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Просмотр полной версии : CMaNGOS Commits


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  1. Update missleading text in ExtractResources.sh
  2. Make bug trio boss unlootable when being consumed
  3. Drop no unused path generation
  4. Fix Nefarian landing
  5. Code cleanup in Stratholme
  6. Fixes for Aurius event in Stratholme
  7. Fix quest 8736
  8. Move spell 25813 to SpellScript
  9. Fix spell 28697
  10. Move spell 26275 to SpellScript
  11. drop pointless sethealth, that breaks the fight
  12. Stratholme: Do not close door behind Black Guards
  13. [PlayerBot] Fix bots no longer running when looting
  14. Implement s.55430 Gymers buddy
  15. Map: Fix GetReachableRandomPosition picking random Z in air and water…
  16. ICC: Make gunship visibility infinite
  17. Transports: Change transports to Gigantic, add forgotten addition on …
  18. ICC: Rework gunship timings based on sniff and add chat command for t…
  19. ICC: Implement Rocket Pack
  20. Transports/Spell: Implement initial Transport Spell support
  21. Improvements for quest 8736
  22. Remove lingering minus caracter
  23. Fix water breathing aura interaction with mirror timer
  24. Adjust Aura::HandleAuraModShapeshift and Unit::RemoveSpellsCausingAur…
  25. hotfix failing builds by initializing WorldSession with dummy values
  26. Fix wotlk merge errors
  27. Threat: Make targets go offline on aggro if in FD and get rid of CanA…
  28. Threat: Fix 3 year old bug with suppression during suppression due to…
  29. Hyjal: Make Base spawns not react and unable to enter combat on retreat
  30. [SD] Steamvault: Remove duplicate Reset();
