[10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control.
<pre>m src/game/CreatureAI.cpp
m src/game/CreatureEventAI.cpp m src/game/GridNotifiersImpl.h m src/game/MotionMaster.cpp m src/game/Player.cpp m src/game/SpellAuras.cpp m src/game/Unit.cpp m src/game/Unit.h m src/shared/revision_nr.h [10053] Use UNIT_STAT_CONTROLED for mark unit state under direct player control. * This allow prevent move home/to caster at apply * Also replace AI and reset movegens at control time * Also stop combat and clear threat/hostile list at lost control for prevent combat with freindly units.</pre> Дальше... |
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