Показать сообщение отдельно
Старый 17.04.2011, 14:21   #23
aftersoft
Гость
 
Сообщений: n/a
По умолчанию

Поставил полностью сервак с хаба RSA, пропатчил его, залил базу, пропатчил ее.
Пытаюсь запустить он мне пишет:
Код:
>> Initialized 94 data stores

Using ruRU DBC Locale as default. All available DBC locales: ruRU

Loading Script Names...
[153 ms] SQL: SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM scripted_areatrigger WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM scripted_event_id WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM instance_template WHERE ScriptName <> '' UNION SELECT DISTINCT(ScriptName) FROM world_template WHERE ScriptName <> ''
[**************************************************] 100%
>> Loaded 933 Script Names

Loading WorldTemplate...
[0 ms] SQL: SELECT MAX(map) FROM world_template
[0 ms] SQL: SELECT COUNT(*) FROM world_template
[0 ms] SQL: SELECT * FROM world_template
[**************************************************] 100%
>> Loaded 4 World Template definitions

Loading InstanceTemplate...
[0 ms] SQL: SELECT MAX(map) FROM instance_template
[0 ms] SQL: SELECT COUNT(*) FROM instance_template
[0 ms] SQL: SELECT * FROM instance_template
[**************************************************] 100%
>> Loaded 87 Instance Template definitions

Loading SkillLineAbilityMultiMap Data...
[**************************************************] 100%
>> Loaded 10219 SkillLineAbility MultiMap Data

Cleaning up instances...
[[0 ms] SQL: SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0
[0 ms] SQL: SELECT mapid, difficulty, resettime FROM instance_reset
[1 ms] SQL: SELECT id, map, instance.difficulty FROM instance LEFT JOIN instance_reset ON mapid = map AND instance.difficulty =  instance_reset.difficulty WHERE (instance.resettime < '1303039122' AND instance.resettime > '0') OR (NOT instance_reset.resettime IS NULL AND instance_reset.resettime < '1303039122')
[0 ms] SQL: SELECT character_instance.guid, instance FROM character_instance LEFT JOIN characters ON character_instance.guid = characters.guid WHERE characters.guid IS NULL
[0 ms] SQL: SELECT group_instance.leaderGuid, instance FROM group_instance LEFT JOIN characters ON group_instance.leaderGuid = characters.guid LEFT JOIN groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS NULL OR groups.leaderGuid IS NULL
[0 ms] SQL: SELECT id, map, difficulty FROM instance LEFT JOIN character_instance ON character_instance.instance = id LEFT JOIN group_instance ON group_instance.instance = id WHERE character_instance.instance IS NULL AND group_instance.instance IS NULL
[0 ms] SQL: SELECT character_instance.guid, instance FROM character_instance LEFT JOIN instance ON character_instance.instance = instance.id WHERE instance.id IS NULL
[0 ms] SQL: SELECT group_instance.leaderGuid, instance FROM group_instance LEFT JOIN instance ON group_instance.instance = instance.id WHERE instance.id IS NULL
SQL: START TRANSACTION
[0 ms] SQL: DELETE FROM creature_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)
[0 ms] SQL: DELETE FROM gameobject_respawn WHERE instance <> 0 AND instance NOT IN (SELECT id FROM instance)
SQL: COMMIT
[**************************************************] 100%
>> Instances cleaned up

Packing instances...
[0 ms] SQL: SELECT id FROM instance
[>> Instance numbers remapped, next instance id is 1 100%


[1 ms] SQL: SELECT MAX(guid) FROM characters
[0 ms] SQL: SELECT MAX(guid) FROM creature
[0 ms] SQL: SELECT MAX(guid) FROM item_instance
[0 ms] SQL: SELECT MAX(id) FROM instance
SQL: START TRANSACTION
[0 ms] SQL: DELETE FROM character_inventory WHERE item >= '1'
[0 ms] SQL: DELETE FROM mail_items WHERE item_guid >= '1'
[0 ms] SQL: DELETE FROM auction WHERE itemguid >= '1'
[1 ms] SQL: DELETE FROM guild_bank_item WHERE item_guid >= '1'
SQL: COMMIT
[0 ms] SQL: SELECT MAX(guid) FROM gameobject
[0 ms] SQL: SELECT MAX(id) FROM auction
[0 ms] SQL: SELECT MAX(id) FROM mail
[0 ms] SQL: SELECT MAX(guid) FROM corpse
[0 ms] SQL: SELECT MAX(arenateamid) FROM arena_team
[0 ms] SQL: SELECT MAX(setguid) FROM character_equipmentsets
[0 ms] SQL: SELECT MAX(guildid) FROM guild
[0 ms] SQL: SELECT MAX(groupId) FROM groups

