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Просмотр полной версии : CMaNGOS Commits


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  1. Except SPELL_EFFECT_SUMMON from the "cannot target self" list
  2. Fix dynamic movement behavior
  3. Improve script for Prince Malchezaar - Karazhan
  4. Small fixes for Scholomance and Stratholme
  5. [12940] Implemented school immunity for creature from database
  6. Implement script for quest 11516
  7. Add support for spell 28352
  8. Implement script for quest 10506
  9. Implement script for quest 11608
  10. Add missing contributors
  11. The (not so)Great Pet Rework
  12. Add missing pet functionality
  13. Fix pet follow
  14. Remove redundant function
  15. Pet DB cleanup and simplification
  16. Add nasty TODO in group and clean up a bit in player
  17. PetHandler cleanup and hotfix
  18. Don't unsummon pets when mounting
  19. PetAI fixup
  20. creature_template_addon fix for pets/make pets use proper entry
  21. [Warlock][Charm] prevent charming multiple demons
  22. [Commands] add ability to levelup hunter pet using .levelup command. (hackish because its still play
  23. fix pet stay
  24. Improve script for Professor Putricide - ICC
  25. Move AI->JustRespawned() call
  26. Fix code warning
  27. Fix spell 70308
  28. Merge pull request #193 from killerwife/SuperEpicEasyFix
  29. q.10657 script
  30. Implement aura 303 as SPELL_AURA_DAMAGE_DONE_VERSUS_AURA_STATE_PCT
  31. Remove script for quest 4921 - implemented in DB side
  32. Fix crash on case no data in pet_levelstats
  33. Allow pet summon even if missing stats
  34. Only Summon_pet type on player
  35. 尝试修复祖尔格拉布 (attempt at fixing [ZG]) boss crash
  36. Store cast item GUID in Spell to prevent crash when item is deleted
  37. Allignment
  38. 更新:任务掉落倍率配置. (Update : Quest drop rate configuration.)
  39. 增加宠物经验配置。 (pet kills creature experience rate configuration.)
