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Просмотр полной версии : CMaNGOS Commits


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  1. Stop channeler event on Magtheridon kill
  2. Add 3 spells to IsIgnoreLosSpell
  3. Fix issues with spells that have both CD columns filled
  4. Add more debug output to EscortAI
  5. Partially reimplement Vanish
  6. [13966] Drop redundant creature_movement columns
  7. [13968] Implement Creature Model walk/run speeds Proof: https://gist.…
  8. [13967] Add missing official tool columns and implement Detection
  9. Fix Vanish Purge serverside for wotlk
  10. Implement SPELL_TARGET_TYPE_CREATURE_GUID and script target chains
  11. Implement GetDistanceNoBoundingRadius and fix spell travelling distan…
  12. Move Combat distance calculation to Object
  13. Fix compilation warning due to double to float
  14. Fix error due to new chat type
  15. Remove redundant comparison
  16. Update mangos.sql in light of recent changes
  17. Add missing serverside used in vanilla
  18. Polish script for quest 8730
  19. Update EventAI documentation for CHAT_TYPE_ZONE_EMOTE
  20. Extend ScriptDevAI function to make use of CHAT_TYPE_ZONE_EMOTE
  21. Fix mangos.sql error after recent commit.
  22. Fixed typo in SD2 text
  23. Add dummy aura for spell 16093
  24. Civilian flag misunderstanding crisis resolution
  25. Update FindBoost.cmake to newest version.
  26. Improve three drakes scripts in BWL
  27. Buru Transform
  28. AQ20 & 40 - Stinger Charge & Itch
  29. Finalize Drain Mana spells
  30. Don't set attack timer on both weapons
  31. Improve handle of SPELL_EFFECT_OPEN_LOCK for GAMEOBJECT_TYPE_TRAP
  32. Removed workaround for Chromaggus in BWL
  33. Implement spell 23173
  34. Add missing spell 23173 from Classic
  35. Client movement control management rework
  36. Revert "Remove respective incapacitate states on movegen finalize"
  37. Freya achievement Con-Speed-Atory completion code
  38. Add saving of Con-speed-atory achievement to database
  39. Add Halion remove phase aura on evade and death.
  40. Small updates for raid encounters
  41. Add missing spells from Classic
  42. Finalize Chromaggus script
  43. Fix proc chance of spell 23170
  44. Fix Classic encounters broken after https://github.com/cmangos/mangos…
  45. Alar Credit Quest Condition
  46. Add Serverside Summoning spells used by c.18885 and c.18886
  47. Correct Spawnpositions and Add Texts and Add Emote Visuals and Set Es…
  48. Force Flame Wave to be a wild summon
  49. Dynamic object targeting needs to update ground Z
  50. Combat skills should level on low level mobs as well
  51. Fix rookie mistakes with setting speed to 0 due to model speed change
  52. Rework end of channel
  53. Add information about aura stacks to .list auras
  54. Make Headless horseman attack spawner on aggro
  55. Fix warnings due to double constants
  56. Fix compilation of quest flag commit
  57. Tome of Valor quest changes (1651)
  58. Implement usage of QUEST_FLAGS_STAY_ALIVE
  59. Fix Headless horseman fight bugs
  60. Synchronize constant with other cores
  61. Add generic targeting for channels triggering spells
  62. If a script sets a custom respawn time, we need to save that one not …
  63. Fix crash due to uninitialized iterator
  64. Add Serversides used by Crazed Colossus c.19823
  65. Relations Stage 2 Rollout: Migrate from IsHostileTo in quest handler
  66. Relations Stage 2 Rollout: Migrate from IsHostileTo in Soulshatter dummy
  67. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Pet handler
  68. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Positive/Nega…
  69. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Diminishing R…
  70. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectDispel …
  71. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in EffectPickPoc…
  72. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in Righteous Def…
  73. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in proc trigger …
  74. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in dummy proc 45481
  75. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in area auras up…
  76. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in unit visibility
  77. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in GO visibility
  78. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in player visibi…
  79. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in DBScripts
