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Старый 21.02.2013, 15:39   #1
Karazhan
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Регистрация: 26.09.2012
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Karazhan На верном пути
Сообщение Хранитель Каражана.

Здравствуйте.Так как к сожалению эвент Шахматы в рейде Каражан неработают,решил маленькую альтернативу предложить.Признаюсь сразу честно,взял скрипт https://github.com/scriptdev2/script...the_pallid.cpp
и решил переделать его.В Ядре и в СкриптДев2 я документацию прочел,стало уже понятнее.Копирайты сохранены,я уважаю чужое творение.
Мне непонятен только один метод это DoUseOrButton,в скрипте инстанса это есть,а для чтобы существо открывало эту дверь после своего уничтожения,примеров ненашел к сожалению.Прошу подсказать,где ошибка.
Код:
/* Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* ScriptData
SDName: Boss_Karazhan_Warden
SD%Complete: 
SDComment:
SDCategory: Karazhan
EndScriptData */

#include "precompiled.h"
#include "karazhan.h"
enum
{
    SPELL_SHADOW_BOLT   = 30055, 
    SPELL_DRAIN_LIFE    = 17238,
    SPELL_DRAIN_MANA    = 17243,
    SPELL_ICE_TOMB      = 16869,
    SPELL_FRENZY        = 32965,
    
    GO_GAMESMANS_HALL_EXIT_DOOR     = 184277,
};

struct MANGOS_DLL_DECL boss_karazhan_wardenAI : public ScriptedAI
{
    boss_karazhan_wardenAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }

    uint32 m_uiDrainManaTimer;
    uint32 m_uiShadowboltTimer;
    uint32 m_uiIceTombTimer;
    uint32 m_uiDrainLifeTimer;
    uint32 m_uiBerserkTimer;

    void Reset() override
    {
        m_uiDrainManaTimer  = 30000;
        m_uiShadowboltTimer  = 0;
        m_uiIceTombTimer    = 15000;
        m_uiDrainLifeTimer  = 20000;
        m_uiFrenzyTimer    = 60000;
    }
    
    
    void JustDied(Unit* /*pKiller*/) override
    {
           if (m_pInstance)
           m_pInstance->SetData(TYPE_CHESS, DONE);
    }
    
        
    

    void UpdateAI(const uint32 uiDiff) override
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // Shadowbolt
        if (m_uiShadowboltTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
            {
                if (DoCastSpellIfCan(pTarget, SPELL_SHADOW_BOLT) == CAST_OK)
                    m_uiShadowTimer = urand(1000, 2000);
            }
        }
        else
            m_uiShadowTimer -= uiDiff;

        // IceTomb
        if (m_uiIceTombTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
            {
                if (DoCastSpellIfCan(pTarget, SPELL_ICE_TOMB) == CAST_OK)
                    m_uiIceTombTimer = urand(15000, 20000);
            }
        }
        else
            m_uiIceTombTimer -= uiDiff;

        // Drain Life
        if (m_uiDrainLifeTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0))
            {
                if (DoCastSpellIfCan(pTarget, SPELL_DRAIN_LIFE) == CAST_OK)
                    m_uiDrainLifeTimer = urand(15000, 20000);
            }
        }
        else
            m_uiDrainLifeTimer -= uiDiff;

        // Drain mana
        if (m_uiDrainManaTimer < uiDiff)
        {
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0, SPELL_DRAIN_MANA, SELECT_FLAG_POWER_MANA))
            {
                if (DoCastSpellIfCan(pTarget, SPELL_DRAIN_MANA) == CAST_OK)
                    m_uiDrainManaTimer = urand(20000, 30000);
            }
        }
        else
            m_uiDrainManaTimer -= uiDiff;
        
        if (m_uiFrenzyTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_FRENZY) == CAST_OK)
                m_uiFrenzyTimer = urand(55000, 60000);
        }
        else
            m_uiFrenzyTimer -= uiDiff;


        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_boss_karazhan_warden(Creature* pCreature)
{
    return new boss_karazhan_wardenAI(pCreature);
}

void AddSC_boss_karazhan_warden()
{
    Script* pNewScript;

    pNewScript = new Script;
    pNewScript->Name = "boss_karazhan_warden";
    pNewScript->GetAI = &GetAI_boss_karazhan_warden;
    pNewScript->RegisterSelf();
}
Заранее спасибо.
__________________
So foolish.

Последний раз редактировалось Karazhan; 11.04.2013 в 18:28. Причина: теги кода
Karazhan вне форума