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Просмотр полной версии : CMaNGOS Commits


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  1. [12529] And more hotfixes with these format strings
  2. Merge pull request #120 from dsavineau/master
  3. Fix missing comma introduced in commit 12522
  4. [12530] Fix duplicate entry issue added in [12522]
  5. [12531] Implement the spells used in the Chess Event encounter
  6. [12533] Fix load bar step for alendarMgr::LoadCalendarsFromDB
  7. [12532] Cody Style Improvements
  8. [12534] Add missing spell 61437 to playercreate spells for bloodelves
  9. [12535] Loot-System: Fix reference loading check
  10. [12537] Immediately remove corpses when ForcedDespawn is used
  11. [12536] Fix use of config values related to quest-status and level
  12. [12538] Implement some custom use for Effect Activate Object spells
  13. [12539] Update some Sunwell Plateau spells
  14. [12540] Add new parameter 'expansion' to command 'account create'
  15. [12543] Add CMake source groups to target 'game'
  16. [12542] Add CMake source groups to target 'framework'
  17. [12541] Add CMake source groups to target 'shared'
  18. [12544] CMake: generic way to build a script library
  19. Redump sql databases to unify formatting
  20. Sync mangos.sql with other versions
  21. [12545] Implement spells 61187 and 61190
  22. [12546] Implement some spells for Ignis the Furnace Master
  23. [12547] Implement spells 64489 and 64673
  24. [12548] Remove effect for spell 64503
  25. [12551] Fix crash due to bad compiler
  26. [12550] Add special condition id for Ulduar
  27. [12549] Update spells 62374 and 62907
  28. [12554] EventAI - Add more developing error output
  29. [12553] Fix some target-type handling for EventAI
  30. [12552] Unify text-display functions
  31. [12556] FindGit.cmake already ships with CMake
  32. [12555] FindOpenSSL.cmake already ships with CMake
  33. [12557] EventAI - Ingame output of script state
  34. [12558] Implement effect for spell 63633
  35. [12559] Implement some spells used at Algalon encounter
  36. [12560] Implement some spell effects used by Hodir in Ulduar
  37. [12561] Implement TARGET_92 as TARGET_SUMMONER
  38. [12565] Improve handling of TargetMMGen
  39. [12564] Improve ObjectPosSelector
  40. [12563] Get rid of bounding radius in GetNearPoint[2D] and ObjectPosSelector
  41. [12562] Remove not required duplicate indexes
  42. [12568] Update git_id to reflect recent sql formatting changes
  43. [12569] Implement spell effects 62042, 62278 and 64767
  44. [12570] CMake: Create config.h for windows only when needed
  45. [12571] Remove effect for spell 62678
  46. [12572] Implement Iron Roots removal effect
  47. [12573] Implement some missing spell effects used during the Freya encounter
  48. Merge pull request #127 from Patman64/no_player_commands
  49. Allow server admins to disable GM commands for players entirely.
  50. Fix crash in ChatHandler::ParseCommands
  51. [12574] Implement spells for Mimiron encounter
  52. [12575] Update for Mimiron encounter spells
  53. [12576] DB Scripts SCRIPT_COMMAND_EMOTE
  54. [12577] Add positive exception for spell 56099
  55. [12578] Implement spell effect 45625
  56. [12579] Change startup logo. Thank to all involved.
  57. [12581] Implement 2 chat channel responses
  58. [12580] Improve chat channel code:
  59. [12582] Fix reloading horde controlled capture point
  60. [12583] Add a configurable delay between when a creature respawns and when it can aggro due to movem
  61. [12585] Fix for Finger of Frost 100% proc is corrected and stack also correctly decreased
  62. [12584] Rename m_respawnAggroDelay to make it more generic
  63. [12586] Fixed issue with PCH not working on some versions of GCC
  64. [12587] Chat system refactoring All chat function now call same method
  65. [12588] Restore nix build. Also forget to remove one MANGOSASSERT + cosmetic stuff
  66. [12589] New nix fix, sorry.