  80. Relations Stage 2 Rollout: Migrate attack swing handler to new API
  81. Relations Stage 2 Rollout: Migrate from IsFriendlyTo in ScriptDevAI
  82. Fix wotlk script texts collision
  83. Remove duplicate serverside insert
  84. Unify passive proc logic for C++ script using CAST_AURA_NOT_PRESENT
  85. Temporarily fix dangling UNIT_FLAG_FLEEING due to fleeing on low hp
  86. Remove completely redundant code for SPELL_EFFECT_ADD_EXTRA_ATTACKS n…
  87. Fix boolean logic
  88. Use proper spell calculations in chain heal
  89. Remove unused function
  90. Fix naturalist bite areatrigger
  91. Implement Smallest creatures credit quest script
  92. Fix console error due to missing serverside on chess
  93. Apply Thadius Spawn aura in SD2 script
  94. Refactor and extend implementation of naxx thaddius charge spells
  95. Fix Thaddius unattackable and implement Polarity Shift
  96. Fix Combat skill skillup calculation again
  97. Split & document HandleComplainOpcode
  98. Cleanup HandlePlayerLogin
  99. [13969] Implement SMSG_EXPECTED_SPAM_RECORDS
  100. Fix player stand up on attack routine
  101. [13971] Adjust column length based on client limitation
  102. [13970] Implement totp auth
  103. Pathaleon the Calculator guardians fix
  104. Remove redundant serverside insert
  105. fixed the inserts into 'account' table in realmd with default values …
  106. Fix compilation problem
  107. Visual improvement in Onyxia encounter
  108. Refactor Ragnaros script
  109. Adjust EffectPlayerPull so that it accounts for Z difference
  110. Fix soap server listening on 0.0.0.0 by default (if enabled) and igno…
  111. Dep: Update gsoap to 2.8.55
  112. Rename UNIT_CHANNEL_SPELL into UNIT_FIELD_CHANNEL_SPELL
  113. Fix kill credit for quest 10946
  114. Fix logic for achievements 2980 and 2981
  115. Fix some broken DK quests due to the changes in unit flags
  116. Fix DK quest 12698
  117. Vehicles now receive UNIT_FLAG_PLAYER_CONTROLLED on boarding
  118. Restore some AI functionality for vehicles
  119. Code cleanup
  120. Fix item spell reaplied while unde CD
  121. Fix compiler warning (level 3) C4373
  122. This is supposed to work only on situation where only one of the prov…
  123. Add a possibility to set a pool of creature as a target for script.
  124. Remove references to SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
  125. Fix mistake in PointMovementGenerator
  126. Remove forgotten script name
  127. Remove spell cast from script. Will be moved to DB
  128. Fix DK quest 12801
  129. Allow DB scripts to remove aura by caster
  130. Unify GetSummonerGuid() use and be sure SummonedBy field is correctly…
  131. Fix last build.
  132. Correct way to fix GetSummoner() bad usage.
  133. Revert "Unify GetSummonerGuid() use and be sure SummonedBy field is c…
  134. Revert "Fix last build."
  135. Implement rest of CLS fields
  136. Add support for search distance in TerminateScript command.
  137. Fix damage mod from config after CLS fields change
  138. Fix physical damage calculation
  139. Shoot Flame Arrow should only hit one target
  140. Allow extractors to be built without building server applications
  141. Fix reward for quest 11464
  142. Add missing spells for Nefarian phase 2
  143. Add missing spells for Nefarian phase 1
  144. Full Rework of Nefarian encounter
  145. Add more missing spells for Nefarian encounter
  146. Q.11476 wrong check removed
  147. Update vehicle seat flags
  148. Implement SCRIPT_COMMAND_CAST_CUSTOM_SPELL
  149. Fix CanRewardQuest function
  150. Send error message for store new inventory item failure
  151. Implement read of trajectory spell data
  152. Process CMSG_UPDATE_MISSILE_TRAJECTORY packets
  153. Happy New Year!
  154. Rename flags and function that process spell trajectory
  155. Calculate spell impact delay based on trajectory
  156. Implement script for quest 11592
  157. Updates for quest 4901
  158. Avoid potential PlayerBot crash
  159. Add placeholders for battlefields
  160. Fix config file after the latest patches
  161. Temporarely disable loading Wintergrasp script
  162. Add battlefield related hooks for players
  163. Implement core framework for battlefields
  164. Implement battlefields config
  165. Implement battlefield handlers
  166. Handle unit kill inside outdoor pvp area
  167. Add set and get faction for GameObjects
  168. Move GetTeamIndexByTeamId to SharedDefines.h
  169. Rename SetBattleGroundRaid to SetBattleRaid
  170. Add placeholders for battlefields