  31. Fix KilledMonster not rewarding heroic entry and UpdateEntry properly
  32. BT: Adjust illidan timers and force 3 flame blasts before transform back
  33. Chat: Add readout for moveFlags to
  34. BT: Fix illidan evade check
  35. BT: Shorten Flame Burst phase 4 timer by 3 seconds
  36. ZA: Add exception to gong visual spell and add comment to it why
  37. ZA: Remove bad new character in waypoints
  38. [SD] ZA: Add missing additonal Waypoint that should help prevent npc_…
  39. BT: Fix illidan intro weapons unsheath order
  40. [SD] BT: Add Leash for Illidan
  41. BT: Reset illidan combat script status on respawn
  42. Add GetCombatScriptStatus readout to .npc info
  43. Implement .npc evade chat command
  44. Updated KilledMonster() call to use correct params
  45. GOCasting: Fix crash due to nullptr caster on spelllog init
  46. Fix invalid movement during root detection
  47. Movement: Implement unit based SMSG_MOVE_SET_COLLISION_HGT and MSG_MO…
  48. Fix WorldSession::HandleMoveWorldportAckOpcode() difficulty passing
  49. Fix compilation issue in wotlk due to difficulty setting
  50. GOCasting: Fix crash due to updating pointer
  51. Implement Eye of Kilrogg threat propagation disabling and remove redu…
  52. IsleOfQuelDanas: Add missing breaks in npc_shattered_sun_fighterAI
  53. Restore usability to "wp show on" command - Use point id as level for…
  54. Fix instantly despawning helper NPCs for "wp show" command
  55. Fix teleport exploits due to worldport ack
  56. ZA: Fix too small encounter array
  57. WorldState/SunsReach: Add saving to phase transition
  58. WorldState/SunsReach: Properly handle exceptions on loading SAVE_ID_Q…
  59. IsleOfQuelDanas: Shattered Sun Marksman and Shattered Sun Warrior imp…
  60. ZA: Fix one more spot for fixing gold exploit
  61. ZA: Safeguard starting npc event again through saving in DB
  62. Spell/Targeting: Make TARGET_UNIT_FRIEND_CHAIN_HEAL and TARGET_UNIT_F…
  63. Botanica: Fix botanist not combat moving after transition back and on…
  64. Make SPELL_AURA_SCHOOL_ABSORB work with SPELL_ATTR_LEVEL_DAMAGE_CALCU…
  65. Fix merge issues in spell.sql
  66. Spell: Rework Spellmods using trickle down RAII principle
  67. GOCasting: Fix another crash
  68. AQWarEffort: Fix flipped worldstate ids for Peacebloom collection
  69. AQWarEffort: Subtract 5 from resource id to prevent error
  70. AQWarEffort: Adjust counter conditions to automatically check against…
  71. AQWarEffort: Add worldstate to aqresource mapping for conditions
  72. AQWarEffort: Fix sending of counters on login
  73. AQWarEffort: Add GetDaysRemaining and add broadcast on phase 2 entry
  74. AQWarEffort: Add condition CONDITION_WORLD_SCRIPT WAR_EFFORT_DAYS_LEFT
  75. Spell: Check school immune for friendly fire damage spells
  76. SSC: Vashj water should spawn fish
  77. DynGuid: Add missing impl for GAMEOBJECT_EXTRA_FLAG_DYNGUID
  78. Spell/Targeting: Move exception for UNIT_FLAG_NON_ATTACKABLE_2 out of…
  79. Spell/Unit: Ignore units in MeetsSelectAttackingRequirement with UNIT…
  80. Spell: Fix targeting of pet auras
  81. EAI: Engage despawn aggregation AGGREGATION_EVADE also on despawn
  82. DynGuid: Add capability to SD2 to also despawn mobs
  83. Creature/Dynguid: Fix implementation of m_corpseDelay
  84. Spell/Targeting: Fix usage of wrong vriable in Spell::EffectTriggerMi…
  85. fix freebsd build
  86. Spell: Updates some more notes about wotlk only spell effects
  87. Spell: Add rudimentary implementation for SPELL_AURA_MOD_MELEE_HASTE_…
  88. Spell: Implement SPELL_EFFECT_FORCE_CAST_2
  89. Spell: Remove old comment
  90. Spell: Implement SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
  91. Spell: Implement SPELL_ATTR_EX5_HASTE_AFFECT_DURATION
