в 5.4.1 так
Код:
enum EObjectDynamicFields
{
OBJECT_DYNAMIC_END = 0x0,
};
enum EUnitDynamicFields
{
UNIT_DYNAMIC_PASSIVE_SPELLS = OBJECT_DYNAMIC_END + 0x0, // Size: 0x1
UNIT_DYNAMIC_WORLD_EFFECTS = OBJECT_DYNAMIC_END + 0x1, // Size: 0x1
UNIT_DYNAMIC_END = OBJECT_DYNAMIC_END + 0x2,
};
enum EPlayerDynamicFields
{
PLAYER_DYNAMIC_RESEARCH_SITES = UNIT_DYNAMIC_END + 0x0, // Size: 0x1
PLAYER_DYNAMIC_RESEARCH_SITE_PROGRESS = UNIT_DYNAMIC_END + 0x1, // Size: 0x1
PLAYER_DYNAMIC_DAILY_QUESTS_COMPLETED = UNIT_DYNAMIC_END + 0x2, // Size: 0x1
PLAYER_DYNAMIC_END = UNIT_DYNAMIC_END + 0x3
};
enum EItemDynamicFields
{
ITEM_DYNAMIC_MODIFIERS = OBJECT_DYNAMIC_END + 0x0, // Size: 0x1
ITEM_DYNAMIC_END = OBJECT_DYNAMIC_END + 0x1
};