m src/game/Object.cpp
m src/game/Player.cpp
m src/game/Unit.cpp
m src/shared/revision_nr.h
[10201] Broadcast packets only if worldobject is in world
There is no sense to do that for objects that not in world - those objects are
unknown for clients
and their packets will be ignored
(based on SilverIce's repo commit 6305402)
Signed-off-by: VladimirMangos
Дальше...