  171. Change and unify 'BattleField' to 'Battlefield'
  172. Fix build and formatting and reenable the WG script load
  173. Add basic functions to be used in battlefield Wintergrasp
  174. Another attempt to fix travis build
  175. Relations Stage 2 rollout: Experimental: Make GM mode compatible with…
  176. Unit ownership API and field reshuffle to resolve recent confusion
  177. Add serverside spell for GO
  178. Change log channel for unit getters to reduce spam
  179. Update SD2 SQL for latest Maraudon scripts
  180. Script the spewers in Maraudon
  181. Add placeholder for Maraudon instance
  182. Implement GameObjectAI::OnStateChange()
  183. Handle LOCKTYPE_OPEN_ATTACKING for SPELL_EFFECT_OPEN_LOCK
  184. Add WG script definitions and enable initial battlefield setup
  185. More precise accessing mode and debug verbosity for new unit getters
  186. Fix typos
  187. Additional safety for new unit getters
  188. Rename OnStateChange() to OnLootStateChange()
  189. Use BuildChatPacket() in battlefields and add condition check placeho…
  190. [13972] Add battlefield emote strings for Wintergrasp
  191. Further improvements for new unit getters
  192. Restore Realm, World and RA IP binding after ACE to boost::asio conve…
  193. Implement script for quest 11878
  194. Minor Unit::NearTeleportTo refactor
  195. Add UNIT_FLAG_POSSESSED to player unit flag cleanup list
  196. Follow-up fix for "Client control management rework" in possess
  197. Fix vehicle AI behavior
  198. Set creatures in combat with vehicle passengers
  199. Update data sent during Vehicle::Board
  200. Fix weapon skills not leveling up above max base value when player ha…
  201. Prevent a failure case for Triage quests
  202. Add missing spells for Jandice Barov encounter
  203. Improve Jandice Barov script
  204. Add missing spell for Gandling Winter Veil model
  205. Make Darkmaster Gandling use his Winter Veil model
  206. Initial support for multiple charms
  207. Modernize Unit::ResetControlState() as the new Unit::Uncharm()
  208. Charm effect breakage routine modernization
  209. Improve charm and unit flags interactions
  210. Follow-up fix after unit getters API changes
  211. Fix Eyes of the beast regression
  212. Fix SPELL_EFFECT_ACTIVATE_OBJECT with MiscValue=3
  213. minor update to BindIP description in sample configs
  214. Add missing Serverside spells
  215. Add missing Sayge's cooldown spell and remove hack
  216. Fix Eye of Gruul trinket
  217. Add proper vanilla spells for Gordunni Cobalt quest
  218. Relations Stage 2 Rollout: Convert WOTLK only calls to new API
  219. Relations Stage 2: Add const-ness to tier 3 functions
  220. Set combat start position on creature combat enter
  221. Add missing return line
  222. Relations Stage 2: Move GuardAI checks to new API
  223. Relations Stage 2 Rollout: Change attackability and assistability che…
  224. Relations Stage 2 Rollout: Change pos/neg spell code to use new api
  225. Relations Stage 2 Rollout: Remove grid searchers and convert last to …
  226. Relations Stage 2 Rollout: Fix logic to reflect set of helpable targets
  227. Relations Stage 2 Rollout: Convert some grid searchers to new api
  228. Relations Stage 2 Rollout: Use new API in cannibalize
  229. Relations Stage 2 Rollout: Need to check target for FD not source
  230. Relations Stage 2 Rollout: Fix direction of check
  231. Relations Stage 2 Rollout: Fix direction of query in TARGET_SINGLE_FR…
  232. Relations Stage 2 Rollout: Adjust GO CanAttack/Assist functions
  233. Relations Stage 2 Rollout: Fix compilation
  234. Fix Persistent AA effects not working in the wake of their hack removal
  235. Add script for Omen encounter
  236. Implement spell 26374
  237. Remove comment from Classic for Gnomish Battle Chicken spell
  238. Script Dawn's Gambit event in Scholomance
  239. Small improvement for Grim Guzzler
  240. Updated FindBoost.cmake in order to support Boost version 1.66.
  241. Implement CMSG_GROUP_SWAP_SUB_GROUP
  242. Improve and optimize raid subgroup swap handler
  243. allow PlayerBot to pick up quest items
  244. Smallish code improvement
  245. PlayerBot: use new Relations API
  246. Small improvement to Suppression Device in BWL
  247. Implemented helper methods to tell different entities apart
  248. Fix bugs in FollowMovementGenerator::Interrupt and ChaseMovementGener…
  249. Fix Unit::IsPvP() method for wrath and old flag deprecation
  250. Implement a closer replica of summoning ritual