  40. Game/MiscHandler: max matchcount for SMSG_WHO is now configurable
  41. Fix crushing blow v2
  42. Fix display of pet mode and reaction after dismount
  43. Correct defense value used for crushing.
  44. Add Scarlet Bastion defense in Stratholme
  45. Fix PROC_FLAG_KILL for TYPEID_UNIT
  46. Fix SummonPet error messages (via spells::checkcast)
  47. Pet AI Fixup
  48. Remove pet stealth on melee and spell engage
  49. Fix Guardian reactions
  50. Make pet assist owner on summon if not a passive
  51. Utilize flags in PetAI (And uniform extra flags with the other cores)
  52. Polishing Pets (InitStatsForLevel, PetHandler)
  53. Game/Unit: Pet owner will enter combat now if his pet attacks an enemy
  54. Fix crash on taming rare creatures.
  55. Fixing a bug, where pets don't look at their targets
  56. Implement TARGET_FLAG_GAMEOBJECT_ITEM
  57. Fix pet unsummon on mount
  58. Add positive exception for spells 23182 and 25040
  59. Update scriptdev part of README
  60. Minor improvements to quest 5944
  61. [ITEM] Expedition flare not working update
  62. Fix los chase
  63. Fix for the so-called "target bug"
  64. Fixed warning for string to char* conversion
  65. Fix player rooted after possesing an unit.
  66. Fix player rooted after using a vehicule
  67. Fix los chase
  68. Remove master only requirement
  69. missing include
  70. missing include
  71. some more tbb removing
  72. Remove TBB
  73. Fix bad use of const char to initialize a char*.
  74. Missing flags and byte values for pets
  75. Syncing up pet work
  76. Statues are not totems
  77. Move from DB to SD2 the blobs flow near Patchwerk
  78. Silence some g3dlite warnings
  79. Fix compilation error on OSX for vmap extractor.
  80. Implement cmake building for extractors.
  81. Fix a couple of invalid name for spell attributes
  82. Avoid duplicate summon
  83. Avoid travis-ci build on tags
  84. Fix shared library not found for ad on nix.
  85. Remove powerCost from triggered spells
  86. only save correct auras on pet::SavePetToDB
  87. Redirect Chain Lightning to Grounding Totem as well
  88. Remove redundant check
  89. Target should be different to realy apply SPELL_FLAG_REDIRECT
  90. Fix AFK/DND/SYSTEM spam for addon whispers
  91. Add missing DoMeleeAttackIfReady
  92. Remove tabs
  93. Replace ByteFlag with Player_flag for Sanctuary
  94. UNIT_BYTE2_FLAG work
  95. Big changes to pet InitStatsforLevel
  96. Pethandler cleanup
  97. Clean up pet stay functionality
  98. StopCast functionality in AttackStop
  99. Pet Aggro
  100. Handle owner entering combat properly
  101. PetAI cleanup
  102. AURA_INTERRUPT_FLAG_MELEE_ATTACK
  103. Fix pet stealth/invis break on attack
  104. Bad codestyle
  105. Hunter summon pet (call pet) checkcast fixup
  106. Fix MSG_INSPECT_HONOR_STATS response
  107. Fix upport issue.
  108. Blizzlike SPELL_AURA_MOD_CRIT_DAMAGE_BONUS calculation
  109. Implement displaying group leader indicators on players
  110. Use native messages for AFK and DND notifications
  111. Blizzlike NPC crit adjustments
  112. Fix Judgement on multiple targets
  113. Fix Demonic Sacrifice
  114. Fix periodic health leech effects threat generation
  115. Update client control state when on taxi
  116. Fix Improved Healthstone talent for Soulwells
  117. Fix Feral Swiftness talent
  118. Health funnel fixes
  119. Dont need to cancel channeled spell after cast due to distence.
  120. Cancel channeling aura when target resisted
  121. Fix SMSG_QUESTGIVER_STATUS_MULTIPLE and GetDialogStatus
  122. Missing engineering dummy effects
  123. Adding state to aura holder
  124. Utilize spellMod to take account of talens bonus for health leech healing part
  125. Fix channeled spell distance check interval
  126. Revert "Dont need to cancel channeled spell after cast due to distence."
  127. Fix looting of chests which require a key
  128. Use holder access to triggered spell
  129. Fix talent spell cannot stack
  130. Too much uneeded lookup in too much place :/
  131. Keep track in spell holder of triggeredby spell info.
  132. Revert "Implement SPELL_ATTR_EX4_TRIGGERD, this allows you to cast WE's Freeze without cancelling it
  133. More cleanup
  134. Implemented SPELL_ATTR_EX6_IGNORE_CC_TARGETS.
  135. Implement SPELL_ATTR_EX4_TRIGGERD, this allows you to cast WE's Freeze without cancelling its Waterb
  136. Fix some healing aura removed at full health
  137. Minor fix. Fixed some issues with Git Bash on Windows
  138. Failsafe for no AI on 'AssistSummoner'
  139. Remove failsafe and solve properly.
  140. Fixed a crash if time logging is enabled.
  141. MoveMapGen.sh - For 8 processors, and improve map process distribution
  142. Implement SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING
  143. Correct spelling
  144. Fix possitive/negative effect for spells 37097 and 50312
  145. Pet syncing
  146. Remove not needed WorldLocation usage.
  147. Unbreak creature pets
  148. Re-enable world packet logging.
  149. Fix only one rolled item is rolled at time
  150. Pet adjustments
  151. Unbreak Player's Guardians
  152. Utilize ClassLevelStats for pets
  153. Move misplaced unit functionality
  154. Stop mobs from meleeing while casting
  155. Unit logic
  156. Simplify codeflow of Creature::Update()
  157. Properly implement recent pet changes
  158. Majordomo Executus & Ragnaros
  159. Fix some texts (Majordomo)
  160. These kinds of typos are cancer
  161. Don't finalize the session if the client is still connected after log…
  162. threat can not be negative (KLHThreatmeter + WoW-Wiki)
