03.03.2013, 13:38 | #16 |
RuDB Dev
Регистрация: 01.02.2010
Адрес: localhost
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Возможно у этой темы будет продолжение. Поскольку в кеше клиента появились скрипты сценариев (SceneScript.adt).
Код:
REPLACE INTO scene_script VALUES ('ruRU', 9422, 'Silvermoon 5.1: zto - One Last Grasp - Init', '---------------------- -- Helper Functions -- ---------------------- function refugeeStance( actor ) local emoteArray = { Animations.Sleep; Animations.Stand; Animations.SitGround; Animations.KneelLoop; } local emoteSomething = emoteArray[math.random(#emoteArray)] PlayLoopingSplitBodyAnim( actor, emoteSomething ) end ------------------------- --Scene Points & Paths -- ------------------------- refugeeSpawnPoint = 4923 refugeeSpawnerPoint = 4924 ------------ -- Spells -- ------------ teleportSpell = 51347 -------------- --Characters-- -------------- refugee1CreatureID = 68613 refugee2CreatureID = 68766 refugee3CreatureID = 68978 silvermoonGuardCreatureID = 51796 --divineBellModelID = \"WORLD\\EXPANSION04\\DOODADS\\MOGU\\Mogu_DivineBell.M2\" portalModelID = \"World\\Generic\\ActiveDoodads\\SpellPortals\\MagePortal_Dalaran.mdx\" tableModelID = \"WORLD\\EXPANSION01\\DOODADS\\GENERIC\\BLOODELF\\BENCHES\\BE_Bench01.m2\" bunnyCreatureID = 62026 lorthemarCreatureID = 68084 halduronCreatureID = 16801 aethasCreatureID = 30116 rommathCreatureID = 16800 --refugeesA = SpawnActorsAtPoints ( refugee1CreatureID, 4923, 1, true ) --guards = SpawnActorsAtPoints ( silvermoonGuardCreatureID, 4925, 1, true ) --refugeesC = SpawnActorsAtPoints ( refugee3CreatureID, 4926, 1, true ) --divineBell = SpawnModelActor ( divineBellModelID, 9833.22, -7267.85, 26.1817, 191.906, 2, true) portals = SpawnModelActorsAtPoints ( portalModelID, 4924, 1, true ) lorthemar = SmoothPhaseSpawnActor (lorthemarCreatureID, 9820.831055, -7261.232910, 26.175354, 226, 1, true) halduron = SmoothPhaseSpawnActor (halduronCreatureID, 9817.772461, -7256.824707, 26.178864, 267, 1, true) aethas = SmoothPhaseSpawnActor (aethasCreatureID, 9815.26, -7267.02, 26.2364, 46.459, 1, true) rommath = SmoothPhaseSpawnActor (rommathCreatureID, 9815.26, -7267.02, 26.2364, 46.459, 1, true) table = SpawnModelActor (tableModelID, 9820.66, -7255.25, 26.1533, 214.301, 1, false) splashBunny = SpawnActor(bunnyCreatureID, 9827.83, -7248.18, 27.1063, 216.325, 1, false) FadeOut(aethas, 0) FadeOut(rommath, 0) --[[Random emotes for refugees for i=1, #refugeesA do refugeeStance( refugeesA[i] ) end --Set emotes for guards for i=1, #guards do PlayLoopingSplitBodyAnim( guards[i], Animations.Ready1H ) end --Set Emotes for other Random refugees for i=1, #refugeesC do refugeeStance( refugeesC[i] ) end ]]-- SendTrigger(\"Smooth Phase Complete\") -------------- --Cue Action-- -------------- Wait(1) lorthemar:BroadcastTextStereo(BroadcastType.Yell, 69642) -- VO Line 1 PlayOneShotSplitBodyAnim( lorthemar, Animations.EmoteTalkExclamation ) Wait(2) --lorthemar:WaitBroadcastSoundComplete() Wait(.5) aethas:BroadcastTextStereo(BroadcastType.Say, 69643) -- VO Line 2 PlayOneShotSplitBodyAnim( aethas, Animations.EmoteTalk ) Wait(7) --aethas:WaitBroadcastSoundComplete() Wait(.5) lorthemar:BroadcastTextStereo(BroadcastType.Say, 69644) -- VO Line 3 PlayOneShotSplitBodyAnim( lorthemar, Animations.EmoteTalkQuestion ) Wait(5) --lorthemar:WaitBroadcastSoundComplete() Wait(.5) aethas:BroadcastTextStereo(BroadcastType.Say, 69645) -- VO Line 4 - \"Proudmoore, she\'s blah blah blah\" aethas:PlayOneShotAnimKit( 1530 ) Wait(2) aethas:PlayOneShotAnimKit( 1530 ) --aethas:WaitBroadcastSoundComplete() Wait(6) Wait(1) --Angry lorthemar lorthemar:BroadcastTextStereo(BroadcastType.Say, 69646) -- VO Line 5 - Table Flipper SendTrigger(\"lorthemar - pace\") PlayOneShotSplitBodyAnim( lorthemar, Animations.EmoteTalk ) Wait(2) PlayOneShotSplitBodyAnim( lorthemar, Animations.EmoteTalk ) Wait(5) SendTrigger(\"lorthemar - cross to table\") --lorthemar:WaitBroadcastSoundComplete() Wait(3) Wait(1) lorthemar:BroadcastTextStereo(BroadcastType.Say, 69647) -- VO Line 6 - \"When will they learn!\" Wait(6) ', 0, 9435); |
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