional Auth update for OpenSSL 1.1
- Update Windows delivered OpenSSL to 1.1.0f (Second Attempt)
- [13961] New cooldown system
- Escort - Escape from Coilskar Cistern
- Extend EventAI to TotemAI
- update events; aura and missing aura
- Fix VisualStudio 2015 toolset for git_id
- update Action; quest event
- Add new Targets; player invoker and player tapped
- With the addition of commit 1ccdd8e2, the console was by default enab…
- Implement .bg debug start command
- G++ warning cleanup: [-Wformat-security]
- G++ warning cleanup: [-Wstring-plus-int]
- Some fix to spelllog
- Remake CMake dependency structure into a more modern one
- Refactor TemporarySummon into TemporarySpawn and add GetSpawner
- [13962] Implement event group
- Unify dbscripts loading some more
- Minor Warsong Gulch code consistency cleanup
- Implement Quest The Grimtotem Weapon
- fix Battle of the Crimson Watch
- Respawn already present GOs too
- Reimplement SPELL_ATTR_NEGATIVE
- Fix bug causing last periodic tick to not happen
- Remove m_in_use
- Fix formatting and follow movegen in Coilskar escort
- Reimplement Fumping quests spells and fix burster worm AIs
- Mogor revives with full health
- Add missing check for faking death to Romulo
- Add proper error handling to SCRIPT_COMMAND_START_RELAY_SCRIPT
- Reimplement Thorngrin in SD2
- Remove usage of pre-wotlk column in spells
- CMake: Lift OpenSSL version req when searching in system path on *nix
- Some warning fixes.
- Fix bg debug command access level
- Redundant line
- [13963] Implement instance limit per account.
- AddGCD should be overrided
- Synchronize timers so that we dont have a 1 milisecond desync
- Ranged attack needs to be updated before Unit::Update
- Fix cooldown issues due to zero values and wrong types
- Fix permanent cooldown data
- Fix crash due to nonexistant caster
- Remove redundant line
- Target of launched relay script is supposed to be AI creature not nul…
- Remove SD2 script for The Final Code, now done in DB.
- Fix combat state not refreshed in some case
- EventAI documentation
- Unit ownership API: Add Controlling player (TBC+)
- Remove SD2 Script for quest 10852 (Now done in DB)
- Implement EVENT_T_FACING_TARGET
- Add Soulflayer AI
- Correct spells of Zealots
- [ZG - Arlokk] Forcefield
- Add Zulian Prowler script
- Add placeholder for Zul'Gurub scripts
- Update Gurubashi Bat Rider script
- Add missing dummy (Axe Flurry)
- G++ warning cleanup: [-Wliteral-conversion]
- Extend shapeshifting API with essential gameplay logic
- Change normal instance reset time to 30 minutes after last player left
- Fix characters.sql after da8e8e6d7c4939ae426782e9374f52e57a1fddf1
- Interrupt movement on movement sensitive channeled spells
- Remove unused variable
- Fix error while deleting characters
- Fix array index may be wrong in socket code
- G++ warning cleanup: [-Wparentheses]
- Clarify spell state and fix spell effect can interrupt itself
- Fix potion update crash
- [13965] Add questgiver_greeting and locales to properly handle SMSG_Q…
- Update mangos.sql
- [13964] Add more comment tables
- Implemented unified PVP Contested API
- UNIT_FLAG_IMMUNE_TO_PLAYER should be applied only to players
- Fix temporary summon hook
- Fix falling damage after taxiflight
- Neutral faction for creature 3678 should be 250
- Forcing 1h timer for boss corpse.
- Rewrite reducing timer rules when no loot is in corpse.
- Implement inspect loot grace period
- Add corpse decay remaining time to npc info command.
