Автор: Schmoozerd
m doc/script_commands.txt
m src/game/Map.cpp
m src/game/Map.h
m src/game/ScriptMgr.cpp
m src/game/ScriptMgr.h
m src/game/Spell.cpp
m src/game/Spell.h
m src/game/SpellEffects.cpp
m src/shared/revision_nr.h
[11989] Add support to call spell_scripts in more cases
* Support to script Dummy spells with spell_scripts
* Support to script TriggerSpell spells which have no existing triggered spell
Note that the order which spell-effect actually triggers the DB script is well-defined (SCRIPT_EFFECT before DUMMY before other)
Signed-off-by: Schmoozerd
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