  67. [12590] Add BuildChatPacket comment, reorder parameters, correct a little bug gm name not showed on
  68. [12591] Fix freeze if opcode.txt file does not exist on .debug send opcode
  69. [12592] Fix arena scoreboard end screen
  70. [12593] Fix showing skirmish or rated arena queue icon
  71. [12594] Fix LANG_ADDON use on Guild Channels and avoid a possible crash.
  72. [12595] Imrpove readability of the code and avoid visual studio warning c4996 I don't think this can
  73. [12596] Avoid last Visual Studio warning.
  74. [12597] Fix aura not removed in some case. ProcFlag test seem not enough in some case.
  75. [12599] Improve npc chat command.
  76. [12598] Avoid a possible crash using console
  77. [12600] Cleanup world state sending
  78. [12601] Correct some BG chat message missing target name. Thank to @CamilleMoon for pointing. Fix cm
  79. [12602] Set max gossip menu items to 32
  80. [12603] Implement dummy effect for spell 41283
  81. [12604] Correct feeding hunter pet. Main problem was caused by commit d02e72ac9293724cf5595aaed335d3
  82. [12605] Fix debug parameters added in [12592]
  83. [12606] Big rename of creature_template fields. Also renamed core part to have same field name than
  84. [12607] Spell updates required for Northrend quests
  85. [12608] Rmove trailing code and correct frenchglish introduced in [12604] 630caa99b9723ff8886c46f4c
  86. [12609] Update all stats after creature respawn. That fix the stats were not correct when creature c
  87. [12610] Remove unused argument in CalculateMeleeDamage
  88. [12611] Hide known recipes when the Usable box is checked in the AH.
  89. [12612] This is used to prevent creatures from pulling too many nearby monsters, for example during
  90. [12613] Add ACTION_T_SET_STAND_STATE for EventAI
  91. [12614] Reserve more DB_SCRIPT_STRING_ID. It seem that could be usefull.
  92. [12615] Loading/reloading classlevelstats.
  93. [12616] Reorganize code to allow rage rewarded for critter type.
  94. [12617] Fix creature loose target while rooted.
  95. [12619] Fix conflicting typedef error in ACE Prevent assert on platforms where we cannot change thre
  96. [12618] Remove unused constructor overloads
  97. [12621] Hand of Reckoning can now be used to fleeing creature.
  98. [12620] Fix creature flee dont loose target. Also Feared creature will loose correctly target then t
  99. [12622] Implement new stats system for Health and Mana. Core now suport health and mana from new sta
  100. [12623] Simplify and add comments to new stats system code.
  101. [12625] Hotfix broken ACE configure script of [12619]
  102. [12624] Correctly use custom value for specified creature rank in config file. Also add check to ens
  103. [12626] Improve "NPCs gets stuck in melee animation while casting".
  104. [12627] Improve random movement by permit randomly no wait time to next waypoint
  105. [12628] Fix PostgreSQL bindings and add support to build directly with PostgreSQL instead of MySQL.
  106. [12629] Don't do periodic heal ticks if the target is already at max health.
  107. [12631] Restore nix build after [12628]
  108. [12630] Totem are immune to their own spell workaround fix
  109. [12632] Remove a compile warning and better test with float
  110. [12636] Fix another warning and simplify code a little
  111. [12635] Fix tiny bug introduced in [8390] in an unused function
  112. [12634] Fix some unused parameter warnings
  113. [12633] Reorder and unify the config's stat modifier handling
  114. [12637] Fix a few more warnings
  115. [12638] Simple fix for Stealth is removed on fall damage problem Surely could be done better way...
  116. [12639] Fix bad english.
  117. [12640] Better value to check distance between owner and pet. This problem was introduced in [12565]
  118. [12641] Implement dummy effect of spell 63125
  119. [12642] Implement SMSG_INVALIDATE_PLAYER
  120. [12644] Implement vehicle SEAT_FLAG_NOT_SELECTABLE
  121. [12643] Implement movement limitations for vehicles based on vehicle flags
  122. [12645] Add Visual Studio 2013 files
  123. [12646] Initialize AI on vehicle after player control is set / removed
  124. [12650] Add some additional safety checks to vehicle interaction packet processing
  125. [12649] Improve usable player seat condition
  126. [12648] Add some missing vehicle seat flags
  127. [12647] Let vehicle actionbar initialization independent of SEAT_FLAG_USABLE
  128. [12651] Remove unnecessary check added in 12646
  129. [12652] Fix creature not stopping in some conditions.
