[10641] Fixed use item dynamic/item proto flags.
автор: VladimirMangos
<pre>m src/game/AuctionHouseHandler.cpp m src/game/Bag.cpp m src/game/Group.cpp m src/game/Item.cpp m src/game/Item.h m src/game/ItemHandler.cpp m src/game/ItemPrototype.h m src/game/LootHandler.cpp m src/game/LootMgr.cpp m src/game/Mail.cpp m src/game/ObjectMgr.cpp m src/game/Player.cpp m src/game/Spell.cpp m src/game/SpellEffects.cpp m src/game/SpellHandler.cpp m src/game/TradeHandler.cpp m src/shared/revision_nr.h </pre> <pre style='white-space:pre-wrap;width:81ex'>[10641] Fixed use item dynamic/item proto flags. * List its independelty. Each from this 2 fields have own flags. Cleanup lists. * Not copy proto flags to item flags update field. This fix heroic item versions show in client in result mixed use ITEM_DYNFLAG_WRAPPED (0x8) with ITEM_FLAG_HEROIC (0x8) * Update uses to proto case use for some cases where before wrongly has been used item dyn.flags * For ITEM_DYNFLAG_UNLOCKED (0x4) set for item at unlock and check for prevent re-unlocking. This mostly for future case when will be implemented partly loting items support. * For ITEM_FLAG_LOOTABLE (0x4) check loot absent or conflicting setting with containers/casted at use items. Report wrong cases art loading. * Better check related loot tables content using ITEM_FLAG_PROSPECTABLE and ITEM_FLAG_MILLABLE</pre> Дальше... |
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