  92. Spell: Implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
  93. Spell: Implement SPELL_AURA_BLOCK_SPELL_FAMILY
  94. Spell: Implement SPELL_AURA_PREVENT_DURABILITY_LOSS
  95. Fixed unexpected ; on 4738. Changed it into a ,
  96. [14039] Anticheat: Initial implementation Integration credit: killerwife
  97. Add missing column in creature_template insert
  98. GOCasting: Fix wotlk specific crashes related to the feature
  99. Fix rolling ignites designation
  100. Targeting: Fix duplicitous checking of ignored targets
  101. Update Level2.cpp
  102. Spell: Fix usage of non-const
  103. Spell: Fix implementation of SPELL_ATTR_EX_REQUIRE_ALL_TARGETS
  104. Spell: Make delayed combat check use effectMask for positivity check
  105. Spell: Add break optimization into delayed spell combat
  106. Dynguid/Linking: Fix checking for spawn in world based on dbguid
  107. Spell: Chain heal should not hit non-pets when not in grp
  108. Spell: Rename SPELL_ATTR_EX5_AI_DOESNT_FACE_TARGET and implement SPEL…
  109. Spell: Rename several spell attributes and implement SPELL_ATTR_EX4_I…
  110. Spell: Implement SPELL_ATTR_EX_REQUIRE_ALL_TARGETS
  111. [SD] TK: Kaelthas Weapons should be passive for 2secs instead of defe…
  112. GameObject: Rework AIM_Initialize and map->Add to fix JustSpawned and…
  113. Implement GetSpawnerGuid() and GetSpawner() for gameobjects
  114. Spell: Implement combat on delayed spell travel start on unittarget
  115. Add offsets enum, add ghost stand flag and update existing code
  116. Transports: Fix endpoint being desynched with sniffed values
  117. Fix errors due to not autoloaded zeppelin masters
  118. Spell: Consolidate various spell enum defines into SpellDefines.h
  119. [SD] Add Script for npc_advanced_target_dummy 2674 so it can be loote…
  120. [SD] Ambassador Paxivi should use s.39650 Blue Banish State/Arcane Po…
  121. Creature: Dismount creatures on death in any event
  122. Fix area52 spotlight placement
  123. Spell: Fix targeting inconsistency with m_jumpRadius and fix chain he…
  124. Dynguid/Linking: Fix template linkage for non db spawns
  125. [Spell] Sum MaxAffectedTargets Changes by Expansion, Fix MaxAffectedT…
  126. Dynguid/Pooling: Fix addressing of pooled dynguids properly
  127. Dynguid: Fix respawning when respawndelay is set
  128. SWP: Minor Kiljaeden respawn fixes
  129. Spell: Remove wrong duplicate condition for facing
  130. EAI: Remove error when EAI is assigned with no scripts
  131. Various improvements for Eranikus encounter in Moonglade
  132. Fix Azuregos being not attackable and move it to CombatAI
  133. Transports: Deeprun Tram crash fix on heavy server load.
  134. Prevent Shattered Sun Marksman from chasing Dawnblade Hawkstriders
  135. OHF: Script Beggar 20432
  136. OHF: Script Bartolo Ginsetti 20365
  137. Rework of main timer in WorldRunnable.cpp, smoother updates
  138. Remove BroadcastText data
  139. Fix crash when text not found in DoDisplayText
  140. Add capability to reference broadcast_text directly in SD2
  141. Do not broadcast facing on stun if target is not in world
  142. Implement hiding of update fields based on flags.
  143. ZA: Reimplement Hatch Eggs using spellscript
  144. SSC: Make coilfang water ignore immunity
  145. [SD] Kelidan should target topaggro during Shadowboltvolley cast
  146. [Spell] s.43783 Spawn Senjin Guardian in Senjin Village for Civilians
  147. Spell: Remove now redundant GetAffectedTargets
  148. [Spell] Add Spells from GetAffectedTargets() to Spell.sql
  149. Implement food and drink animations
  150. Implement Object based heartbeat timer
  151. Do not remove shapeshift auras forcibly on death
  152. [Karazhan] Spotlight spawns in front of Barnes (#485)