  130. [12653] Fix creature change z position when speed change.
  131. [12656] Initialize power type and power type values for creatures
  132. [12655] Implement generic power handling for Creatures and Pets
  133. [12654] Add new Regen Health / Power flags and rename database fields accordingly
  134. [12657] Set correct power type for vehicles based on PowerDisplay.dbc
  135. [12658] Revert [12653] and use a better fix.
  136. [12659] Allow sending custom eventAI events to all units in range
  137. [12660] Implement condition CREATURE_IN_RANGE
  138. [12661] Cleanup and rework power type setting
  139. [12662] Fixed build git_id at VS2013
  140. [12663] Fixed build error for some compilers after [12660]
  141. [12664] More missing includes
  142. [12666] Implement some spells required for quest 11198
  143. [12665] Add missing trap id for SendGameObjectCustomAnim call
  144. [12667] Add forgotten break by commit [12251].
  145. [12668] Implement method to send UI encounter unit frames for raid bosses
  146. [12669] Fix non PCH build from previous commit
  147. [12672] Implement SCRIPT_COMMAND_SEND_AI_EVENT_AROUND for dbscripts engine
  148. [12671] Implement ACTION_T_CHANGE_MOVEMENT for EventAI
  149. [12670] Add missing spell id 21883
  150. [12673] Implement spell effect 42281
  151. [12674] Implement script library hook for NpcSpellClick
  152. Fix bug in debug SendOpcode command
  153. [12675] Implement some of the spell effects used in Yogg Saron encounter
  154. [12676] All units can have Not_Selectable flag while boarded on vehicle
  155. [12677] Make use of GROUP_UPDATE_FLAG_VEHICLE_SEAT
  156. [12679] Revert [12646]. This needs to be fixed in another way!
  157. [12678] Fix possible client crash when passenger despawns while boarded
  158. [12680] Improve [12678] with additional Vehicle checkes
  159. [12682] Disable AI attack for controllable vehicles
  160. [12681] Fix spell 9712
  161. [12683] Implement CreatureLinking Flag DESPAWN_ON_DESPAWN
  162. [12684] Implement more spells for Ulduar
  163. [12686] Allow SpellClick during combat for dungeons
  164. [12685] Implement more spells for Yogg-Saron encounter
  165. [12687] Implement sanity spells for Yogg-Saron encounter
  166. [12698] Update binaries
  167. [12697] Add CMake files for recastnavigation
  168. [12696] Change Vmap raw data version.
  169. [12695] Fix vmap geometry.
  170. [12694] Restore movemap generator compil and change mmap files versions.
  171. [12693] Set use of 64 bit for polygone ref
  172. [12692] Update function signature of closestPointOnPoly and getTileAt
  173. [12691] Update code for new recast/detour return value.
  174. [12690] Add new windows project for Detour and Recast
  175. [12689] Reintroduce recastnavigation updated to commit rev
  176. [12688] Remove old recastnavigation files
  177. [12699] Set DT_POLYREF64 for all platforms and configuration build Not sure about cmake. Currently o
  178. [12700] Set ShowProgressBars setting at startup to default 0. (fast startup privilegied)
  179. [12701] Make travis happy, but not sure its the correct way to add a preprocessor
  180. [12702] Disable by default classlevelstats related message till DB guys ready.
  181. [12703] Fix raid instance reset crash and add a server command to force reset. Also added a new serv
  182. [12704] Little forget in [12700] thanks to @XFurry.
  183. [12705] Restore build on VS2012. Older VS version still not work.
