m src/game/DBCEnums.h
m src/game/DBCStores.cpp
m src/game/DBCStores.h
m src/game/DBCStructure.h
m src/game/DBCfmt.h
m src/game/Level1.cpp
m src/game/Map.cpp
m src/game/Map.h
m src/game/Player.cpp
m src/game/Player.h
m src/game/Spell.cpp
m src/game/SpellEffects.cpp
m src/game/Unit.cpp
m src/game/Unit.h
m src/game/World.cpp
m src/game/World.h
m src/mangosd/mangosd.conf.dist.in
m src/shared/revision_nr.h
- src/shared/vmap/AABSPTree.h
+ src/shared/vmap/BIH.cpp
+ src/shared/vmap/BIH.h
- src/shared/vmap/BaseModel.cpp
- src/shared/vmap/BaseModel.h
- src/shared/vmap/CoordModelMapping.cpp
- src/shared/vmap/CoordModelMapping.h
- src/shared/vmap/DebugCmdLogger.cpp
- src/shared/vmap/DebugCmdLogger.h
m src/shared/vmap/IVMapManager.h
m src/shared/vmap/Makefile.am
- src/shared/vmap/ManagedModelContainer.cpp
- src/shared/vmap/ManagedModelContainer.h
+ src/shared/vmap/MapTree.cpp
+ src/shared/vmap/MapTree.h
- src/shared/vmap/ModelContainer.cpp
- src/shared/vmap/ModelContainer.h
+ src/shared/vmap/ModelInstance.cpp
+ src/shared/vmap/ModelInstance.h
- src/shared/vmap/NodeValueAccess.h
- src/shared/vmap/ShortBox.h
- src/shared/vmap/ShortVector.h
- src/shared/vmap/SubModel.cpp
- src/shared/vmap/SubModel.h
m src/shared/vmap/TileAssembler.cpp
m src/shared/vmap/TileAssembler.h
- src/shared/vmap/TreeNode.cpp
- src/shared/vmap/TreeNode.h
m src/shared/vmap/VMapDefinitions.h
m src/shared/vmap/VMapFactory.cpp
- src/shared/vmap/VMapManager.cpp
- src/shared/vmap/VMapManager.h
+ src/shared/vmap/VMapManager2.cpp
+ src/shared/vmap/VMapManager2.h
+ src/shared/vmap/WorldModel.cpp
+ src/shared/vmap/WorldModel.h
m win/VC100/shared.vcxproj
m win/VC80/shared.vcproj
m win/VC90/shared.vcproj
[10165] New collission system (vmap) implementation
Important:
* You have to re-extract and assemble vmaps
* Update your config file, new option 'vmap.enableIndoorCheck' added
New features:
* Include WMO+DBC area information for correct subarea identification and indoor
check
* Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO
based environments)
Technical changes:
* New Bounding Interval Hierarchy (BIH) data structure for better performance
* Referenced model data for reduced memory usage,
needs more files, but reduces overall file size from ~1.9GB to ~550MB
Additional Authors:
arrai (DBC handling and indoor detection)
faramir118 (windows support and bug investigation)
And of course thanks Vladimir for a lot of patience and support!
Дальше...