m src/game/BattleGround.h
m src/game/BattleGroundAB.cpp
m src/game/BattleGroundAB.h
m src/game/BattleGroundAV.cpp
m src/game/BattleGroundAV.h
m src/game/BattleGroundBE.cpp
m src/game/BattleGroundBE.h
m src/game/BattleGroundEY.cpp
m src/game/BattleGroundEY.h
m src/game/BattleGroundNA.cpp
m src/game/BattleGroundNA.h
m src/game/BattleGroundRL.cpp
m src/game/BattleGroundRL.h
m src/game/BattleGroundWS.cpp
m src/game/BattleGroundWS.h
m src/game/Player.cpp
m src/game/Player.h
m src/shared/revision_nr.h
[9880] Prepare world state inint packet data in more clean way.
* Avoid use hardcoded field amount values
* Avoid use world state update packets just after world state init packet
* Attempt make code look less horrible in general.
Дальше...