  163. Don't try to destroy an already destroyed session.
  164. Fixed some compiler warnings.
  165. Improved Slaughter Square event in Stratholme
  166. Fix build for VC120
  167. Remove redundant AI call and fix casting variable casting issue.
  168. Fix BIH::intersectRay crash
  169. Implement GuardianAI
  170. Stop combat after delayed time only for unit that have not threat list.
  171. Fix a possible crash due to AI reaction.
  172. Add CombatStop hook for CreatureAI
  173. Guardian or protector pet can have threat list.
  174. Implement possibility to get also not in combat unit for MostHPMissin…
  175. Implement ACTION_T_SET_REACT_STATE
  176. Players PET have never in any case their level higher than caster level.
  177. Some needed change to make CreatureEventAI class more easly deriveable
  178. Fix root not applied correctly
  179. Fix possible heap error and improve pet bar action handling
  180. Fix possessed speed
  181. Remove duplicate code
  182. Correctly apply Pet motion after possess
  183. Fix attack state when loosing possess aura.
  184. Now creature spells are loaded in preferred spell slot
  185. Revert using charmer guid and opcode.
  186. Use the recent select target logic on Dalliah and Gargolmar (TBC)
  187. Implement logic for ATTACKING_TARGET_FARTHEST_AWAY
  188. Fix SD2 build after the recent changes
  189. Move all AI related objects to a separate folder
  190. Fix VC120 for PossessedAI
  191. Fix typo
  192. Implement SPELL_ATTR_EX5_REMOVE_AT_ENTER_ARENA
  193. Notify DB / ACID team of new GuardianAI
  194. AISelector: Select GuardianAI for all non-controlled pets
  195. Implement PvP Arena script for Dalaran Sewers
  196. Notify battleground on creature create
  197. Update functionality for RemoveAurasWithAttribute()
  198. Implement elevator for Lady Deathshisper - ICC
  199. Implement logic for Dynamic Transport gameobject types
  200. Update functionality for RemoveAurasWithAttribute()
  201. Implement PvP Arena script for Ring of Valor
  202. Add script for Gates traps in Stratholme
  203. Fix Ulduar tram after the recent commits
  204. Fix Linux compil
  205. Fix some possible crash in GuardianAI
  206. Fix a little mistake
  207. Changed from reset on enter combat, on reset during Reset function, e…
  208. Ensured correct unit facing server side after Distract
  209. Fix another casting error and add attack cammand to pet bar
  210. Fix infinity loop when the possessed creature die with attackers.
  211. Revert and fix MotionMaster assert
  212. Better handling for possessing case and a player that have a summone…
  213. UNIT_FLAG_PVP_ATTACKABLE is needed for player controlled creatures
  214. Rework SetPossessed(). Now possessed creature threat will be set afte…
  215. Move combat stop code.
  216. Move combat stop code in death case.
  217. Dont remove threat list when a creature is possessed.
  218. Add a dedicated struct to save important combat data
  219. Effectivly remove all attackers
  220. Fix logic fail when calculating level penalty
  221. Fix multi-instance flight paths after client control patch
  222. Fix build
  223. Add prefix to the defined values in prev commits
  224. Don't return from Spell::DoSpellHitOnUnit if all effects were handled…
  225. Refactor RASocket::ProcessIncomingData
  226. Remove external Mersenne Twister
  227. Force send monster stop opcode.
  228. Revert change done in attacker code
  229. Fix timers without initialmin/max
  230. Fix build Sorry for this
  231. Fix Water Walking as Ghost and on map change
  232. Add support for Thaddius screams throughout Naxxramas
  233. Send initial world states for all battlegrounds
  234. Fix swiftmend ignoring owner of hots
  235. Implement supressing exclusive auras
  236. Fix Unboarding crash while grid is unloading
  237. Add ItemPrototypeFlags3 definition from official source
  238. Rename ItemPrototypeFlags2 to official name
  239. Rename ITEM_FLAG to official names
  240. Implement SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
  241. Add TODOs and attributes without need for impl
  242. Implement SPELL_ATTR_EX6_IGNORE_CASTER_AURAS
  243. Implement SPELL_ATTR_EX5_DONT_TURN_DURING_CAST
  244. Implement SPELL_ATTR_EX5_ALLOW_TARGET_OF_TARGET_AS_TARGET
  245. Implement SPELL_ATTR_EX5_HIDE_DURATION
  246. Implement SPELL_ATTR_EX4_DAMAGE_DOESNT_BREAK_AURAS
  247. Implement TODO for binary spell resist
  248. Implement SPELL_ATTR_EX4_IGNORE_RESISTANCES
  249. Implement SPELL_ATTR_EX3_IGNORE_RESURRECTION_TIMER
  250. Name SPELL_ATTR_EX3_DONT_DISPLAY_RANGE