- Fix TEMPSPAWN_TIMED_OOC_DESPAWN type
- Implement a IsEncounter() method
- Fix Naralex disciple script
- Add custom respawn coordinates for Anubar Crushers - Azjol Nerub
- Add "win" directory to gitignore
- Implement spell 71303 - Summon Ymirjar - ICC
- Implement Area-52 areatriggers
- Implement script for quest 11895
- Add forgotten removal to burster worm AI
- Add end event for quest 1324
- Smart PvP flag timers
- Fix backporting defect for previous commit
- Lower log to debug level
- Add serverside spells
- Remove wrong code preventing dead mob debuffs from dealing damage
- Entity relations: Initial multilevel API implementation
- Add serversides used in SSC ACID
- Fix wrong order of loading event groups causing errors
- Remove CheckCellIntegrity method.
- Sync all flag propagation routines for summonables
- Implement API for ImmuneNPC and ImmunePC flags with proper propagation
- Fix bad script id choosen for gossip menu.
- Improve some flags naming in enum UnitState
- Flip HasInArc parameters to enable arc to be default parameter
- Fix Mangle learning issue
- Fix UpdateDamagePhysical attack power calculation
- Rework EffectStuck so that its more blizzlike
- Remove logic in favor of proper filling in child spell
- TARGET_SINGLE_ENEMY should target channel target
- Add missing EVENT_T_DEATH ConditionId Documentation
- [PLAYERBOT] Fix HasInArc calls due to core change
- Add missing spell from Classic used in BWL
- Add new effects for Burning Adrenaline spell
- Polish Vaelastrasz intro event
- Playerbot: Fix crash due to floating point exception
- Finalize Vaelastrasz intro event in BWL
- Add missing spells from Classic used in BWL
- Improve Razorgore encounter in BWL
- Fix NPC text localization
- Fix questgiver greeting locales loading
- Rework Crystal Prison Dummy DND by adding serverside
- Implement CONDITION_SPAWN_COUNT and CREATURE_EXTRA_FLAG_COUNT_SPAWNS
- Implement darkmoon faire music GO
- Implement script for bells in cities
- Implement OnEventHappened
- Implement GameObjectAI
- Add support for quest 8730 in BWL
- Razorgore: fix exploit and event breaking case
- Add missing header info
- Build fixes
- Fix missing include
- Fix bad use of baseclass member.
- Some change in PlayerBot code after SetReactState() change
- Fix unknown UNIT_STAT_DIED
- Fix unclear conditional test
- Fix bogus warning on CLANG linux.
- Move Tier 3 relations to relations.cpp
- Implement changing offset, angle and moveFurther without regenerating…
- Remove redundant GetTarget function
- Dont remake MoveChase if its already on top
- Remove redundant EnterEvadeMode
- Notify charms on kill as well
- Remove redundant MoveInLineOfSight from ScriptedPetAI
- Do not ever remove swimming flag it seems to be static
- Relations Stage 2 Rollout: Holy Shock Dummy
- Relations Stage 2 Rollout: NPC Interaction
- Correct speed of summons in Black Morass
- Adjust AOE check custom code with new API
- Appropriate serverside to wotlk structure
- Appropriate CanAttackSpell logic to wotlk
- Rewrite Dirty Larry script
- Desperate Defense - 33896 and 33897 should be removed together
- Script SpellEffects involved in q.11174 Corrosion Prevention
- Remove duplicate case
- Improve Suppression Room in BWL
- Re-implement single target spells detection
- Re-implement single target spells detection
- Blackwing Lair updates
- Kara animal boss emotes should be zone wide
- Implement CHAT_TYPE_ZONE_EMOTE
- Implement Brewfest, Midsummer and Pirates day music GO scripts
- Add generic message sending and worker functions for messaging players
- Implement Nexus-Prince Razaan Summoning Event
- Implement dismount on aggro using CREATURE_TYPEFLAGS_MOUNTED_COMBAT
- Remove now unneeded CREATURE_EXTRA_FLAG_HAVE_NO_SWIM_ANIMATION
- Add prevention for cyclic extra attack proccing
- Misdirection should be removed from target on caster version removal
- Check for instance bind and requirements on summon into instance
- ProcAttacker and ProcVictim should be built per effectmask not globally
- Add trigger flags to some missing places
- Fix formatting and comment in PetAI
- Summoning stone summon spell should not have original caster as GO