  184. [12706] Small code optimizations. Thank to @tzurbaev
  185. [12707] Restore build for older Visual Studio versions
  186. [12708] Fix some invalid WMO spell errors
  187. [12709] Fix a crashing typo related to .npc unfollow command
  188. [12710] Set DB Strict filter for creature_movement with MovementType 2
  189. [12711] Fixed possible mount abuse after leaving BattleGround
  190. [12713] Implement two more TEMPFACTION_TOGGLE flags
  191. [12712] Better DB values check when loading battleground_template
  192. [12714] Unify and beatuify system-startup text
  193. [12715] Remove config UseNewStats
  194. [12716] Fix MoveMapGen for VC100
  195. [12717] Add missing recast project for VS2012 and restore movemapgen build on it.
  196. [12718] Fix problem with scaling vmap model. VMap and MMap need to be rebuilded.
  197. [12720] Consistently use spaces in tools cmake files
  198. [12719] Fix linking issue in mmap and vmap_assembler tools
  199. [12721] Fix VC110/Detour.vcxproj.filters
  200. [12722] Add forgotten part of commit [12713]
  201. [12723] Implement spell effect 141 and spell id 41072
  202. [12724] Restore mmap extractor build with CMake by adding preprocessor
  203. [12725] Fix druid mana on shapeshift
  204. [12727] Implement SPELL_AURA_PREVENT_RESURRECTION
  205. [12726] Implement aura 279 - Mirror Name
  206. [12728] Implement aura 243 - Faction Override
  207. [12729] Fix some warnings reported by static analysis
  208. [12730] Fix warning reported by travis;)
  209. [12731] Implement spell effect 46292
  210. [12733] Implement TARGET_FRIENDLY_FRONTAL_CONE
  211. [12732] Implement TARGET_RANDOM_UNIT_CHAIN_IN_AREA
  212. [12734] Implement basic support for area 284 - Trigger Linked Aura
  213. [12735] Fix static analysis warnings in AHBot
  214. [12738] Add positive exception for spell 42436
  215. [12737] Implement spell effect 145 - Gravity Pull
  216. [12736] Allow targets 60 and 110 to use script target whenever required
  217. [12740] Fix commit [12736]
  218. [12739] Remove invisibility aura (aura 18) based on attribute
  219. [12741] Update some spells for Sunwell Plateau
  220. [12742] Add all missing DT_POLIREF64 preprocessors
  221. [12743] Fix some static code analysis warnings and improve performance
  222. [12744] Allow spell cast on non selectable vehicle passengers
  223. [12745] Implement dummy auras 47563 and 47593
  224. [12746] Fix static analysis const reference performance warnings
  225. [12747] Fix static analysis repeated expression performance warning (1)
  226. [12748] Implement spell effect 19395
  227. [12749] Update fall information on vehicle unboard
  228. [12750] Allow script command 16 to Play Music using the additional flag
  229. [12751] Implement spell effect 50773
  230. [12753] Allow forced cast spells by vehicle to unboard the passenger if required
  231. [12752] Revert previous commit.
  232. [12754] Remove support for deprecated VC90
  233. Add build status image
  234. [12755] Fix [12753]
  235. [12756] Implement Battleground scores storage system
  236. [12757] Add Shaman/Warrior flurry spell chains
  237. [12758] Add missing SQL update in previous commit
  238. [12759] Revert [12757]
  239. [12760] Extend pvp team indexes to global use
  240. [12761] Use shiny new function to play music with the spell
  241. [12762] Fix rooted player continue their movement while rooted for other clients.
  242. [12763] Fix a little memleak. Thank to @kid10. Also fix sql error introduced in 9b7bb67c0eeabfe3e814
  243. [12764] Fix more remaining sql-errors from recent pvp-stats updates
  244. [12768] EventAI - Some random changes
  245. [12767] EventAI - SpeedUp OOC-LoS Event handling
  246. [12766] EventAI - CodeStyle
  247. [12765] Improve EventAI code engine a little bit to be more effective with EVENT_T_RANGE
  248. [12769] Reverse pvp team indexes for score statistics storage
  249. [12770] Fix winner team for bg scores storage
  250. [12771] Rewrite rest management.