Loading Page Texts...
[0 ms] SQL: SELECT MAX(entry) FROM page_text
[0 ms] SQL: SELECT COUNT(*) FROM page_text
[1 ms] SQL: SELECT * FROM page_text
[**************************************************] 100%
>> Loaded 2062 page texts

Loading Game Object Templates...
[0 ms] SQL: SELECT MAX(entry) FROM gameobject_template
[0 ms] SQL: SELECT COUNT(*) FROM gameobject_template
[12 ms] SQL: SELECT * FROM gameobject_template
[**************************************************] 100%
>> Loaded 19334 game object templates

Loading Spell Chain Data...
[0 ms] SQL: SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain
[**************************************************] 100%
>> Loaded 4635 spell chain records (2994 from DBC data with 2 req field updates, and 1641 loaded from table)

Loading Spell Elixir types...
[0 ms] SQL: SELECT entry, mask FROM spell_elixir
[**************************************************] 100%
>> Loaded 132 spell elixir definitions

Loading Spell Learn Skills...
[**************************************************] 100%
>> Loaded 99 Spell Learn Skills from DBC

Loading Spell Learn Spells...
[1 ms] SQL: SELECT entry, SpellID, Active FROM spell_learn_spell
[**************************************************] 100%
>> Loaded 22 spell learn spells + 572 found in DBC

Loading Spell Proc Event conditions...
[0 ms] SQL: SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMaskA0, SpellFamilyMaskA1, SpellFamilyMaskA2, SpellFamilyMaskB0, SpellFamilyMaskB1, SpellFamilyMaskB2, SpellFamilyMaskC0, SpellFamilyMaskC1, SpellFamilyMaskC2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event
[**************************************************] 100%
>> Loaded 558 extra spell proc event conditions +59 custom proc (inc. +4 custom ranks)

Loading Spell Bonus Data...
[0 ms] SQL: SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data
[**************************************************] 100%
>> Loaded 148 extra spell bonus data

Loading Spell Proc Item Enchant...
[0 ms] SQL: SELECT entry, ppmRate FROM spell_proc_item_enchant
[**************************************************] 100%
>> Loaded 8 proc item enchant definitions

Loading Aggro Spells Definitions...
[0 ms] SQL: SELECT entry, Threat, multiplier, ap_bonus FROM spell_threat
[**************************************************] 100%
>> Loaded 110 spell threat entries

Loading NPC Texts...
[6 ms] SQL: SELECT * FROM npc_text
[**************************************************] 100%
>> Loaded 6821 npc texts

Loading Item Random Enchantments Table...
[1 ms] SQL: SELECT entry, ench, chance FROM item_enchantment_template
[**************************************************] 100%
>> Loaded 28691 Item Enchantment definitions

Loading Items...
[0 ms] SQL: SELECT MAX(entry) FROM item_template
[0 ms] SQL: SELECT COUNT(*) FROM item_template
[15 ms] SQL: SELECT * FROM item_template
[**************************************************] 100%
>> Loaded 37553 item prototypes

Loading Item converts...
[1 ms] SQL: SELECT entry,item FROM item_convert
[**************************************************] 100%
>> Loaded 10 Item converts

Loading Creature Model Based Info Data...
[0 ms] SQL: SELECT MAX(modelid) FROM creature_model_info
[0 ms] SQL: SELECT COUNT(*) FROM creature_model_info
[0 ms] SQL: SELECT * FROM creature_model_info
[**************************************************] 100%
>> Loaded 24154 creature model based info

Loading Equipment templates...
[0 ms] SQL: SELECT MAX(entry) FROM creature_equip_template
[0 ms] SQL: SELECT COUNT(*) FROM creature_equip_template
[0 ms] SQL: SELECT * FROM creature_equip_template
[**************************************************] 100%
>> Loaded 4222 equipment template

Loading Creature templates...
[1 ms] SQL: SELECT MAX(entry) FROM creature_template
[0 ms] SQL: SELECT COUNT(*) FROM creature_template
[21 ms] SQL: SELECT * FROM creature_template
Error in creature_template table, probably sql file format was updated (there should be 90 fields in sql).
Цитата:
Loading Creature templates...
[1 ms] SQL: SELECT MAX(entry) FROM creature_template
[0 ms] SQL: SELECT COUNT(*) FROM creature_template
[21 ms] SQL: SELECT * FROM creature_template
Error in creature_template table, probably sql file format was updated (there should be 90 fields in sql).
Несколько раз перезаливал таблицу, несколько раз перепатчивал и перекачивал ее, исход один. Помогите плиз проблему решить

ЗЫ. Патчи из папки additions применил все

Последний раз редактировалось aftersoft; 17.04.2011 в 14:24.
  Ответить с цитированием