  153. fix compiler warnings
  154. Prevent Eranikus from falling to the lake when summoned
  155. Prevent spell 28370 from being removed on evade
  156. Brewfest: Script Belbi Quikswitch 23710
  157. QuelDanas: Solve numerous issues with npc_dawnblade_blood_knight
  158. Tryfix Dawnblade Blood Knight sparring pairs not resetting
  159. Prevent Dawnblade Blood Knight from healing sparring partner
  160. Add another missing include (fix build on *NIX/Clang)
  161. Add missing include (Fix build on *NIX/Clang)
  162. Fix spell effect from previous commit
  163. Make Demon Portal stationary
  164. Make Remulos healable
  165. Fix build
  166. [14041] SpellLists: Implement a thorough version of official spell re…
  167. UnitAI: Fix instant aoe spells changing target in crosshairs
  168. OHF: Enable gossip option after defeating epoch
  169. Paladin: Make judgements not triggered
  170. Spell: Implement TRIGGERED_CHANNEL_ONLY for summoning ritual animations
  171. Fix creature_spawn_entry not forcing no equip on change
  172. Spell: Make NPC to PC cones always use max Z
  173. [SD] Add Aggro Text for Guardian of B
  174. [SD] Model npc_redemption_target after 2009 Sniff following c.6172
  175. [SD] Correct Ouro Spawn Trigger Respawn Time
  176. Fix linux compilation
  177. HallowsEnd: Fix head of horseman not despawning on fail or win
  178. CasterAI: Generalize CasterAI from RangedCombatAI and EAI into Creatu…
  179. Hyjal: Implement EternalSilence residual silence after getting out of…
  180. Scripts: Implement passing target to MovePoint, MovePath and MoveWayp…
  181. Spell: Add executionless targets for SPELL_EFFECT_PERSISTENT_AREA_AUR…
  182. Creature: Add missing data->spawnTemplate->faction usage
  183. Scripts: Generalize SD2 UseOpenableObject and add it to SCRIPT_COMMAN…
  184. Fix GO compilation
  185. GameObject/Updateflags: Fix GO dynflag updates by prefilling them on …
  186. [PlayerBot] Fix bots no longer using mounts
  187. Fix mangos.sql due to spell lists
  188. Fix compilation due to previous commit
  189. Fix startup errors due to broadcast_text migration
  190. Fix stack smashing crash due to spell lists rework
  191. Add second instance for alliance and horde DK start area
  192. [PlayerBot] Fix targets being initalised by integers instead of nullptr
  193. [14042] Scripts: Deprecate textId[1] and textId[2] for SCRIPT_COMMAND…
  194. Remove npc_shenthul script, will use EventAI instead.
  195. Item: Add missing init of m_usedInSpell
  196. Fix some compilation warnings
  197. Send SMSG_PARTYKILLLOG to killer as well and only in group reward range
  198. Scripts: Add functionality for relayids to SCRIPT_COMMAND_MOVE_DYNAMIC
  199. Scripts: Fix checks for SCRIPT_FLAG_BUDDY_BY_GO and add SCRIPT_COMMAN…
  200. Scripts: Change SCRIPT_FLAG_BUDDY_BY_GO to enable a switch for using …
  201. [Command] Improve Readout for .npc info unitflags/dynamicflags/extraf…
  202. Scripts: Add support for mixed targeting commands and add it to SCRIP…
  203. Scripts: Enable targeting GO with SCRIPT_COMMAND_MOVE_DYNAMIC
  204. Add flying check to unreachability for melee mobs
  205. Implement .debug dbscript for relay scripts
  206. Fix logging metric for spells taking too long
  207. AI: Implement target change delay and unreachability on movement init
  208. Fix Danath and Nazgrel not attacking back due to not calling selectho…
  209. Add readout for spell lists to NPC Info
  210. UnitAI: Fix spell lists not going on cooldown when a spell is being c…
  211. SpellLists: Initial documentation commit
  212. RFD: Initial packet handler and some packet sender function add
  213. [14044] Implement instance extending
  214. Implement pending Instance Lock on entering permanently locked instance
  215. Fix issue with dynamic difficulty on login inside instance
  216. Implement raid difficulty change cooldown and miscellaneous bugfixes …
  217. Implement correct SMSG_CHANGE_PLAYER_DIFFICULTY_RESULT payloads for a…
  218. Implement dynamic difficulty changing for ICC and Ruby Sanctum
  219. Fix broadcast text errors due to transition period with mangos strings
  220. Tryfix linux compilation
  221. [14043] Implement SpawnGroups with pooling and linkage Squashed commi…
  222. Brewfest: Add s.39707
  223. ZG: Give hakkar double attack aura
  224. [SD] Add missing Root Self s.23973 for Frenzied Bloodseeker Bat 14965
  225. Targeting: Fix implicit target of SPELL_EFFECT_RESURRECT making it no…
  226. GameObject: Give GO models m2 flag if they have m2 in name on load
  227. [Spell] Add Disease Cloud and Green Ghost Visual (ZG) to IsSpellRemov…
  228. Item: Fix overflow caused by item duration
  229. SWP: Fix gas nova interruptions on felmyst caused by passing wrong ta…
  230. Remove obsolete setting for ignoring spell LoS.
  231. [14045] RDF: Implement RDF initial screen fill
  232. LFG: Implement CMSG_LFG_PARTY_LOCK_INFO_REQUEST
  233. WorldSession: Initialize forgotten values
  234. Spell: Make fishability check 10 times before evaluating as failure
  235. Fix Shaman Earth Shield proccing on incoming heals
  236. Extend taxi node DK hack to all ebon hold mount taxis
  237. Implement HandleAuraDamageShield SP scaling and Druid Brambles talent
  238. Add missing includes for LFG files
  239. Add missing include in MiscHandler.cpp
  240. Add missing include in WorldStateVariableManager.h
  241. Add missing include in SpawnManager.cpp
  242. Add missing include in SpawnManager.cpp
  243. Add missing include in GridNotifiers.cpp
  244. Rename FACTION_TEMPLATE_FLAG_CONTESTED_GUARD to FACTION_TEMPLATE_FLAG…
  245. EAI: Remove duplicate entercombat parent call
  246. SH: Rewrite ikiss with CombatAI
  247. [Spell] 38203 is cast by player on 18473
  248. [SD] Correct Init Timer for Aran Superspell
  249. BT: Fix envenom animations, reset threat not working and port it to s…
  250. SpellList: Fix crash due to wrong variable use